"Early Launch" mission is virtually impossible

Post » Sun Sep 13, 2009 7:39 pm

I would, but I'm guessing we're in different time zones.

Do the devs read this forum? Any word on getting some kind of change in the next patch, or a future patch?
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Kara Payne
 
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Post » Sun Sep 13, 2009 11:45 am

ive tried probly 20 times and i never get passed lik 40% on the hack part...
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JLG
 
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Post » Mon Sep 14, 2009 1:18 am

I've got it up to 80% but ran out of ammo after having to hold off a wave of eight. On my own. At the next respawn the friendly bots were too busy capturing command posts and fixing the bloody bridge to come and help, so I just got ganked. The enemy engineers had the hack box off in seconds.

If anything it's even harder online, as the Resistance *knows* they just have camp the hell out of it and get an easy win.
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Sophie Payne
 
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Post » Sun Sep 13, 2009 11:51 am

I would, but I'm guessing we're in different time zones.

Do the devs read this forum? Any word on getting some kind of change in the next patch, or a future patch?


Iam in GMT+1 / CET zone, netherlands.
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Heather beauchamp
 
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Post » Sun Sep 13, 2009 2:39 pm

Hmmm... they could at least give as an opportunity to use a pistol while hacking with our PDA... not the best idea... i agree, but i hate that sitting duck feeling...
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Charity Hughes
 
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Post » Sun Sep 13, 2009 6:36 pm

Hmmm... they could at least give as an opportunity to use a pistol while hacking with our PDA... not the best idea... i agree, but i hate that sitting duck feeling...


I imagine their concern is that they'd make hacking a bit too much like the soldier placing a satchel charge.

@Stinky: I'll try adding you later, I'm just not sure I want someone called "Stinkyfingahz" on my friends list ;)
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k a t e
 
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Post » Sun Sep 13, 2009 4:54 pm

I imagine their concern is that they'd make hacking a bit too much like the soldier placing a satchel charge.

@Stinky: I'll try adding you later, I'm just not sure I want someone called "Stinkyfingahz" on my friends list ;)


haha hope you'll add me soon, this mission get's me irritated ;)

btw got me a headset if you'd like to communicate ingame
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Sara Johanna Scenariste
 
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Post » Mon Sep 14, 2009 3:49 am

I continue to have no problem on-line or off-line.

A couple tips.

When on your own...
help the bots take the command post and do the bridge, they'll come help at the main objective as soon as they're done.
play to your strengths. If you're not an Op don't be an Op. If you clear the way to the objective (stay with the bots and make sure they keep moving) they'll do it. Engineers and Soldiers are a great help defending the hack area.

When on a team of real people...
don't assume they're any smarter than the bots, the bots are fairly accurate simulating your average gamer. Look for someone who switched to Op and stick with him.
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Kellymarie Heppell
 
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Post » Mon Sep 14, 2009 3:53 am

FINALLY did it- lucked out online with some guys who had voice comms against a team that clearly didn't. And hey, found an all new bug! If you complete the missions out of order and you've already completed the Resistance side, you get the final animation with the end-of-game dialogue rather than the standard end-of-side dialogue. Which would be fine, except there's no way to listen to the end-of-side dialogue in the 'Dossier' section. It just takes you to the end credits instead.

SF- sent you a friend request, did you get it?
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lexy
 
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Post » Sun Sep 13, 2009 6:41 pm

Oh, and just to add- this mission is still far too hard, so FIX IT PLEASE
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Abel Vazquez
 
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Post » Mon Sep 14, 2009 2:45 am

The repair objective (on normal difficulty), not so bad. Quite suitably difficult for what it is. I find the safest way to complete this objective is to roll as a medic and don't run off ahead of your team. I also find the easiest entry way from the security spawn is to go to the far back entrance on the right. The wide one with the MG nest. If you take care of most of the firing while letting your bots soak the shots, you can push in pretty easily. Once a small group is in there, about 4 or more, you can hold the area relatively stress-free while the engineers pile on the objective.
I can pull off that part 100% of the time not even taking a death.
The next objective however is still dragging me through a mile of broken glass. The same medic tactic doesn't seem to work. Setting up a turret is a coin flip. You might clear the area for a short time, but the bots don't get on the objective fast enough. You almost definetly WILL get overwhelmed after a little while of sitting around with the turret, whether it's a wave of reinforcements or the enemy have simply ran out of teammates to target. Getting lucky and clearing the area to whip out the hacking tool as an operative gets me the most progress but 10-20% isn't saying much. With no buffs for yourself or your team, it's the hardest class to clear the area with and teammates seem to have no interest in moving together, or watching for people who will likely shoot me/ the hacker.
As for soldier, I don't know. The pros of that class just don't seem to be what I need. The other soldiers mostly supply me just fine and self-sustaining fire just doesn't seem enough. Enough enemies will come right at me that I can't just hope to sit back and safely pick them off one by one.
Maybe I'm just svcking but it feels like their is something really good out there which I haven't tried.
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Bee Baby
 
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Post » Sun Sep 13, 2009 8:21 pm

The repair objective (on normal difficulty), not so bad. Quite suitably difficult for what it is. I find the safest way to complete this objective is to roll as a medic and don't run off ahead of your team. I also find the easiest entry way from the security spawn is to go to the far back entrance on the right. The wide one with the MG nest. If you take care of most of the firing while letting your bots soak the shots, you can push in pretty easily. Once a small group is in there, about 4 or more, you can hold the area relatively stress-free while the engineers pile on the objective.
I can pull off that part 100% of the time not even taking a death.
The next objective however is still dragging me through a mile of broken glass. The same medic tactic doesn't seem to work. Setting up a turret is a coin flip. You might clear the area for a short time, but the bots don't get on the objective fast enough. You almost definetly WILL get overwhelmed after a little while of sitting around with the turret, whether it's a wave of reinforcements or the enemy have simply ran out of teammates to target. Getting lucky and clearing the area to whip out the hacking tool as an operative gets me the most progress but 10-20% isn't saying much. With no buffs for yourself or your team, it's the hardest class to clear the area with and teammates seem to have no interest in moving together, or watching for people who will likely shoot me/ the hacker.
As for soldier, I don't know. The pros of that class just don't seem to be what I need. The other soldiers mostly supply me just fine and self-sustaining fire just doesn't seem enough. Enough enemies will come right at me that I can't just hope to sit back and safely pick them off one by one.
Maybe I'm just svcking but it feels like their is something really good out there which I haven't tried.


You're not svcking, it's just a [censored]. Pretty much every other mission I did first or second time, and online is pretty fun for both sides.

When we did it we cleared the area and basically spawncamped the Resistance, which isn't really a tactic I like using. Even then it was a bit touch and go at times.

I really don't think success on this mission should be based on the other team being totally rubbish.
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Nichola Haynes
 
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Post » Mon Sep 14, 2009 2:00 am

After my success in solo mode on easy level, Im still trying on normal level. I did the rest of the cmapaign on that level, and I want finish all the missions on that level before starting the Resistence camapaign.
But Im having no success...
I tried as tech, placing a medium turret (Im level 19) facing the missile on floor level and covering by myself the missile area, but it seems that all the agents and the rest of my team is busy always elsewhere...
I tried as agent, but its very hard if no one is covering you and you are the only one agent hacking... Few bullets and you are out. And your hackbox too in a while...
So, for the moment my best is 70% hacked on medium level.
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Bellismydesi
 
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Post » Sun Sep 13, 2009 11:59 am

If you loved all that you will love this.

I have recently begun trying to play as an operative. And on this mission in particular the game decided to be the biggest POS ever. I got to the missle hack part pretty easily with 15 minutes of time to hack the thing. Problem was it was not some simple task that took two minutes. Even with a bot ally hacking with me as the rest semi covered us it took 5 min to get up to 99%

And then, at 99%, it suddenly made my character stop hacking. The bot hacker died about a second before leaving me to run from the sheet metal cover next to the box. Where promptly three grenades landed and blow me away.

But it gets better!

I managed to get back to the missle, hack it again up to 99% again

And guess what! It once again made my character stop hacking right at 99% at which point I had to once more run out of cover and try to get to the hackbox. But this time an enemy that none of the ally bots felt like shooting killed me.

And that was not the end either! With another 6 minutes left I once more ran back, hacked the missle up to about 80%

But this time what happened was the game thought it would be funny to have all my ally bot friends run off and do one of three things. Recapture the health post while two of them blew themselves up with grenades and the rest decided to try spawn killing the enemy, even though there are those big mf guns planted back in the spawns to keep that from happening so they basicly ran in and killed themselves. Leaving me with five enemy bots that curb stomped me.

And of course the best part is the fact that each time we got the hack on and that high, it was then undone in two seconds by an engineer everytime we got pushed back.
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Kelli Wolfe
 
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Post » Sun Sep 13, 2009 9:30 pm

If you loved all that you will love this.

I have recently begun trying to play as an operative. And on this mission in particular the game decided to be the biggest POS ever. I got to the missle hack part pretty easily with 15 minutes of time to hack the thing. Problem was it was not some simple task that took two minutes. Even with a bot ally hacking with me as the rest semi covered us it took 5 min to get up to 99%

And then, at 99%, it suddenly made my character stop hacking. The bot hacker died about a second before leaving me to run from the sheet metal cover next to the box. Where promptly three grenades landed and blow me away.

But it gets better!

I managed to get back to the missle, hack it again up to 99% again

And guess what! It once again made my character stop hacking right at 99% at which point I had to once more run out of cover and try to get to the hackbox. But this time an enemy that none of the ally bots felt like shooting killed me.

And that was not the end either! With another 6 minutes left I once more ran back, hacked the missle up to about 80%

But this time what happened was the game thought it would be funny to have all my ally bot friends run off and do one of three things. Recapture the health post while two of them blew themselves up with grenades and the rest decided to try spawn killing the enemy, even though there are those big mf guns planted back in the spawns to keep that from happening so they basicly ran in and killed themselves. Leaving me with five enemy bots that curb stomped me.

And of course the best part is the fact that each time we got the hack on and that high, it was then undone in two seconds by an engineer everytime we got pushed back.


Sounds about right. This is one broken mission. For the most part, the hack objectives are OK- it's just this one that is crap. Every other mission has a hack objective in a place that is at least defensible. This mission has one that is absolutely not, and the bot AI just isn't up to scratch. No concept of locking down the area. No concept of placing mines or turrets in sensible places. No sense of priority with regards to protecting the hacker.

Still waiting for a response form Splash Damage on this.topic. I assume they care- after however long this took to develop, they must- but it would be nice to get some sort of response.
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IsAiah AkA figgy
 
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Post » Sun Sep 13, 2009 10:46 pm

There are small rooms on either side of the hack objective that are both defensible, with just one door in at each end. As you are looking *away* from the hack objective (toward what I think is the bow of a ship) the room to the right is closer to the objective (I think). While hacking run in there with friends to cover you when it is unsafe outside. Run back outside for faster hack rates when your friends tell you it is clear.

Me and two friends (*finally*) got this one on Hard last night, after several attempts. And then we practically stomped it, go figure. But I know for our successful attempt one of my friends was outside the ship on the far side actually preventing enemies from entering the more enclosed areas. That seems to have helped quite a lot.
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Richus Dude
 
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Post » Mon Sep 14, 2009 1:42 am

There are small rooms on either side of the hack objective that are both defensible, with just one door in at each end. As you are looking *away* from the hack objective (toward what I think is the bow of a ship) the room to the right is closer to the objective (I think). While hacking run in there with friends to cover you when it is unsafe outside. Run back outside for faster hack rates when your friends tell you it is clear.

Me and two friends (*finally*) got this one on Hard last night, after several attempts. And then we practically stomped it, go figure. But I know for our successful attempt one of my friends was outside the ship on the far side actually preventing enemies from entering the more enclosed areas. That seems to have helped quite a lot.


True- it's possible if you know what you're doing. Unfortunately if the other team also knows what they're doing it becomes impossible. If both teams' skill levels are matched then the Resistance will always win.

I'm going to keep bumping this topic until it gets noticed.
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Rachell Katherine
 
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Post » Sun Sep 13, 2009 3:12 pm

As I said in a similar thread.....

I'm afarid the broken bot-AI balance adds luck to the mix, mate. If you manage the hack while the radar's a mass of white, you can pull it off, but if your mates decide to have one of their 'synchronised mass-extinctions' you'll end up alone and swiftly de-hacked or deaders.

Try as i might, I can find no way of influencing your team bots - on the odd, joyous occasion they stay on mission and are on the objective in force, but more often they're spread all over the map. Your bot-team's class spread is luck, the numbers in which the baddies spawn and rush is luck and whether or not the baddies choose to engage your mates or come looking for you is.........luck.

The fact that your team-mates are deliberately nerfed in Brink (confirmed by Dev tweets, BTW), pre any balance adjustments, to make you the MVP means that they can hold off the enemy and protect you ONLY if the enemy come at the objective in dribs and drabs - if they come in force, they give your plucky, but braindead companions a swift but thorough boning, then effortlessly remove your 'box and do the same to you. The proximity of the baddie spawn and the ridiculous ease with which your hack can be removed add to this undeniably broken mission's frustration level. In my experience, some of the other posters are partially correct, in that the friendly bots do appear less 'distracted' at higher levels - that said, friendly bot vs baddie bot does not come close to being a fair scrap, due to the overdone and deliberate nerfing already mentioned. I have frequently seen a single baddie bot win out against 4 or 5 of my lads - you can't fault their commitment to the cause, but they are hopelessly outclassed. If anyone can teach me how to influence their priorities and behaviour, I'd be delighted to learn, believe me!

I have tried that mission more than a dozen times before getting a result in the past - I feel your pain. My advice is to defend the Op, not BE the Op, but that's just what seems to work (eventually) for me. The key is just dogged persistence, as eventually your window-licking companions, for NO reason you can fathom, will come over 'born-again hard' and do the necessary.'Luck!
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Amiee Kent
 
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Post » Sun Sep 13, 2009 5:48 pm

I also found this mission particularly difficult. However, I happen to stumble across a video on brink's website highlighting the light character. At one point it shows a passage that if well executed can take you behind the missile on the side the resistance spawn, and with a well placed coltrap grenade the position is easily defensible and allows you to mop up the enemy team near the missile. Then hopefully the A.I. is intelligent enough to hack it while you protect them. This happened to be the only way I could accomplish this mission on hard.....
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Jennie Skeletons
 
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Post » Sun Sep 13, 2009 6:26 pm

Hey, wouldn't it be *really nice* if someone from the dev team posted here? That would be amazing!

But no, we're just left pissing in the wind.
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Strawberry
 
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Post » Mon Sep 14, 2009 2:59 am

Hey, wouldn't it be *really nice* if someone from the dev team posted here? That would be amazing!

But no, we're just left pissing in the wind.


Well it isn't the developer's site so I wouldn't expect them to come along and randomly post here.

Regardless, it is not impossible, but like most hack missions there are generally too many people focused on the hack in an attempt to speed it up instead of the defense in order to give the hacker time to work. With a team of humans you only require 1 Op, and I find a good mix of the other classes (2 Medics, 2 Soldiers, and 3 Engineers) to be your best bet for winning. The Health command post and bridge are both very useful as well, but not worth sparing defenses.

Once you take the hack site you become the defenders and need to make the most of the possible defenses (mines and turrets) to cut off the front approach. Leave your soldiers up above to keep watch and make most effective use of grenades. Have the op lay his caltrops on occasion and toss a grenade into the field and then right back to hacking. It's easier to take the time and allow the 7 man defense than it is to rush trying to hack the box and risk getting wiped and having to start over.
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P PoLlo
 
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