From the textures I have generated, it seems olmp doesn't do the same job as what minimap does by default. Some of the textures are blurry.
There are some clipping issues with the trees in some cells tho.. If that can be fixed easily?
Edit: Are you using Certain INIedits when you generate the textures, and if so could you provide a BAIN package please..one geared specifically for generating the maps with olmp.
IIRC, Minimap
uses olmp. So the results would be the same.
These are the ini changes I made:
uGridDistantTreeRange=9
uGridDistantCount=9
uGridsToLoad=9
iPreloadSizeLimit=52428800
uNumDepthGrids=1
In game I set the video sliders all to 0 except for Tree Fade and View Distance (100%).
Turn off Distant Land.
Turn off all water options.
As you get into each cell, before you use olmp, use FW 38eee to set the weather to clear and exit / re-enter the console.
(Using a different weather changes the shade of blue for water.)
As to the trees, I don't think there is anything to be done about it. I have not yet found a combination of settings to "fix" that.
And last, (at least on my system) the bottom cells of the grid mapped are missing the bottom 1 or 2 pixels across the cell.
I've found if you coe from left to right and from
bottom to top top to bottom, you overwrite those cells.
For example you would progress in this order:
[-58, -17] [-50, -17] [-42, -17] [-58, -9] [-50, -9] [-42, -9] [-58, -1] [-50, -1] [-42, -1][-58, -1] [-50, -1] [-42, -1] [-58, -9] [-50, -9] [-42, -9] [-58, -17] [-50, -17] [-42, -17]
You want to jump to one cell less than your ugridstoload setting for best results.
Edit: Oops.