Dynamic Class Titles?

Post » Wed Jun 15, 2011 9:35 pm

How would you feel about the game recognizing what skills you use the most and assigning a class title? The title wouldn't be permanent. If you change your most used skills the title would change. I already know people are going to freak out and say, "Dude, it's confirmed there are no classes." I'm not talking about that. This is entirely separate and something I would probably mod. The class titles would have no bearing on gameplay and would just be for fun/roleplaying.

For example, you use a sword, shield, heavy armor and speechcraft often so the game says, "Alright, you're playing as a Knight."

Then later you ditch the shield and speechcraft and start using spells in your free hand. Now the game says, "Alright, you're playing as a Battlemage."

I'm not sure where it would be displayed. Somewhere in the skills menu would make the most sense. It could also be more detailed than just using the classes from past TES games. Maybe you could be recognized as a Paladin if you're a Knight who uses restoration or a Necromancer if you use conjuration to summon skeletons.

Seeing as Bethesda probably won't implement this would you like to see it as a mod? Any other ideas?
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Peter lopez
 
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Post » Wed Jun 15, 2011 2:20 pm

How would you feel about the game recognizing what skills you use the most and assigning a class title? The title wouldn't be permanent. If you change your most used skills the title would change. I already know people are going to freak out and say, "Dude, it's confirmed there are no classes." I'm not talking about that. This is entirely separate and something I would probably mod. The class titles would have no bearing on gameplay and would just be for fun/roleplaying.


Not seeing any point whatsoever...so I don't see any point in wasting developer time with implementation.

The only practical point I can possibly see would be what NPCs call you, and I always found that to be lame to start with unless you're required to wear a uniform that clearly displays your trade. Seriously...how do they tell what class/occupation you are at a glance? I can imagine one or two where your appearance and carried gear might be a dead giveaway, but also very few where 4 people packing the same sort of euipment and wearing the same sort of clothing couldn't easily be in 4 different occupations.
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Mandi Norton
 
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Post » Wed Jun 15, 2011 8:13 pm

I personally don't like this idea because of the chance the game will get it "wrong". Maybe as a mod but I still wouldn't use it.
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Natasha Callaghan
 
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Post » Wed Jun 15, 2011 5:55 pm

I will miss custom classes for the ability to both build a character, define an in game back story via skills and attributes and then continue to define the character as I play.

But more on topic: In a way, Oblivion already has a sort of dynamic class title system with the faction page. I enjoy looking at who my character has become based on their faction allegiances and the escalating ranks. I flip to that page now and it could tell me I'm a murderer, knight, grand champion, etc.

I like your idea and it could be part of an enhanced faction title, fame/infamy screen. I'm not in love with the new UI, but it seems they could do something pretty exciting like they've started with the perk constellations (I do love those backgrounds.)
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Kaley X
 
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Post » Thu Jun 16, 2011 12:36 am

you are correct in knowing it wont be reflected in the game....the only aspect of the game recognizing what the player is up too is through RS and putting enemies against you based on Weaknesses and Strenghts, the game is basically meta gaming you lol.

I believe RS covers this without the "label" people seem to suddenly Abhor.


is it....whats the word.....Pivotal? does it matter? is it reflected in the game your actions or who you are? no I don't think so, the character can be so fickle at this point, what -would- be the point?
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maya papps
 
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Post » Wed Jun 15, 2011 7:35 pm

I think it would be cool. It would be kind of fun to try out different things and see what the game calls you. I'd be interested in what the title for maxed out skills would be, "Legendary Badass"?
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Charles Weber
 
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Post » Thu Jun 16, 2011 2:04 am

skyrim already has a dynamic class system. The game will recognize if you are, for example, a mage and give you more mage oriented quests. You just lose the name, literally nothing else changes
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Emily Graham
 
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Post » Wed Jun 15, 2011 1:45 pm

Divinity II: Ego Draconis had this. recognized by how many talents you had in which areas, (a lot of 1h sword and a little bow = man-at-arms and such)

brough nothing to the game though... and sometimes gave a baurus moment. (go through the dungeon straight archer, "you must be an experience monk, am i right?" um... no...)
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Veronica Flores
 
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Post » Wed Jun 15, 2011 9:49 pm

I don't like the idea of class titles being dynamically assigned. I'd love a (freely editable) "class name" field though, just for fun.
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Matt Fletcher
 
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Post » Thu Jun 16, 2011 3:00 am

Not seeing any point whatsoever...so I don't see any point in wasting developer time with implementation.


I think I made it clear this is something I would mod. No developer time is being wasted.

skyrim already has a dynamic class system. The game will recognize if you are, for example, a mage and give you more mage oriented quests. You just lose the name, literally nothing else changes


I'm aware but this would give it a name you can see.
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BlackaneseB
 
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Post » Thu Jun 16, 2011 12:56 am

No, I want to name my own class. I doubt the AI would pick up on what I was rolling anyway.
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Ymani Hood
 
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Post » Wed Jun 15, 2011 12:10 pm

I'd rather we could name our own class. The problem with what you are suggesting is that the title given to you may go against your RPing.
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Jonathan Egan
 
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Post » Wed Jun 15, 2011 3:54 pm

No, I don't think this will be a good addition to the game. And the game will almost certainly get it wrong.
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Amie Mccubbing
 
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Post » Wed Jun 15, 2011 6:46 pm

I know how to instantly make people hate this idea....it was in fable.

Seriously though it's really kind of pointless.
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Jani Eayon
 
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Post » Wed Jun 15, 2011 5:01 pm

Not seeing any point whatsoever...so I don't see any point in wasting developer time with implementation.

The only practical point I can possibly see would be what NPCs call you, and I always found that to be lame to start with unless you're required to wear a uniform that clearly displays your trade. Seriously...how do they tell what class/occupation you are at a glance? I can imagine one or two where your appearance and carried gear might be a dead giveaway, but also very few where 4 people packing the same sort of euipment and wearing the same sort of clothing couldn't easily be in 4 different occupations.

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Ilona Neumann
 
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Post » Wed Jun 15, 2011 5:40 pm

No, I want to name my own class.


I'd rather we could name our own class.


This could be a feature, too.

I doubt the AI would pick up on what I was rolling anyway.


No, I don't think this will be a good addition to the game. And the game will almost certainly get it wrong.


I think with input from others and with time to work it out I could make it accurate. Besides, being able to name your class yourself would fix it if my mod got it wrong.

Seriously though it's really kind of pointless.


I don't think so.

It seems like a happy medium between the class-bound system of Oblivion and the classless system of Skyrim. You're still not bound to any particular class and there are no gameplay effects but the class titles would still there if you're curious to know what RPG class you're playing as the closest.

Let me also reiterate that this is a mod I'm planning to create. Using the argument that this is waste of developer time doesn't make sense.

I could make it a mod with both features: Being able to name your own class and the original idea of dynamic class titles.
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Jodie Bardgett
 
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Post » Wed Jun 15, 2011 3:46 pm

This could be a feature, too.





I think with input from others and with time to work it out I could make it accurate. Besides, being able to name your class yourself would fix it if my mod got it wrong.



I don't think so.

It seems like a happy medium between the class-bound system of Oblivion and the classless system of Skyrim. You're still not bound to any particular class and there are no gameplay effects but the class titles would still there if you're curious to know what RPG class you're playing as the closest.

Let me also reiterate that this is a mod I'm planning to create. Using the argument that this is waste of developer time doesn't make sense.

I could make it a mod with both features: Being able to name your own class and the original idea of dynamic class titles.

...Just give us back classes/ custom classes. your system would not know if I was RPing the Imperial Court Composer, or a Cobbler.
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Kortknee Bell
 
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Post » Wed Jun 15, 2011 4:46 pm

...Just give us back classes/ custom classes. your system would not know if I was RPing the Imperial Court Composer, or a Cobbler.


Since neither are actually valid classes in the game world, seeing as you can't actually compose songs or make shoes, I fail to see how that's relevant.
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KRistina Karlsson
 
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Post » Wed Jun 15, 2011 11:27 am

What would be the point? Just use your brain to figure out what archetype your character fits into.
I don't think any modder would waste his time making something like this.
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Casey
 
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Post » Wed Jun 15, 2011 6:26 pm

I wouldnt like it becuase more than likely captain awesome wouldnt be in the list, I like to make my own class names
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Ashley Tamen
 
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Post » Thu Jun 16, 2011 12:12 am

...Just give us back classes/ custom classes. your system would not know if I was RPing the Imperial Court Composer, or a Cobbler.


The dynamic class system may not but you could always name your own class if I were to add that feature. However, I plan to try to include as many different classes and sub-classes as possible. Paladins, necromancers, druids and elemental mages just to name a few.

What would be the point? Just use your brain to figure out what archetype your character fits into.


I mentioned some points in previous posts in this thread. I could come up with more if you like.

Just use your brain to figure out what archetype your character fits into.


This wouldn't be for archetypes. It would be much more specific, even more specific than the 21 classes of Oblivion. Think of every different class type of every fantasy RPG game.


I don't think any modder would waste his time making something like this.


I am a modder and I don't think this is a waste of my time.

I honestly don't think most of you are getting it or aren't realizing how cool it would be just to get a more objective indication of how you're playing. Again, there would be no gameplay effects. It's just a simple title that would probably be visible somewhere in the skills menu.
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Lalla Vu
 
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Post » Wed Jun 15, 2011 4:45 pm

I'm already using it for Oblivion.
http://www.tesnexus.com/downloads/file.php?id=36349

I would love to see it in Skyrim.
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Connor Wing
 
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Post » Wed Jun 15, 2011 4:00 pm

... I'd love a (freely editable) "class name" field though, just for fun.

I would love that too.
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Andy durkan
 
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Post » Thu Jun 16, 2011 1:56 am

Since neither are actually valid classes in the game world, seeing as you can't actually compose songs or make shoes, I fail to see how that's relevant.

Since playing instruments is most likely in and Im sure crafting will consist of making shoes and shoe repair, yes, those are valid. Try again.
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Laurenn Doylee
 
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Post » Wed Jun 15, 2011 8:10 pm

Since playing instruments is most likely in and Im sure crafting will consist of making shoes and shoe repair, yes, those are valid. Try again.


Playing instruments might be in in the same way that sweeping might be in: a shallow and gimmicky thing that has no skill associated with it, exists for looks only, and is unrecognized by the game world. That's not composing, either. As for making shoes... I guess? There's leatherworking and such, but to the game you are a de facto adventurer no matter what.

Also, I think that citing these things pretty much negates all your complaining about roleplaying opportunities being taken from you. For the first time ever you can enter the fantasy world of Nirn and ignore all those 150 dungeons and 500 points of interest to wander around in the woods, kill deer, and turn them into shoes that you can sell for as much as several gold coins! Will the excitement ever end?
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Josh Trembly
 
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