DX11 Patch Announced for Crysis 2!

Post » Thu Dec 31, 2009 1:54 am

this patch will change the graphics for us pc users that dont use crap consoles this is what is great about pc and puts us a part from the consoles we have better graphics and better controls we can handle more on the screen then consoles we have faster hardware then consoles consoles can barley do dx 9
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Krystal Wilson
 
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Post » Thu Dec 31, 2009 3:06 pm

I think I remember 64-bit Crysis had better draw distance with trees and stuff.

And it had a better shadow system:

http://www.youtube.com/watch?v=DKFtj6f9p9c
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Darrell Fawcett
 
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Post » Thu Dec 31, 2009 12:46 pm

surley dx11 will come in the form of a xpack for two reasons most ppl have finnished the game secondly i doubt they are just going to bolt it on .
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Avril Churchill
 
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Post » Thu Dec 31, 2009 4:47 am

Dear Crytek,

Please optimise the Dx11 patch to run well on PC.

Please understand that, there are only a handful of Dx11 games, mostly poorly "coded", do not "look good" or just badly done that it is not taking full potential of the hardware.
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Adrian Powers
 
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Post » Thu Dec 31, 2009 9:25 am

good work guys
but make a fast single play bugkilling :)
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Sabrina Schwarz
 
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Post » Thu Dec 31, 2009 3:12 am

nice at last
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Steve Smith
 
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Post » Thu Dec 31, 2009 4:23 am

I hope we'll get some updates soon.
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Vicki Blondie
 
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Post » Thu Dec 31, 2009 6:11 am

We would like to announce that there will be a DX11 patch released for Crysis 2. We are working to get the best out of DX11, so we’ll wait to announce the features until a little closer to release.

Was that so freekin hard man... Now give us a Date and the world will not dive into perril.
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Jesus Sanchez
 
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Post » Thu Dec 31, 2009 10:10 am

Makes me wonder why they haven't made the DX11 patch a part of the retail game in the first place. Few weeks difference, big deal. Instead we have to deal with this buggy nonsense with prehistoric graphics. Pathetic.
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Karl harris
 
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Post » Thu Dec 31, 2009 9:33 am

well done crytek.

but why didnt u tell us about a dx11 patch before?

i think many players were angry cause of this...

big thanks!

ehhhm-in meiner branche nennt man sowas marketing...
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lydia nekongo
 
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Post » Thu Dec 31, 2009 5:54 am

lovely.
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Damien Mulvenna
 
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Post » Thu Dec 31, 2009 9:08 am

While Im happy you are aiming for DX11 directly thus taking DX10 along while you go I do hope effects and lightning get reworked accordingly. Also please give us the possibility to turn on and off certain effects for the benefit of others. I don't need AA or motionblur over some nice shadows for example.

An please release the editor some time soon. I need to see what is possible. Like a spheric battlefield with jump-pads etc. Or cylindric if you remember Serious Sam ;)
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Emma
 
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Post » Thu Dec 31, 2009 4:08 am

u guys might wanna check this one also.

http://publications.dice.se/attachments/GDC11_DX11inBF3_Public.pdf
Page 34

or as picture
http://www.abload.de/img/captureju3g.png

AMD driver is coming soon. Nvidia u know finaly released 270.51 that most companies waiting for their games. So we can understand the delay of dx11 crysis 2 clearly i think. But if i am wrong , sorry. And final , i am sure crysis dx11 will be great.
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Jhenna lee Lizama
 
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Post » Thu Dec 31, 2009 5:27 pm

Sorry for being a newb (not a pc-gamer at all). But what is it, that has everyone asking for DX11? I heard Crysis 2 had DX9 support, but what would this patch change?
epic fail...
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Tyrel
 
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Post » Thu Dec 31, 2009 5:20 pm

Instead we have to deal with this buggy nonsense with prehistoric graphics. Pathetic.

Seriously mate, STFU talking utter nonsense.
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Natalie Taylor
 
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Post » Thu Dec 31, 2009 1:39 pm

Multiplayer desperately needs an overhaul - it's a kill-fest..
where is the co-operative element, am I missing something..??

as for DX11 - bring it on - sooner the better..



- BUT get the MP tactical stuff sorted urgently, else MP's a no-no for noobs..
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Riky Carrasco
 
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Post » Thu Dec 31, 2009 8:00 am

Makes me wonder why they haven't made the DX11 patch a part of the retail game in the first place. Few weeks difference, big deal. Instead we have to deal with this buggy nonsense with prehistoric graphics. Pathetic.

prehistoric, lol
you're an idiot
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Krista Belle Davis
 
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Post » Thu Dec 31, 2009 10:15 am

CRY-community!

they'll give us DX11!.. be happy and s u!
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Amber Ably
 
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Post » Thu Dec 31, 2009 5:18 am

Having dx11 isn't going to fix everything you know.

Why wasn't this part of the game on release?
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Anthony Rand
 
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Post » Thu Dec 31, 2009 3:04 am

Are you retarded??? go grab a 360 controller noob and stfu.
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Isaiah Burdeau
 
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Post » Thu Dec 31, 2009 5:05 am

yabba dabba doo! ugh ugh ughu!
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Lovingly
 
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Post » Thu Dec 31, 2009 4:37 am

Makes me wonder why they haven't made the DX11 patch a part of the retail game in the first place. Few weeks difference, big deal. Instead we have to deal with this buggy nonsense with prehistoric graphics. Pathetic.
Just because you said prehistoric, you are extremely stupid. Stop pulling nonsense out of your ass.
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Shelby McDonald
 
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Post » Thu Dec 31, 2009 3:11 am

Since a DX11 patch is going to be released and since this is directly related to the graphics engine, Crytek should also fix the horrible fake S3D or at least include an option to let the graphics driver do the stereo rendering. Crysis 2 looks really good in flat 3D but get's really ugly in stereo mode. PC gamers are playing in stereo 3D for years, and while Crysis 2's actual "in-engine" stereo rendering may convince console players, it is not good enough for someone who has played Batman Arkham Asylum, Bad Company 2, Mafia II, Just Cause 2, Resident Evil 5, Metro 2033, Dead Space 2, Tomb Rider Underworld, Black Ops, and a few other titles. Compared to these games the stereo 3D in Crysis 2 is completely lame.

I'm concerned about this because there were a lot of advertising from Crytek regarding the game being designed to be a true 3D experience in first place, and I bought the game thinking Crytek was bringing us a game with the same quality found in Crysis I, but I'm extremely disappointed with their approach to S3D.

And I don't expect big changes to the graphics with DX11 as the game already looks great in DX9, unless Crytek also decides to include better textures and lot's of tesselation within this update. What make the game look beautiful like it looks are the scenery, and I don't see too much ways to already improve this.

Like a wise man said, there's no formula to make everybody happy. It's impossible. Critek decided to hit the console market and PC users are paying the price.

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james reed
 
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Post » Thu Dec 31, 2009 10:43 am

Having dx11 isn't going to fix everything you know.

Why wasn't this part of the game on release?

Same reason Shogun 2 isn't getting it til a later patch, and Dragon Age 2's boxed DX11 is slow and unoptimised requiring an upcoming patch to resolve. DX11 has come out late in the game development cycles. Don't forget, you only know about half the period of development which comes after announcement. If DA2 was announced in 2010, it was being made back in early 2009. Back when DX11 had only just been released and it's coverage with Windows userbase is nearly nothing. This is of course before we even begin to talk about engine development periods.
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Flash
 
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Post » Thu Dec 31, 2009 12:05 pm

yay now i can put my graphics card threw more stress
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Kellymarie Heppell
 
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