Author: Ole B?e, a.k.a. TheNiceOne
Date: Dec 26, 2010
OBSE v 19 (or newer) required.
MenuQue v 7 (or newer) required.
Download at http://www.tesnexus.com/downloads/file.php?id=35969
========= DESCRIPTION
Dynamic Map makes the world map reflect your installed mods. It reads your active mod list, and modifies the world map accordingly, by placing sub-map components for the supported mods, onto the main world map so it looks exactly like the world map was made that way.
It also adds zoom to the worldmap, through 3 keys. One key to zoom out, one to zoom in and one to reset to default zoom. The zoom keys can be configured in "Dynamic Map base.ini", and by default are 1 (zoom out), 2 (zoom in), 3 (reset zoom).
Dynamic Map also removes the need of any map dimension esp file if you use a map with non-standard dimensions (like the Stirk addition), since it reads the dimension data from the ini file and sets them accordingly through script.
Version 1.0 uses a Cyrodiil map in the Elven Map style. Support for other map types are planned. When installed, your Cyrodiil map will become Elven Map style when Dynamic Map is active.
It contains sub-map components for the following mods:
* Bartholm
* Elsweyr the Deserts of Anequina
* Stirk
* New Roads and Bridges Revised
* West Roads
* Castle Dunkerlore
* Open Cities Reborn - Leyawiin
* (DC) Sutch Reborn
You do not need to edit the ini file, Dynamic Map will automatically detect the mods you have installed, and only display the correct sub-map components.
========= INSTALLATION
The archive is OMOD-ready and packed in BAIN-friendly format, so using OBMM or BAIN is adviced. For BAIN/manual install, make sure to install the content of the "00 Core" and "01 Elven Map" folders into your Data folder.
========= COMPATIBILITY
The mod is (as far as I know) compatible with all maps and all user interface mods, but for now only contains map components for the Elven Map style.
Version 1.0 comes with large textures only, so those will be used even by players who have Oblivion set to small/medium textures.
========= CREDITS:
Thanks to the OBSE team for OBSE, and to kyoma for MenuQue, without those, this mod would not be possible.
Thanks to Vargr for the Elven Map Compilation that was used as base for most of the sub-map components.
Thanks to afk_dwip for his map components that was used as base for the NR&BR sub-map component.
========= CHANGELOG:
1.0.1
* Corrected Stirk map component name
* Added the second Chorrol - Skingrad road to West Roads
* Added possibility to define two possible mod for one sub-map component