Is it me or is this mission just pointlessly difficult?
I was playing through the campaign in single player just to learn the maps, and even on easy it's hugely frustrating. I then tried online to get some sensible team-mates, but the story is the same there.
The first objective has Security walking through several different chokepoints that are just too easy for Resistance to hold down. If Security do manage to break through, an Engineer then has to stand, exposed, in a position that can be shot at from all angles and is easily spammed with rifle grenades.
And he needs to stand there for about a minute. It's ridiculous.
Still, at least that objective can be done incrementally, but the next objective... wow. If the Resistance packs their team with Engineers and Medics it's almost impossible.
An operative has to a) make it to the missile, B) attach a hack box, and then c) sit around for about two minutes waiting to get boned. Quite why it takes so long is beyond me, since it takes an Engineer about two seconds to remove it. It's even worse when there are Medics hurling syringes around. It gets to the point where Security might as well just give up when the timer gets down to three minutes. Resistance get the height advantage, a quicker resupply of players to the objective, and one or more extra guns depending on how many operatives are helping out with the hack.
This map just seems to consist of Security running a long way and then dying. It reminds me of Dustbowl from TF2. But at least in Dustbowl the second control point is always a fast capture.
I can think of a few solutions. Security need more flanking routes in both sections. Resistance should have to run as far to get to the final objective. Reviving as a medic ought to use up more supply bars, or have a longer cooldown, or both. Class limits should be in place for all teams. The 'downed' state needs a time limit attached and you should be able to take out a downed player without emptying half a clip into them. Hacking shouldn't require you to stand around with your dike in your hand for half an hour.
I do like the game but it's got quite a few things holding it back from brilliance.