dying and its consequences

Post » Mon Nov 01, 2010 10:19 pm

I was thinking that one of the hardest thing to determine on a game is; what will happen when you die. Many games have tried to do something different, others have just gone with the obvious choice of save and load. I just wanted to know what you guys thought would be the ideal way to die. For me I would want it to be in a 3 strikes knockout, the first knockout you just loose conscious and appear in a safe place, the second knockout you will loose all of your stuff that you are carrying and the same as the first one, and in the third knockout they will do a fatality on you. so wha do you think, bad, great, ??
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George PUluse
 
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Post » Mon Nov 01, 2010 4:24 pm

I was thinking that one of the hardest thing to determine on a game is; what will happen when you die. Many games have tried to do something different, others have just gone with the obvious choice of save and load. I just wanted to know what you guys thought would be the ideal way to die. For me I would want it to be in a 3 strikes knockout, the first knockout you just loose conscious and appear in a safe place, the second knockout you will loose all of your stuff that you are carrying and the same as the first one, and in the third knockout they will do a fatality on you. so wha do you think, bad, great, ??
Sorry it's a bad idea. Unnecessary complications. Loading is simpler and more in line with there being consequences.
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Peetay
 
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Post » Mon Nov 01, 2010 4:10 pm

This thread has been seen and killed more times than your 3 strikes knockout idea would allow lol. I think the general forum consensus has been that they would rather be dead when they die and have to do a reload, with the exception of a hardcoe mode where you can't reload a save if you die, kind of like how it was in Diablo 2.
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Nienna garcia
 
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Post » Mon Nov 01, 2010 9:07 pm

no
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Shannon Marie Jones
 
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Post » Mon Nov 01, 2010 10:23 pm

then what, restart? some game features are how ever plain just needed. like not being interrupted while resting to take a pee, controller vibration pee meter the wrks...not fun...game = fun, realism = not so fun

games like daemons souls have a non loading death built into the core of the game, a big job that sways the whole build not somthing for tes imo
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Jason Wolf
 
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Post » Mon Nov 01, 2010 7:27 pm

Yeah, just keep it the same. If it's not broken, don't fix it.
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matt oneil
 
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Post » Mon Nov 01, 2010 8:08 pm

yea, yea i know, dont change something that's not broken, but im saving that if you could choose another way to die what would it be.
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mimi_lys
 
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Post » Mon Nov 01, 2010 11:54 pm

This thread has been seen and killed more times than your 3 strikes knockout idea would allow lol. I think the general forum consensus has been that they would rather be dead when they die and have to do a reload, with the exception of a hardcoe mode where you can't reload a save if you die, kind of like how it was in Diablo 2.

My thoughts exactly.
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Monique Cameron
 
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Post » Mon Nov 01, 2010 9:55 pm

I was thinking that one of the hardest thing to determine on a game is; what will happen when you die. Many games have tried to do something different, others have just gone with the obvious choice of save and load. I just wanted to know what you guys thought would be the ideal way to die. For me I would want it to be in a 3 strikes knockout, the first knockout you just loose conscious and appear in a safe place, the second knockout you will loose all of your stuff that you are carrying and the same as the first one, and in the third knockout they will do a fatality on you. so wha do you think, bad, great, ??


That would be horrible in every way.
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Melis Hristina
 
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Post » Mon Nov 01, 2010 1:39 pm

then what, restart? some game features are how ever plain just needed. like not being interrupted while resting to take a pee, controller vibration pee meter the wrks...not fun...game = fun, realism = not so fun

games like daemons souls have a non loading death built into the core of the game, a big job that sways the whole build not somthing for tes imo

no that's not what i meant, i meant that if you get a first knockout you either have a choice to go to a bed to rest or to keep going, and then if you die again then that when the consequences come, and you can also save the game but only when resting in beds.
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Jamie Lee
 
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Post » Mon Nov 01, 2010 11:34 pm

yea, yea i know, dont change something that's not broken, but im saving that if you could choose another way to die what would it be.

None. There are many threads on this subject. Search bar is your friend.
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TIhIsmc L Griot
 
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Post » Mon Nov 01, 2010 5:50 pm

None. There are many threads on this subject. Search bar is your friend.

no its not, the search bar is my enemie, it always fights back, seriously though im one of those persons that cant choose so when i see a lot of options in front of my eyes i freak out.
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Ebony Lawson
 
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Post » Mon Nov 01, 2010 8:56 pm

This thread has been seen and killed more times than your 3 strikes knockout idea would allow lol. I think the general forum consensus has been that they would rather be dead when they die and have to do a reload, with the exception of a hardcoe mode where you can't reload a save if you die, kind of like how it was in Diablo 2.

My thoughts exactly.
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Chloé
 
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Post » Mon Nov 01, 2010 3:39 pm

All I'll say is 'Ugh!' and let's leave it at that... trust me.
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Jynx Anthropic
 
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Post » Mon Nov 01, 2010 9:49 am

If it ain't broke don't change it.
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Kirsty Wood
 
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Post » Mon Nov 01, 2010 7:35 pm

http://www.tesnexus.com/downloads/file.php?id=23862 offers a few ideas. I used it to dock my stats down for 24 hours after continuing from a death.
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Milad Hajipour
 
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Post » Mon Nov 01, 2010 7:25 pm

As long as it is NOTHING like the way Demons' Souls did it I will be happy. The way they did it is:

Spoiler

When ever you died, you would come back in "soul" form with half your life bar, no currency, start back at beginning of level and all enemies are alive again."


IMO it was ridiculous, annoying and very hard to get through the game. I'm happy with the simple: Die...... Load........ Continue. :goodjob:
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Steph
 
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Post » Mon Nov 01, 2010 8:49 am

In a game where you can save and load at any time, the test of whether or not a death punishment is worth implementing is whether or not a player would choose the punishment over simply loading the save. On this count, the OP's idea fails. No player would choose those cruel and unusual punishments over a quick reload.

A better idea would be that the player falls unconscious and the enemy goes back to his regular patrol. After a few seconds, the player is revived with low health, just like essential NPCs in Oblivion.
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Alex Blacke
 
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Post » Mon Nov 01, 2010 12:14 pm

I wouldn't oppose some save checkpoints built in so it's impossible to make a dead save file though. For instance when you die you can choose the last check point or your last quick save when selecting a file. It would be functionally the same as the last games, without the "poisoned apple" permanent death situation, etc. Naturally you'd lose anything you got since the check point, but it would avoid a dead file.
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JD bernal
 
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Post » Mon Nov 01, 2010 12:29 pm

Character death real. Losing is fun. It's obvious, but somehow unusual.
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krystal sowten
 
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Post » Mon Nov 01, 2010 5:24 pm

No. Keep it as it is.
The only change I want in this topic is more frequent Autosaves.
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Alessandra Botham
 
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Post » Mon Nov 01, 2010 9:47 am

When my characters die, I usually did something wrong. I just want to rethink my actions and start over, and perhaps plan different tactics.

However, trying to think of new ideas is not bad, but as is commonly said, "the devil is in the details."

For myself, I choose just to go back to the last save.
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Angela Woods
 
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Post » Mon Nov 01, 2010 2:06 pm

Keep it as it is.

I wouldn't be opposed to an optional, "you only get an auto save slot" (if in this mode, autosaves would happen more often)
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Nims
 
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Post » Mon Nov 01, 2010 1:12 pm

I wouldn't oppose some save checkpoints built in so it's impossible to make a dead save file though. For instance when you die you can choose the last check point or your last quick save when selecting a file. It would be functionally the same as the last games, without the "poisoned apple" permanent death situation, etc. Naturally you'd lose anything you got since the check point, but it would avoid a dead file.

I would personally just keep the current system.
Plus, how are you planning to make checkpoints in open world like Skyrim?
It's not Crash or similar game so it can work like that.
I prefer current system since it's simple jet effective and good, just like six.
In, out, in, out, in, out, iiiiiiiiiiiiiiin and out... *tadaaah*
And then you hope nothing else gets out after that... except blood maybe... and lot of it...
Anyway!
I hope you get the point (even though I kinda lost it myself). ^_^

No. Keep it as it is.
The only change I want in this topic is more frequent Autosaves.

Aren't auto-saves already frequent enough?
I mean, every sleep, wait you get an auto-save and most of the times you use doors (entering dungeons and stuff) you get an auto-save.
Combined with quick-save button I think that it's more than enough.
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no_excuse
 
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Post » Mon Nov 01, 2010 2:51 pm

A checkpoint would be an autosave built into the save. Always two saves in one.

Now that I say it that way, autosaves already do what I am suggesting anyway. :facepalm:

I do think you should have separate folders/save sets per character though.
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Jani Eayon
 
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