Dynamic stuff and ES wikis

Post » Fri Sep 23, 2011 10:23 pm

I'm really glad I'm not someone that keeps quest information up to date on ES wikis, because with radiant story where apparently so many factors can change, how the hell do you right that?

"Depending on who is still alive, you can start this quest by talking to X, Y, or Z. For them, you have to go to dungeon X, Y, or Z to get back their prized X, Y, or Z. But then X, Y, or Z betrays you, so you have to take the X, Y, or Z to this person called X, Y, or Z in the city of X, Y, or Z."

Correct me if I'm wrong, but this is what I've been understanding radiant story to be like.
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mishionary
 
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Post » Fri Sep 23, 2011 12:43 pm

No I have thought this through already.

Making a walkthrough will be impossible for the whole game. The main quest may be more feasible but still so many factors involved that it may prove to be too difficult.

Like I can't imagine how the forums will look in November after the 11th. People will be asking for help... No one will be able to help you in several cases. Kind of unfortunate but I could be wrong.
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Thema
 
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Post » Fri Sep 23, 2011 3:58 pm

Radiant story is mostly for repeatable or generated quest. The main quest and key faction quests will still be tried to specific persons and specific locations.
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Ash
 
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Post » Fri Sep 23, 2011 3:45 pm

Yeah, the main quest will have a walk through and there will be a beastary, shrine locations, store guides. For the minor quests it will be something like, on X quests you will be required to find Z child. Level Y loot will commonly be available from this quest.

I also imagine rewards etc will be the same. And lets be fair the daedric quests normally reward you with the best items.

My general rule for this game will be to explore everything, listen to every word from key NPC's. Pay attention and explore every nook and cranny. No speed runs for me this time.
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Kristian Perez
 
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