» Mon Oct 25, 2010 5:42 am
Other.
No, I'd rather not have my stats affect my personal, player character's appearance. I already spend hours, days even, designing my characters, so if something tampers with that and it ends up ruining my work, I will be an unhappy camper.
However, I would like to see NPCs designed with their statistics in mind. It doesn't need to be dynamic necessarily, just that an NPC appears to be what they are: a farmer will look like he can work, a scholar will be thin and gangly (or not, depending on individual factors), burlesque dancers will be attractive, and so on. What I'd like to see even more is NPCs with personality and individuality. There should be just as many exceptions to the rule as adherents where applicable. My thin scholar example might actually be overweight, depending on his or her tendencies and individual metabolism. The dancers might not be subject to as much change, since their job is to entice others, as opposed to being largely self-serving.
Sense, does this make?