DX11 Patch Announced for Crysis 2!

Post » Thu Dec 31, 2009 6:36 am

Когда же наконец выйдет этот долгожданный DX11?
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Jade
 
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Post » Thu Dec 31, 2009 12:26 pm

Textures must be improved...
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Angela
 
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Post » Thu Dec 31, 2009 1:42 am

Pretty much the whole entire look of the game...pretty dumb question mate. Hopefully it will look better than METRO 2033 on max
doubt it really

honestly i don't think DX11 could make the game look much better without reworked textures.. i can say more - DX11 will NOT make the game look much better
but what it will do - it will drops FPS dramaticaly
so basicaly DX11 is USLESS witthout high-res textures
i hope Crytek are not completely dumb and realise it lol

Basically you don't know what you're talking about if you;re implying that DX11 will run slower than DX9
- DX11 will make the game look much better
- It will increase / have more stable FPS
- so basically DX11 is NOT useless even without higher res textures
- DX11 has an new and improved shader model, and allot of effects / looks / feel can be greatly enhanced with DX11
- I hope CryTEK doesn't listen to you as that would be dumber than releasing the PC version without DX11 @ launch.

You're an idiot.
If they use DX11 Tessellation FPS will plummet.
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Danny Blight
 
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Post » Thu Dec 31, 2009 12:57 am

Pretty much the whole entire look of the game...pretty dumb question mate. Hopefully it will look better than METRO 2033 on max
doubt it really

honestly i don't think DX11 could make the game look much better without reworked textures.. i can say more - DX11 will NOT make the game look much better
but what it will do - it will drops FPS dramaticaly
so basicaly DX11 is USLESS witthout high-res textures
i hope Crytek are not completely dumb and realise it lol
If stuff is newer then it is more bad than before? What are you talking about? Just because it's DX11 doesn't mean it will run slowly because it's newer... By your logic if Crysis 2 is newer than Crysis 1 than it may run slower because it's new!
You're also an idiot and don't know what you're talking about.
Why DX11 is more optimized to create the effects seen in DX9, DX11 exclusive traits, such as Tessellation will make FPS plummet.
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Trish
 
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Post » Thu Dec 31, 2009 11:46 am

You're also an idiot and don't know what you're talking about.
Why DX11 is more optimized to create the effects seen in DX9, DX11 exclusive traits, such as Tessellation will make FPS plummet.

Yes, if tesselation was the only thing that was offered in DX11. A quick google search yielded me this fun little part of DX11.

Tessellation — to increase at runtime the number of visible polygons from a low detail polygonal model.
Yes that would lower fps. But how about...

Multithreaded rendering — to render to the same Direct3D device object from different threads for multi core CPUs
From what I understand from this, it allows multi core CPU's to be able to handle the same thing at the same time, so each core has a hand in stuff like rendering, so **** loads faster, so with a dual core it would take 1/2 as long to load, a quad core 1/4, and a quad core with multithreading 1/8 of the time. (correct me if I'm wrong)

So there might be more polygons, but if stuff is loading 2-8x faster, I think it would more than balance it out, and in the meantime everything looks prettier.
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Honey Suckle
 
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Post » Thu Dec 31, 2009 10:42 am

Doesn't work that way at all.
FPS will plummet with Tessellation.. Heaven Benchmark is an example of this.

When you understand without making assumptions and using "sources", then we'll discuss ;).
Also, tessellation is on the CPU, since when /facepalm.

CPU's are massively irrelevant assuming it's capable of "feeding" the GPU.
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Ryan Lutz
 
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Post » Thu Dec 31, 2009 3:59 pm

Well you don't have to be a douche about it, I quoted multicore rendering from wikipedia, and it talks about multicore CPUs. I used rendering as an example but I guess it was a bad example to use, and I DID say correct me if I'm wrong >_>
If you're such a genius would you care to enlighten us as to how multicore rendering works?
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Prisca Lacour
 
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Post » Thu Dec 31, 2009 4:10 am

When people say that it's 'faster', I thought they meant that tesselation rendered on a GPU will be more efficient than the same shapes bump mapped and rendered on a CPU?

A bit like the performance advantage you get when encoding videos with a GPU instead of a CPU...
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Life long Observer
 
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Post » Thu Dec 31, 2009 10:10 am

Just look at Metro 2033, your FPS will drop lock a rock. Look forward to buying a new graphics card just to get 30 fps. Maybe Crytek has some tricks up there sleeve to make DX11 look great and run just as good as the DX9 version, but I wouldn't bet on it.
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Madeleine Rose Walsh
 
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Post » Thu Dec 31, 2009 10:32 am

Look forward to buying a new graphics card just to get 30 fps.
Well that is what Crysis games are supposed to do...

>complain it doesn't push your system
>complain it will push your system
>wah wah wah

I have no face.
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LuCY sCoTT
 
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Post » Thu Dec 31, 2009 6:50 am

Battleforge dx10.1 vs 11, which was linked in another thread.
http://www.youtube.com/watch?v=J9mooWbChQU
There's ur damn performance change.
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Milagros Osorio
 
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Post » Thu Dec 31, 2009 8:57 am

Battleforge dx10.1 vs 11, which was linked in another thread.
http://www.youtube.com/watch?v=J9mooWbChQU
There's ur damn performance change.
Which DX11 effects, or was it only optimisation?

Such piss poor evidence is laughable.

I have two watercooled 6870's, must I show you how much effect tessellation has using the Heaven Benchmark?

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Lyndsey Bird
 
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Post » Thu Dec 31, 2009 1:48 am

Metro 2033 was badly optimised, which explains the huge performance drops. If done well, a DX11 game, or a game in DX11 mode, should run as smooth as silk. As the aforementioned video shows: there even should be a performance gain, when compared to "older" DX versions.
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Blessed DIVA
 
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Post » Thu Dec 31, 2009 11:55 am

Metro 2033 was badly optimised, which explains the huge performance drops. If done well, a DX11 game, or a game in DX11 mode, should run as smooth as silk.
Badly optimized is thrown around all the time.

No, DX11 "Done right" won't magically make it render faster.

If the game is FULL DX11, then you won't have DX9/DX10 effects, it'd be faster on that front, but when you start going into tessellation, and the lighting effects, it will effect FPS, HOWEVER, given you'll have a gain of FPS from optimisation it wouldn't make as much of a hit as a DX9 game getting patched with DX11.
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Bryanna Vacchiano
 
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Post » Thu Dec 31, 2009 7:34 am

When people say that it's 'faster', I thought they meant that tesselation rendered on a GPU will be more efficient than the same shapes bump mapped and rendered on a CPU?

A bit like the performance advantage you get when encoding videos with a GPU instead of a CPU...
Creating an effect in DX11 will require less rendering power than the same effect created in DX9, thus "faster".
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jaideep singh
 
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Post » Thu Dec 31, 2009 3:17 pm

Battleforge dx10.1 vs 11, which was linked in another thread.
http://www.youtube.com/watch?v=J9mooWbChQU
There's ur damn performance change.
Which DX11 effects, or was it only optimisation?

Such piss poor evidence is laughable.

I have two watercooled 6870's, must I show you how much effect tessellation has using the Heaven Benchmark?
It doesn't say, it could just be dx11 with no features, but that would still show dx11 alone has better performance.
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Dan Endacott
 
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Post » Thu Dec 31, 2009 3:19 am

Battleforge dx10.1 vs 11, which was linked in another thread.
http://www.youtube.com/watch?v=J9mooWbChQU
There's ur damn performance change.
Which DX11 effects, or was it only optimisation?

Such piss poor evidence is laughable.

I have two watercooled 6870's, must I show you how much effect tessellation has using the Heaven Benchmark?
It doesn't say, it could just be dx11 with no features, but that would still show dx11 alone has better performance.
No it doesn't at all.
You clearly don't understand.

The video isn't evidence at all.

I've never once said DX11 isn't faster... Rendering the same effects, yes it is but it'd have to be a DX11 only game, which there isn't one, and won't be.. Crysis 2 will be a DX11 bolt on, like Dirt 2, the only real differences will be subtle, and hit FPS a large amount.
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HARDHEAD
 
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Post » Thu Dec 31, 2009 2:53 pm

Battleforge dx10.1 vs 11, which was linked in another thread.
http://www.youtube.com/watch?v=J9mooWbChQU
There's ur damn performance change.
Which DX11 effects, or was it only optimisation?

Such piss poor evidence is laughable.

I have two watercooled 6870's, must I show you how much effect tessellation has using the Heaven Benchmark?

Heaven benchmark was created to show off/benchmark tesselation features and used extreme forms of it to that end. Have you not seen the insane increase in the amount of polygons? And do you not think it looks way better with tesselation on? So yes the FPS takes a hit, but for good reason... As for Crysis 2 less extreme forms of tesselation (with a lower FPS impact) could be used, though unfortunately I somehow doubt it will.
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Daniel Lozano
 
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Post » Thu Dec 31, 2009 1:32 am

Battleforge dx10.1 vs 11, which was linked in another thread.
http://www.youtube.com/watch?v=J9mooWbChQU
There's ur damn performance change.
Which DX11 effects, or was it only optimisation?

Such piss poor evidence is laughable.

I have two watercooled 6870's, must I show you how much effect tessellation has using the Heaven Benchmark?

Heaven benchmark was created to show off/benchmark tesselation features and used extreme forms of it to that end. Have you not seen the insane increase in the amount of polygons? And do you not think it looks way better with tesselation on? So yes the FPS takes a hit, but for good reason... As for Crysis 2 less extreme forms of tesselation (with a lower FPS impact) could be used, though unfortunately I somehow doubt it will.


You can use "Normal" levels of tesselation, which barely raise IQ over not using tesselation, in which at 1920x1080 I average 75 FPS.

Extreme at 2x AA I average 45 FPS.
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Ana
 
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Post » Thu Dec 31, 2009 6:31 am

Call of Pripyat in DX11 mode

>Individual bricks

My face when:
Image

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Princess Johnson
 
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Post » Thu Dec 31, 2009 2:44 pm

would you care to enlighten us as to how multicore rendering works?

I'm pretty sure multicore rendering refers to how many cores are being used to render the initial triangles present on-screen. My guess is that the cores must take turns rendering each frame, so one doesn't get bogged down with the full task of rendering every frame.
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Roanne Bardsley
 
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Post » Thu Dec 31, 2009 2:44 am

Except it's the GPU rendering, not the CPU.
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Lexy Dick
 
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Post » Thu Dec 31, 2009 5:24 am

Pretty much the whole entire look of the game...pretty dumb question mate. Hopefully it will look better than METRO 2033 on max
doubt it really

honestly i don't think DX11 could make the game look much better without reworked textures.. i can say more - DX11 will NOT make the game look much better
but what it will do - it will drops FPS dramaticaly
so basicaly DX11 is USLESS witthout high-res textures
i hope Crytek are not completely dumb and realise it lol

Basically you don't know what you're talking about if you;re implying that DX11 will run slower than DX9
- DX11 will make the game look much better
- It will increase / have more stable FPS
- so basically DX11 is NOT useless even without higher res textures
- DX11 has an new and improved shader model, and allot of effects / looks / feel can be greatly enhanced with DX11
- I hope CryTEK doesn't listen to you as that would be dumber than releasing the PC version without DX11 @ launch.
i can say only one word - tessellation
if it nothing explain to you about game speed - we have nothing to speak about man
and i wont to call you dumb
just go and read some about tessellation processing
at least take a look at new graphics adapters overview

You're also an idiot and don't know what you're talking about.
Why DX11 is more optimized to create the effects seen in DX9, DX11 exclusive traits, such as Tessellation will make FPS plummet.

Yes, if tesselation was the only thing that was offered in DX11. A quick google search yielded me this fun little part of DX11.

Tessellation — to increase at runtime the number of visible polygons from a low detail polygonal model.
Yes that would lower fps. But how about...

Multithreaded rendering — to render to the same Direct3D device object from different threads for multi core CPUs
From what I understand from this, it allows multi core CPU's to be able to handle the same thing at the same time, so each core has a hand in stuff like rendering, so **** loads faster, so with a dual core it would take 1/2 as long to load, a quad core 1/4, and a quad core with multithreading 1/8 of the time. (correct me if I'm wrong)

So there might be more polygons, but if stuff is loading 2-8x faster, I think it would more than balance it out, and in the meantime everything looks prettier.
compared with DX9 processing speed DX11 tessellation will be SLOWER
this is the only think i ment

Just look at Metro 2033, your FPS will drop lock a rock. Look forward to buying a new graphics card just to get 30 fps. Maybe Crytek has some tricks up there sleeve to make DX11 look great and run just as good as the DX9 version, but I wouldn't bet on it.
Metro runs slowly even without DX11 support
i believe it's engine problem of low optimisation
and it works with multicors badly
i'm not sure but i feel it's enhanced stalker engine
optimisation was not strong side of this engine

Battleforge dx10.1 vs 11, which was linked in another thread.
http://www.youtube.com/watch?v=J9mooWbChQU
There's ur damn performance change.
man DX 10 svcks the dike
everyone knows DX 10 was the only marketing for VISTA and was as bad as VISTA was

and to evoid further misunderstanding - yes, DX11 is better optimized then DX 9 and games will run faster on DX11 (i suppose) but i think DX11 is stupid without tessellation and tessellation will drop FPS compared with DX9 anyway
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Jessie
 
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Post » Thu Dec 31, 2009 3:59 pm

so anyway, any news on when the patch is coming out?
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Sunnii Bebiieh
 
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Post » Thu Dec 31, 2009 2:43 am

man i just started readin these forums the other day and i can't stop! Its like a soap opera but about my favorite subject. I love all the drama guys keep em comin!! (~{:-{)~}=[---<
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Marcus Jordan
 
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