Dynamic Weapon Enchanting

Post » Sat Feb 19, 2011 9:46 am

So, I've had this idea for a while not. I got the idea from the Inheritance Series books by Christopher Paolini.

Wouldn't it be cool if you could use the spell in one hand to charge any weapon for a single use attack? Say there is a creature that has a weaness to normal weapons, AND lightning. Charge your longsword as the creature comes running, by holding a key down. As you release the key, strike your enemy, forcing an amazing single spell into the enemy.
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Causon-Chambers
 
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Post » Sat Feb 19, 2011 5:33 am

So, I've had this idea for a while not. I got the idea from the Inheritance Series books by Christopher Paolini.

Wouldn't it be cool if you could use the spell in one hand to charge any weapon for a single use attack? Say there is a creature that has a weaness to normal weapons, AND lightning. Charge your longsword as the creature comes running, by holding a key down. As you release the key, strike your enemy, forcing an amazing single spell into the enemy.


Well Spell adding enchant was in Morrowind and Daggerfall
Cast when Used when player can use spell by equipping an enchanted item, Oblivion devaluate constatnt enchant before they was rare and have high cost.
But I belive you saying about spell channeling trough an item just like in this mods for Oblivion
Arcane Infusion
http://tesnexus.com/downloads/file.php?id=14229
Arcane Archery
http://tesnexus.com/downloads/file.php?id=10238
Spellsword Magic
http://tesnexus.com/downloads/file.php?id=27571

Thats interesting idea and can suite well to classical enchanting system as an awesome perk, but not completely replace old one system.
There must be also some perks for disenchant item completely, transfer enchant to another item, create soul gem (black one with special perk trained by some shady person :whistling: ) slow enchantment regeneration, slow repair Items when they are hold in inventory (since now repairing item need to be done in smithy not by magical repair hammers) but also nice to see some disadvantages like Soul Bound If your item breaks, then the soul of creature is released, and will attack you, alter damage to better of lesser to specific creature group like undeads daedra or beasts, alter weight of item, constant slow lose of enchanted charge or degrade durability of item.
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Far'ed K.G.h.m
 
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Post » Sat Feb 19, 2011 1:33 pm

Bumpity. More thoughts on this, guys? Last night, not so many people were logged on.
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Rob Smith
 
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Post » Sat Feb 19, 2011 4:03 am

Wouldn't it be cool if you could use the spell in one hand to charge any weapon for a single use attack? Say there is a creature that has a weaness to normal weapons, AND lightning. Charge your longsword as the creature comes running, by holding a key down. As you release the key, strike your enemy, forcing an amazing single spell into the enemy.


Uh...not seeing the appeal here. The difference between this and simply firing the spell in your off-hand at the opponent is...what, aside from a different animation? (And not being able to keep them constantly under fire by alternating sword-whack with spell-strike) Maybe I just don't get it... :shrug:
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Jack
 
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Post » Sat Feb 19, 2011 5:44 am

Uh...not seeing the appeal here. The difference between this and simply firing the spell in your off-hand at the opponent is...what, aside from a different animation? (And not being able to keep them constantly under fire by alternating sword-whack with spell-strike) Maybe I just don't get it... :shrug:

What he said. In the end it would just be silly since we can already dual-wield spells and weapons.
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Cesar Gomez
 
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Post » Sat Feb 19, 2011 5:33 am

Uh...not seeing the appeal here. The difference between this and simply firing the spell in your off-hand at the opponent is...what, aside from a different animation? (And not being able to keep them constantly under fire by alternating sword-whack with spell-strike) Maybe I just don't get it... :shrug:


If armour is done by means of subtracting a set value of damage rather than subtracting a % of damage, it can be useful to use a more damaging attack than to use 2 weaker attacks.Or, if they make it so that the enchantment converts the physical damage into elemental damage, it can be useful if they come up with a nice resistance system (ex: trolls resist physical, but are weak to fire).

To make it worthwhile, you need to pay attention to details like this, or it's just another superficial attack.
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x a million...
 
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Post » Fri Feb 18, 2011 10:49 pm

Mentioned this in previous thread
http://www.gamesas.com/index.php?/topic/1159849-spellweapon-temporary-enchantments/page__p__17011090#entry17011090

It might happen, in the combat example blocking was done by holding down both attack buttons, but that was for two swords I think? So you should be able to block with just one hand by holding down that hand and there should be another use for holding down a spell and weapon together?
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ruCkii
 
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Post » Sat Feb 19, 2011 5:52 am

Orhow about this? A spell that is a weapon? A sword made entirely of the element? That would be sweet. Power would be based on destruction skill.
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Travis
 
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Post » Sat Feb 19, 2011 5:20 am

Kind of related to this, I don't think I'm liking the idea of charging a weapon (too-overpowered maybe?), but I think it would be cool if you could use a fire spell to light the end of your arrow so you could shoot fire arrows. Obviously this technique wouldn't work with lightning or frost, but it seems to make sense physically that you would be able to use a fire spell to light your arrow on fire.
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Elizabeth Falvey
 
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Post » Sat Feb 19, 2011 12:51 am

Orhow about this? A spell that is a weapon?


http://www.uesp.net/wiki/Oblivion:Bound_Sword
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Niisha
 
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Post » Sat Feb 19, 2011 4:25 am

no, that's summoning a daedric weapon. I mean, say, a sword made entirely of FIRE.
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Strawberry
 
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Post » Sat Feb 19, 2011 3:00 am

Yeh if its not just sword attack+fire spell(like a normal enchantment hit), but converting the attack to fire damage, itd be cool.

I can see it being useful if youre high Blade skill but low Destruction. You wouldnt really be doing more damage with the strike, just applying different resistance effects.
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Oscar Vazquez
 
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Post » Sat Feb 19, 2011 8:35 am

Have the weapon attacks drain stamina AND magicka as they deal extra magic damage based on the spell equipped. Pretty simple and makes more sense than the stupid "soul gem" crap. People who think enslaving souls to make their gear pretty is evil and wrong need an option too! :P
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Kevin Jay
 
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Post » Sat Feb 19, 2011 8:08 am

Have the weapon attacks drain stamina AND magicka as they deal extra magic damage based on the spell equipped. Pretty simple and makes more sense than the stupid "soul gem" crap. People who think enslaving souls to make their gear pretty is evil and wrong need an option too! :P


If you play Oblivion on the PC theres a mod that does this called Conduit(except the drain stamina part). It even counts hits as "casting" a spell so it levels your magic skills in addition to weapons.
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GabiiE Liiziiouz
 
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