worm82075's maps do not cover the entirety of Tamriel, this is what http://dl.dropbox.com/u/3593710/Tamriel-Gridmap.png adds to the game world - unless he has made new ones not released or not shown in the screenshots. I used worm82075's world map for Unique Landscapes' cell grid map, I know it well - it is an excellent map, but it's still centred on Cyrodiil, it covers 13,396 cells, while Onra's heightmaps cover 122,880 cells.
Maybe worn82075 or whisselj have a quicker way to generate and put together the tiles, the sheer scale of the vanilla landmass alone must have taken ages to put together the way I've been doing it. Or perhaps someone could come up with a program to put the tiles together automatically into a single image.
I contacted worm82075 yesterday and got reply, with full permission to use all his assets (which he'll put on a web server for me), including a tool made by Timeslip that will stitch all the local maps together.
I can try to help. I am a Graphic Design Artist.
If you would send me a link to your psd files I may be able to help.
Vorians has already given you link to all the components he has created. The way I imagine this project need to go forward is:
1. Create map componentsVorians is doing this for all BC and UL mods, but there's lot of work to be done for Onra's Tamriel project and for the Elseweyr region/cities
2. Convert map components to other stylesThe local map style (LMS) is OK, and especially with worm82075's assets I think the local map style will be the base map style, but I really want to support some of the other map styles as much as possible. We have the Elven Redux Map style (ERM), Colored Map style (CMS), whisselj's Cyrodiil Terrain Map (CTM) (which Fearabbit has made some components for, and I've got permission to use it all) and of course bland vanilla style (VMS).
So far, it seems we have the following:
Base Map: All
Elsweyr: LMS, ERM, CMS, CTM
Elsweyr cities: ERM (but not very good)
Rimmen: None
Better Cities: LMS
Unique Landscapes: LMS
Bartholm: ERM, CTM
Stirk: ERM, CMS, CTM
Sutch: ERM, CMS, CTM
Leyawiin Reborn: ERM, CMS, CTM
Hammerfell: ?
Valenwood:?
Better Roads & Bridges: ERM (but can easily be converted I think)
West Roads: ERM (but can easily be converted I think)
Other?
This was just something I set up on the fly, so I am surely missing something - please tell if you see somethinh.
Anyway, this means that there is lot of work to do in converting map components to new map styles for a Graphic Design Artist - and also to extract map components from full maps. For example, cutting out the Better Roads & Bridges from a map that has it integrated is a bit of work, but needs to be done.
3. Finalize map componentsThe final job is to correctly resize the map component, crop it to its minimum size, make soft edges (if not, the Oblivion engine tends to make the edges visible) and write down coordinates for the Dynamic Map ini file. I can to do most of this myself, and it certainly is the one job of the three that is least amount of work - but you are of course more than welcome to do this too.
So if you (or anyone else) want to help, it is just to say what of this you can do, and then start
Is any of this effort with maps going to be translatable to other styles?
As you see above in this post, yes - provided I get help, which I seem to be getting
The mod itself (xml + scripting) is totally map style independent - or even map independent - it can just as well be used to add map components for other maps (SI, Windfall, Better Imperial City, etc.). "All" that is needed is the map components and accompanying ini file.
I have make the components for the Colored Map style
...
It looks good from the image. I am at work now and cannot look at the details, but it looks good, so please keep up the good work