I was running around D.C making sure everything is working and I encountered http://img20.imageshack.us/img20/7010/watercz.jpg in the water basin at Project Purity, I assumed it was Broken Steel conflicting but it turns out to be the Unofficial Fallout 3 Patch.
Spoiler
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Xepha's Dynamic Weather.esm
[X] DCInteriors_ComboEdition.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] DarNifiedUIF3.esp
[X] sc_slaves_stick_around.esp
[X] GalaxyNewsRadio100[M].esp
[X] CONELRAD 640-1240.esp
[X] Existence2.0.esp
[X] MoreMapMarkers.esp
[X] Confessor Cromwell has a Break_EV.esp
[X] DCInteriors_DLC_Collectables.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] Burnification.esp
[X] Nova Interaction Revised.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] No[EMPTY]ContainerMessages.esp
[X] Magic Pip-Light (30 Brightness).esp
[X] Xepha's Dynamic Weather - Main.esp
[X] Xepha's Dynamic Weather - Night Eye Edition.esp
[X] Xepha's Dynamic Weather - Sandstorm.esp
[X] ReducedUndiscoveredCompass(kalniel).esp
[X] BigTownRobotFix.esp
[X] Merged.esp
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] StreetLights.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Xepha's Dynamic Weather.esm
[X] DCInteriors_ComboEdition.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] DarNifiedUIF3.esp
[X] sc_slaves_stick_around.esp
[X] GalaxyNewsRadio100[M].esp
[X] CONELRAD 640-1240.esp
[X] Existence2.0.esp
[X] MoreMapMarkers.esp
[X] Confessor Cromwell has a Break_EV.esp
[X] DCInteriors_DLC_Collectables.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] Burnification.esp
[X] Nova Interaction Revised.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] No[EMPTY]ContainerMessages.esp
[X] Magic Pip-Light (30 Brightness).esp
[X] Xepha's Dynamic Weather - Main.esp
[X] Xepha's Dynamic Weather - Night Eye Edition.esp
[X] Xepha's Dynamic Weather - Sandstorm.esp
[X] ReducedUndiscoveredCompass(kalniel).esp
[X] BigTownRobotFix.esp
[X] Merged.esp
That's my load order in the spoiler tags, all Xepha's Dynamic Weather plugins cause the glitch, either separately or together.
I've spent the last few hours enabling and disabling mods, Unofficial Fallout 3 Patch.esm and Unofficial Fallout 3 Patch - Broken Steel.esp both cause the conflict to happen, strangely enough MoreMapMarkers.esp also causes a smaller problem http://img832.imageshack.us/img832/20/water2u.jpg.
I've got FO3edit installed so I can poke around the files, all I've found are two references to Project Purity under the Water section of Dynamic Weather, I tried deleting them and saving the file but it didn't help, I should add that I'm really flying blind at this point, any help from someone with more experience dealing with conflicts would be great as I'm dying start the game now. :sadvaultboy:
Thanks.