It is said that Draugr are nothing more than the unliving servants of Dragonpriests. Many believe they are simply tomb guardians, keeping safe the burial hordes of long-dead nords. Perhaps they are correct, who can say?
Description
Dynamic Dungeon Project is my attempt to create meaningful player interaction with, and evolution of, the world. The first release of this mod will consist of a single dungeon, Aleph. What makes this dynamic? I will be releasing several "events" for this dungeon, which can consist of anything from a room's wall collapsing, revealing a previously undiscovered cavern, to a new occupying force taking over. These events would, of course, be intended to be installed after completing the main dungeon.
As time passes and the dungeon(s) continues to expand, pass through different hands, and who knows, perhaps even spawn an above-ground incursion of . . . well, that's for a future release. Anyway, as time passes, this mod would help to provide a sense that the world is indeed alive and changing. Partly in response to player actions.
Aleph is highly nonlinear. There is no single "end," and no single path to each boss. Exploring is absolutely essential; there are areas I do not expect many people to see- at least, not on their first attempt. However, with the events all branching off from this single dungeon, you should have many opportunities to find something special. There will be static loot of great power, but this does not mean it will be lying on a table, ripe for the plucking. You will have to work a little harder than that

Lighting is scarce; purposely so. Thankfully, even such distasteful creatures as necromancers need light by which to see, and to that effect, there is a "light room" near the entrance to the dungeon. Unprepared adventures will be grateful to note that all of their lighting needs can be met with careful rationing of the resources found within. Beware the light you cast, though. There is good reason behind the necromancers' reluctance to set the halls alight.
This project is still very much a WIP, and will be released when I feel it is ready.
Future Plans
It is my hope that, after completing several events/expansions for Aleph, I will have the time and enthusiasm to forge on and create more of this style of dungeon. However, I cannot make any promises, as life takes precedence over modding. For the foreseeable future, work will continue on this project, with the end goal being a collection of dungeons, each with their own unique theme and timeline. Eventually, Aleph will be released as a resource.
Screenshots
http://imageshack.us/a/img442/1944/aleph9.jpg
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