Get it here: http://www.fallout3nexus.com/downloads/file.php?id=10607
Pertinent info:
Almost immediately as I released 2.2, it seemed to me that certain weather types at night looked washed out, lacked contrast and were over colour-tinted (all blue or all green) - this had to go. 4 months of slow and steady progress later Dynamic Weather 2.3 is born...
* Nights received a major overhaul with a view to reduce the overall tint whilst at the same time allowing more natural colour to come through (when activating your Pipboy Light, for instance). Visibility at near distances has been slightly increased (even on the darkest/overcast nights) whilst far distance visibility has been significantly reduced.
* Climate script tweaks favouring clearer weather types. There is also a significant delay (at least one or two days) between Rain and Sandstorms - so they should never appear with a few hours of each other.
* Dynamic Weather standard now disables Rain related weather types (these will have appeared as fog/mist type weather in previous versions when used without the rain plugin). The optional Dynamic Weather Rain plugin now correctly enables these when Enhanced Weather powered Rain is activated.
* Night Eye Edition (ie, less darker nights), makes a welcome return for some. Night Eye Edition nights return a level of brightness that lies somewhere between Dynamic Weather standard and Vanilla Fallout 3.
* Somewhat of a joint effort by myself and ScoobyFO3@nexus, Dynamic Sneak Bonus replaces previous versions of my Night Time Sneak Boost plugin by applying varying amounts to your Sneak Skill, depending on the current weather/cloud cover and time of day. Activating your Pipboy Light negates these bonuses.
* Minor update to the Green Tint Remover. Fogged versions of weather types appearing in DC now have a green tint removing Image Space applied.
~Xeph' :twirl: