I would like faction armor if they made a few changes to make it actually WORK worth a damn, which it didn't in NV.
-Make disguises REQUIRE a helmet if your faction rep is above or below neutral.
Its beyond stupid that while having very high, or very low, faction rep with the NCR or Legion that no one in either faction was able to figure out its me, despite not wearing a helmet, when my description would be well known in either faction for being their hero or worst enemy.
-Make disguises only active if put on more then X feet from someone.
Its equally stupid that I can put on Legion armor, with or without a helmet, RIGHT in front of an NCR solider, and they automatically forget who I am, and start attacking me, even if my rep is like idolized, and they know I am not a Legion agent.
-Similarly, make disguises deactivate, if not wearing a helmet, and you get within X feet of a NCR/Legion solider while having medium to high positive rep with them.
While I can understand them attacking me from a distance, as they cant see my face, once I get within a close ranger of them, they SHOULD be able to figure out its me, and stop attacking, whilst also making some snide remarks abut how stupid it is to go walking around like that.
-Add some way, maybe a perk or something, that allows one to fool even higher ranking officers in a faction.
Its fairly dumb that at no point can the player get some sort of training on how to act like a member of X faction, and thus anyone even halfway up the totem pole can see through your disguise simply by you getting within 10 feet of them.
-Remove the ability of dogs to see through disguises, or at least some up with some explanation as to why they can.
No Legion dog knows the scent of every legionary. If if was that easy to rile the dogs, how the hell d o they deal with patrols from other places coming in, or new troop transfers. If some faction coats themselves in some chemical for some reason, as an excuse as to why the dogs CAN see through the disguise, let the player get some and apply it to themselves to hide themselves from the dogs.
-Most importantly, make it actually USEFUL.
Probably the single greatest fault of NV's disguise system is that it had no use in any quest. On top of all the other problems it had, it not being used in any quest just made it USELESS. If a gameplay mechanic does nothing, dont waste time making it.
Its utterly pathetic that Skyrim, a game without a disguise system, was able to implement a more realistic disguise system for one of its main quests then NV was able to when it had an entire gameplay feature devoted to it. Skyrm was able to take into account
-Your character's race
-Your character's fface being covered or not
-Distance from the enemy NPC
In order to check to see if they would see through your disguise. With Argonians and Khajiit having their disguises fail instantly due to their tail. Humans, orcs, dunmer, and bosmer able to slip through until the last guard so long as they stayed far enough away from the patrolling NPCs, and only Altmer being able to make it past the last guard, with a speech check.