[WIP] Dynamic Foot Position

Post » Thu May 17, 2012 9:17 am

What I always disliked, is the fact that (unlike in Fallout3 or Skyrim) the leg and foot position of the player is not adjusted to the surrounding terrain.

Playing a litte bit with the scale bones in the universion skeleton, and the GetTerrainHeight function of OBSE, I was able to simulate such a behaviour (see http://oblivion.nexusmods.com/images/2445176-1337184357.png and http://www.youtube.com/watch?v=JC-HRWiBx9I).

I managed to change the height difference of the 2 legs (for terrain slopes), and to total height. This allows to compensate also for other artefacts, like a "flying" or sunken player.

I still want to try to add the slope to the foot position (but its quite some work, because I have 3 independent variables and therefore a lot of kf-files). Also it needs some testing for compatibility.

Unfortuanately it will work only for the terrain (not for statics like rocks, and not for interiors)
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