Dynamic lighting and shadows

Post » Wed Aug 18, 2010 12:18 am

I just have to know...Does this game have dynamic lighting and shadows? Whenever Bethesda demo'd Oblivion in the opening jail cell sequence, the shadows made my jaw drop. Then they took it out of the game because it was too big of task.

All I'm saying is coupled with what I have seen from Game Informer, real-time shadows on all objects is something I think a lot of us are dying to see.
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Laura Tempel
 
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Post » Wed Aug 18, 2010 6:54 am

Yeah, I'm pretty sure it does. I think it was in the magazine somewhere.

From what I've seen, it seems that with Skyrim they were able to complete all the big ideas they mentioned for Oblivion, but had to remove or tone down due to time constraints.
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Ladymorphine
 
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Post » Wed Aug 18, 2010 3:12 am

I want Thief style gameplay. Shadows are just a tool.
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Gen Daley
 
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Post » Wed Aug 18, 2010 1:16 am

I want Thief style gameplay. Shadows are just a tool.



Shadows make the game look bad-ass. The static lighting that's been used before is very "old" looking as far as tech goes. We need dynamic shadows on all objects.
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Portions
 
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Post » Wed Aug 18, 2010 4:49 am

HDR and DoF are my two most wanted graphical features for this game.
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scorpion972
 
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Post » Wed Aug 18, 2010 9:06 am

It has dynamic lighting and shadows for everything, as well as soft shadows and, from the looks of it, HDR.
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Mark
 
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Post » Wed Aug 18, 2010 1:06 am

Yes it has dynamic shadows! Of course HDR too... I mean that's ancient old tech nowadays, since Oblivion even had it 5 years ago...
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jasminε
 
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Post » Wed Aug 18, 2010 9:29 am

For me HDR lighting defines this generation and I'm worried they'll have much less of it in Skyrim compared to Oblivion.

This thread is about dynamic shadows though and obviously I would love that. I remember the first time I saw Todd demoing the Jail demo of Oblivion at E3 2005, the lighting and shadows were jaw-dropping (which they removed from the final version due to power requirements just like the poster above said).
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Kim Bradley
 
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Post » Wed Aug 18, 2010 4:34 am

For me HDR lighting defines this generation and I'm worried they'll have much less of it in Skyrim compared to Oblivion.

This thread is about dynamic shadows though and obviously I would love that. I remember the first time I saw Todd demoing the Jail demo of Oblivion at E3 2005, the lighting and shadows were jaw-dropping (which they removed from the final version due to power requirements just like the poster above said).

'power requirements'?
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jason worrell
 
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Post » Tue Aug 17, 2010 10:16 pm

The buildings outside, furniture, statics and items inside... I've seen shadows on them all! :)

Now if the shadows outside are the real deal, based on the position of the sun and all that, which seems to be the case, it's going to look really good.
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priscillaaa
 
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Post » Wed Aug 18, 2010 10:57 am

Now if the shadows outside are the real deal, based on the position of the sun and all that, which seems to be the case, it's going to look really good.


Isn't that basically what dynamic shadows mean? Shadows for every object based on how lighting hits the object.

Anyway judging from the images, I feel that they could use a bit stronger shadows and a bit stronger HDR (but not as strong as in Oblivion!). I think they need to tweak it a bit...
Then this came might even look like Crysis.

This is just my opinion though... hehe
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AnDres MeZa
 
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Post » Wed Aug 18, 2010 4:36 am

If you look at the picture with the female nord in it, the bar stools are clearly casting shadows against the bar counter, as are the shelves casting shadows within themselves.

You probably wouldn't notice this because you'd expect to see the same in real life, so it wouldn't strike you as anything out of the ordinary. :)
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Ricky Rayner
 
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Post » Tue Aug 17, 2010 11:31 pm

Yup, Im also thinking that the shadows in Oblivion where not strong enough.

I want to see this kind of shadows: (Yes, its cyrengine, but its just about the shadows not about the graphics)

http://pcmedia.ign.com/pc/image/article/966/966403/gdc-09-crytek-talks-cryengine-3-20090325035851934.jpg
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James Hate
 
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Post » Wed Aug 18, 2010 7:43 am

I hope so. I've only seen shadows on one of the interior shots and some being casted by trees, but there are tons of screenshots of rocks that don't seem to be casting shadows.


And I doubt real time shadows will run well on the Xbox.
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James Baldwin
 
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Post » Tue Aug 17, 2010 11:28 pm

For me HDR lighting defines this generation and I'm worried they'll have much less of it in Skyrim compared to Oblivion.

Well I sure hope that there's less of it, Oblivion's HDR was too strong. Try looking at a sheep in the sun...
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Kaley X
 
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Post » Wed Aug 18, 2010 3:26 am

im glad they put in dynamic shadows and lighting. they snow supposedly falls dynamically now which means they might have improved physics since oblivion. HDR is the onlything i want less of from oblivion they really overdid it with the superbright shine in that game.
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Catharine Krupinski
 
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Post » Wed Aug 18, 2010 6:35 am

I think I also read there is dynamic snow as well so it lands like it would in real life.
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James Rhead
 
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Post » Wed Aug 18, 2010 4:14 am

I think it'd be actually ridiculous for them not to, dynamic shadows have been around for 10 years now...
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candice keenan
 
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Post » Tue Aug 17, 2010 11:59 pm

'power requirements'?


Hardware power, rendering power. I should have expressed it in another way, but for you who don't know the X360 couldn't handle all those dynamic shadows that were shown in the original E3 2005 demo, the game got too slow so they ditched them.
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Lisa Robb
 
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Post » Wed Aug 18, 2010 5:55 am

So I wonder if all objects includes tree trunks. In Oblivion, there were tree canopy shadows, but no real shadows of the full tree. It's hard to tell in the pictures of Skyrim.
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josh evans
 
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Post » Wed Aug 18, 2010 8:55 am

Dynamic shadows are all fine and dandy, but I really want Depth of Field.
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JESSE
 
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Post » Wed Aug 18, 2010 4:20 am

Hardware power, rendering power. I should have expressed it in another way, but for you who don't know the X360 couldn't handle all those dynamic shadows that were shown in the original E3 2005 demo, the game got too slow so they ditched them.

Probably ran into some limitation with the final hardware set they didn't expect. Oblivion was almost entirely built guessing what the 360 and PS3 would have for hardware and really just targeting high end PC hardware. Considering 360's GPU has less memory and is slightly slower than a high end GPU of Oblivions release period I bet that's why the shadows were cut. (never understood why they where not in the PC version. ) I'm guessing now they can do it because 1. probably changed the render to a deffereed render to better accommodate the new lights and shadows. And 2. They have been working for 5 years with final hardware. Knowing what to work around and what parts to build off of.
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Marion Geneste
 
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Post » Wed Aug 18, 2010 12:28 pm

Well I sure hope that there's less of it, Oblivion's HDR was too strong. Try looking at a sheep in the sun...


http://www.altfg.com/Stars/a/avatar-sam-worthington-2.jpg http://www.kaliteliresimler.com/data/media/1996/siyah_basli_koyunlar.jpg http://www.yougamers.com/reviews/27751_metro_2033/images/Metro2033-Compare-DX11-VeryHigh.jpg


http://farm1.static.flickr.com/54/121580553_1e03ce597e_o.jpg

I want more all white highlights. :P
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Eibe Novy
 
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Post » Wed Aug 18, 2010 12:00 pm

Probably ran into some limitation with the final hardware set they didn't expect. Oblivion was almost entirely built guessing what the 360 and PS3 would have for hardware and really just targeting high end PC hardware. Considering 360's GPU has less memory and is slightly slower than a high end GPU of Oblivions release period I bet that's why the shadows were cut. (never understood why they where not in the PC version. ) I'm guessing now they can do it because 1. probably changed the render to a deffereed render to better accommodate the new lights and shadows. And 2. They have been working for 5 years with final hardware. Knowing what to work around and what parts to build off of.


This is what I'm trying to find out. If they simply cannot have real-time shadows for all objects because of limitations on the 360 or if it is possible now.

I'm really hoping that they can pull it off though. Maybe we can get an official answer?
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Deon Knight
 
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Post » Wed Aug 18, 2010 6:35 am

http://www.altfg.com/Stars/a/avatar-sam-worthington-2.jpg http://www.kaliteliresimler.com/data/media/1996/siyah_basli_koyunlar.jpg http://www.yougamers.com/reviews/27751_metro_2033/images/Metro2033-Compare-DX11-VeryHigh.jpg


http://farm1.static.flickr.com/54/121580553_1e03ce597e_o.jpg

I want more all white highlights. :P


Haha good point. I agree. Better and tweaked HDR. I hope Bethesda has put some time into it to greatly improve it.
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Eddie Howe
 
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