Each update makes the game worse.

Post » Sun Feb 14, 2016 7:21 pm

So, original game - simple, but fun. Built up my vault, bought a bunch of lunchboxes when they were on sale, got some good stuff, and continued getting upgrades on a semi-regular basis, with legendary items coming once every few days when I had a full crew exploring the wasteland.



First update hits, and the legendaries vanish entirely. With 100+ dwellers going into the wastes daily for several months, all max stat and well-equipped, I've gotten zero legendaries. In several months. With the average round-trip exploration taking six or seven days, we'll say that's four trips per dweller per month. Call it 800-1000 trips. Probably 70-100 items per trip. 50,000-100,000 items. ZERO legendaries. I even had several dwellers that I kept ressing until they were in the wastes for over ten days waste-time, hoping if they found a good weapon they'd drop their current one. Nothing. Just about every person in my vault is using a 17-18 plasma rifle now.



So, for the last few weeks, I haven't bothered to play, because, well, boring, monotonous, no possibility of upgrades. The first update pretty much killed any enjoyment I was having, but I kept trucking until there was obviously no point. Saw there was a new update today.



Wow, this update did more damage than the last one. Impressive.



I have 125 people standing outside of my vault waiting for me to sell the absolute junk each one has to let the next one in. And only ten of them can now go into the wastes to once again not find anything interesting. Suuuuper.



Meanwhile, we have a new survival mode! Where none of my lunchbox purchases carry over, and where I'll absolutely, positively never see any legendary items.



What the game should add:


1) Convenience features for selling junk.


2) Better waste explorer management, to be able to easily see if someone found good items.


3) A return of legendaries.



What the game adds:


1) Item drop nerfs.


2) Waste explorer limit nerfs.


3) More deadly creatures to force you to try to get better gear from lunchboxes, since the legendary drops have been, you guessed it, nerfed.



So, yeah, way to absolutely drive a game into the ground. In four months and two major updates, there's been nothing positive added as far as I'm concerned (I still don't have any Mr. Handy's since I wasn't going to buy more lunchboxes when the game was getting less enjoyable and less rewarding), and plenty of negatives added each update.



So, I hear Fallout 4 is coming soon. This was supposed to get me hyped for it, right? Way to go. I have a hell of a lot less enthusiasm for anything Fallout-related now than I did before Shelter was released.



Bravo.

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Ells
 
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Post » Sun Feb 14, 2016 6:28 pm

Well you can stop overreacting because I lost an entire vault with like 20 lengendaries it wouldn't load so I started a new vault got really into it, it's better then the old one and then when this newest update came out it loaded I was so surprised and happy and I love the updates just because you can't get legendaries that easily does not make them bad updates and I agree Bethesda should make them a little more common then what they are but I'm not throwing a fit and calling it a bad game and Fallout 4 will be the best game ever.
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Dina Boudreau
 
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Post » Mon Feb 15, 2016 12:21 am

I'd say drop rates worse than 1 in 100,000 qualifies as more than 'can't get legendaries that easily'.



Look at how many people created forum accounts just to express their displeasure. That's a pretty clear sign of a bad update. When the majority of posters wish they hadn't installed the update at all, when people say that no update is better than the updates we're getting, and when people want to be able to download the version from July, that's a bad update.



Fallout 4 could be good. Or it could be like most Bethesda titles, and require three months and a community patch to fix the bugs that everybody knows Bethesda will never get around to fixing. The only reason Fallout and Skyrim are as good as they are is because the community can get together and fix the bugs and make the changes necessary. That isn't the case here, and we're clearly seeing how much Bethesda listens to our feedback, and how much effort they put into their updates.



I won't download this update. I have already messaged my brother to recommend that he not install it as well. I also won't continue playing the game, and I haven't pre-ordered Fallout 4. That's my experience and my feedback. You may have lower standards, and be happy with the dregs they give you. More power to you. I can just recognize bad design and a total lack of any connection to the community when I see it, and have no interest in wasting my time on a game that is increasingly headed downhill.

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Betsy Humpledink
 
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Post » Sun Feb 14, 2016 7:43 pm

Ok I see that's your opinion which I'm fine with but I also have my opinion you feel it's bad, I feel it's really good we each have our own opinion. And this time around I feel Betheada won't screw up with tons of bugs on Fallout 4 but we will see.
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Ricky Meehan
 
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Post » Mon Feb 15, 2016 5:16 am

Liking something that you don't doesn't mean someone has lower standards. Everyone has different experiences. I, for one, am happy with the new update. I'm not getting attacked every four minutes, I'm making loads more caps from the mysterious stranger, I've got three rares from lunch boxes over the past two days, and I've learned how to better utilize my dwellers stats. I haven't had the reported issues, as I'm sure a lot of others haven't, either. If it's not your thing, then that's fine, but don't hold yourself in a higher regard than others because of it. That's just ignorant.

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Michelle davies
 
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Post » Mon Feb 15, 2016 6:09 am

I don′t care at all anymore, stopped playing so far.



I had around 25 dwellers working (nuclear, nuka cola and stims/rads), 50 exploring (all maxed out), and 120 finishing training to go exploring. I was hoping to have around 150-170 exploreres)I think I could manage to supply the vault with even less dwellers since I would disable most of rooms soon, with the end of training dwellers. The goal for me was of course have all dwellers I could in the wastelands, searching for gear, the only late game goal.



There were many problems of course, with the "pain in the ass" management of explorers, when I often close the management trying to click on the "next explorer button", and always had to start all over. The lack of a global view of explorer was a great mistake. Bottonline, you done the worst way of management you could make, for sure.


Furthermore, selling the items is another pain in the ass, no organizaton at all. But I could accept everything, even the bugs, glitches, anything.



What i can′t accept for sure is the cap 10 exploreres. I will not play it anymore, hope nobody continues to play, so the developers realize what they have done.



Instead of making explorer management easier, more intuitive, faster and better, you simply cap it so badly that no hardcoe player like me would even try to open the game again.



It could be the best mobile game ever, but was good at least.



Now it is crap.



Sorry, but it′s true, and before moderators come here and say things to calm people and justify all this, as if they were regular players, I say you this: words cannot fix this.



done

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Ronald
 
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Post » Mon Feb 15, 2016 10:18 am

Lol.

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Farrah Barry
 
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Post » Mon Feb 15, 2016 9:33 am



Man, I couldn't agree more with everything you said.
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john page
 
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