Oh god I didn't think of them changing the save game system. If they change the PC version to where you can't save whenever/wherever you want to, it will be a major disappointment and game killer for me. I often only get time to play in small spurts and often have to quit playing right away and come back at convenient times. If I am forced to have to play for a considerable amount of time to reach a save point or have to fast travel back to a location to save, it would destroy my gaming experience and most likely cause me to delay purchase until a significant price drop. I hope and pray they keep it the way it's always been.
You know, no one have said anything about not having auto-save on quit.
People are making too much assumptions.
And to those that think that we should just pretend and do our own hardcoe mode in our mind, here's my response:
A game is not just some plaything that you do whatever you want with. It's a designed experience. If the gameplay is such that we always can save, this is reflected in how all of the game is designed. Now, if I want to fool around and break the gameplay, this is also fun and has also historically been encouraged by mod making, but that is a separate experience.
I feel that TES is a little short on the roleplaying experience and have become more of a dungeoncrawling lootfest, made to make you feel like the king of the world. I would generally, in all games, like to see another way of thinking about how you interact with your environment. Making it possible to always alter your choices negates the effect the environment has on you, the player. The world then only becomes an atmospheric background to your grand adventure.
But I guess this isn't art, but more about designing games that gives people the right kick.