» Thu Dec 31, 2009 5:24 am
Pretty much the whole entire look of the game...pretty dumb question mate. Hopefully it will look better than METRO 2033 on max
doubt it really
honestly i don't think DX11 could make the game look much better without reworked textures.. i can say more - DX11 will NOT make the game look much better
but what it will do - it will drops FPS dramaticaly
so basicaly DX11 is USLESS witthout high-res textures
i hope Crytek are not completely dumb and realise it lol
Basically you don't know what you're talking about if you;re implying that DX11 will run slower than DX9
- DX11 will make the game look much better
- It will increase / have more stable FPS
- so basically DX11 is NOT useless even without higher res textures
- DX11 has an new and improved shader model, and allot of effects / looks / feel can be greatly enhanced with DX11
- I hope CryTEK doesn't listen to you as that would be dumber than releasing the PC version without DX11 @ launch.
i can say only one word - tessellation
if it nothing explain to you about game speed - we have nothing to speak about man
and i wont to call you dumb
just go and read some about tessellation processing
at least take a look at new graphics adapters overview
You're also an idiot and don't know what you're talking about.
Why DX11 is more optimized to create the effects seen in DX9, DX11 exclusive traits, such as Tessellation will make FPS plummet.
Yes, if tesselation was the only thing that was offered in DX11. A quick google search yielded me this fun little part of DX11.
Tessellation — to increase at runtime the number of visible polygons from a low detail polygonal model.
Yes that would lower fps. But how about...
Multithreaded rendering — to render to the same Direct3D device object from different threads for multi core CPUs
From what I understand from this, it allows multi core CPU's to be able to handle the same thing at the same time, so each core has a hand in stuff like rendering, so **** loads faster, so with a dual core it would take 1/2 as long to load, a quad core 1/4, and a quad core with multithreading 1/8 of the time. (correct me if I'm wrong)
So there might be more polygons, but if stuff is loading 2-8x faster, I think it would more than balance it out, and in the meantime everything looks prettier.
compared with DX9 processing speed DX11 tessellation will be SLOWER
this is the only think i ment
Just look at Metro 2033, your FPS will drop lock a rock. Look forward to buying a new graphics card just to get 30 fps. Maybe Crytek has some tricks up there sleeve to make DX11 look great and run just as good as the DX9 version, but I wouldn't bet on it.
Metro runs slowly even without DX11 support
i believe it's engine problem of low optimisation
and it works with multicors badly
i'm not sure but i feel it's enhanced stalker engine
optimisation was not strong side of this engine
Battleforge dx10.1 vs 11, which was linked in another thread.
http://www.youtube.com/watch?v=J9mooWbChQU
There's ur damn performance change.
man DX 10 svcks the dike
everyone knows DX 10 was the only marketing for VISTA and was as bad as VISTA was
and to evoid further misunderstanding - yes, DX11 is better optimized then DX 9 and games will run faster on DX11 (i suppose) but i think DX11 is stupid without tessellation and tessellation will drop FPS compared with DX9 anyway