======================
Description/Details:
======================
Bored of the same old weather where ever you go in the Wasteland? Tired of bright as day "night"? Then this mod is for you!
Essentially a Wasteland Moods spin-off, combined with my previous Darker Nights, Dynamic Weather contains light and heavily modified versions of vanilla weather types, modified DLC weather types and a few creations of my own, all changing randomly as you wander the Capital Wasteland.
Dynamic Weather changes the weather throughout the Capital Wasteland approximately every 3 hours, semi-randomly, from a choice of 14 weather types (15, if using the optional Anchorage esp). Weather types are weighted so that clearer skies are more likely to appear than cloudy ones (60% and 30%, respectively). Fog/Sandstorm weather types have considerably less chance of appearing (10/20%).
======================
***IMPORTANT INFO***
======================
If you are updating from 1.0 , ALL Xepha's Dynamic Weather - xxx.esp's should be removed, as they are now obsolete/incompatible with 1.2
======================
Updates/History:
======================
Dynamic Weather 1.2, 18/02/2010
* Version 1.2 of Dynamic Weather has been considerably overhauled since Version 1.0. To allow easier development of future updates the main file has been split into an ESM and an ESP (containing overrides to be loaded late in your load order).
* All optional DLC Add-ons have been updated due to the ESMification of the main files.
* With 1.2 comes the release of The Pitt optional addon. The original Pitt weathertypes have been overhauled/discarded entirely as they (to me) leaved much to be desired. Out of this comes an entirely new weather type which can also appear in the Wasteland.
* Also with 1.2 comes Point Lookout optional addon. The original Point Lookout weathertypes have been overhauled/discarded entirely. The original Point Lookout fog had a very charicature quality about it which is in stark contrast to the Wasteland weathertypes and would have made for some very ugly transitions.
* Night Darkness has been given an overhaul so that now, how dark night gets depends on cloud cover - clear skies give the brightest nights, whilst overcast skies give the darkest nights.
* Night Eye Edition created to accomodate players that don't like to use full-on darker nights mods.
* Experimental Green Tint Remover for those people that are really sensitive to green.
Consider this an Alpha release.
Dynamic Weather 1.1, (not released)
* Main file split and ESMified.
* Optional DLC add-ons updated.
* The Pitt add-on created.
Dynamic Weather 1.0, 12/31/2009
* Initial release
======================
DLC add-ons:
======================
* Operation Anchorage: Adds a new weather type to the Wasteland using the clouds seen in the simulator. Bailey's Crossroads has been given the Dynamic Weather treatment - the simulator remains untouched, however.
* Broken Steel: Applies Dynamic Weather to Broken Steel locations.
* The Pitt: Applies Dynamic Weather to The Pitt locations. Weather types appearing in the Pitt have been Image Space adjusted to keep in line with the polluted atmosphere.
* Point Lookout: Applies Dynamic Weather to Point Lookout locations. Weather types appearing in Point Lookout have been Image Space adjusted to keep in line with the swamp atmosphere.
======================
Miscellaneous Extra's
======================
* Night Eye Edition: An optional add-on for those that either don't like the darker nights, like vanilla nights or simply can't use a mod with darker nights because of lighting conditions at home. Comes in two flavours for compatibility with Operation Anchorage. Use only ONE esp depending on whether you have the Operation Anchorage DLC or not.
* Experimental Green Tint Remover: An experimental optional add-on for those people that are really sensitive to green.
Consider this an Alpha release.
* Night Time Sneak Boost: A rather crude add-on than simply adds +25 to your Sneak Skill between the hours of darkness (21:00 - 05:00) whilst outside. This is entirely independant and so can be used without Dynamic Weather. There are better alternatives, but it's there if you want it.
More Info in the Readme!
-Xeph' B-)