I like to make an improved healing ring, since that one you find at the start (not really "find", since the game simply hands it to you on a proverbial platter) is seriously inefficient. A common ring wtih 1 point of Restore Health for about 3 seconds on Self takes a fraction of an enchantment point, so it can be done fairly easily with Enchanting as a Minor Skill. Using a 20 point cliffie soul, or one of the Alits from just outside Caldera, you can cast it at least a dozen times, and it will regen charges about 33% faster than Fargoth's trinket because of the larger soul used. Since duration is cheaper than magnitude, I'm willing to wait the 3 seconds to get marginally more hitpoints back per casting, and get a lot more castings out of it.
A ranged Soultrap spell is often on the "early" list, and an arrow usually hits the target just after the slower-moving spell. Waterwalking and Waterbreathing also come in handy, the latter only needing a short 1 second duration to reset your Breath meter, but longer certainly helps. Then I "go for it", and make a more difficult 1 point Levitation belt for at least 22 seconds, which is JUST enough time to cross between the Vivec canton upper levels. Again, magnitude costs more than duration, so the base 1 point will get you further before it wears off, otherwise you're going to have to recast in mid-air. Restore Strength is a good emergency item, thanks to those Greater Bonewalkers. By that point, I may have the skill to tackle more serious offensive enchantments, and various other useful trinkets.