You might know me as one of the devs who did No Rest For The Living. Well now I am back and recording myself working on a new level that is built around all of the newer features from GZDoom and Brutal Doom. Here is a video that has some game play footage as well as dev footage.
http://youtu.be/Oaw6vd7OzvA
All feedback welcome.
The ideas around the design fall into how I feel Doom 4 should play. I want to see levels that are more open but I would also like to see more scripted linear sections mixed in at some points. Like in my No Rest For The Living levels I like to start the maps off very action packed before you actually enter the level but once you are in the action resets and begins to build up again.
ACS scripting has allowed me to do a heck of an intro battle too.