"Early Launch" mission is virtually impossible

Post » Mon Sep 14, 2009 3:12 am

Posted this on the Steam forum, but I've no idea whether it'll get read or not, so I'll repost it here:

Is it me or is this mission just pointlessly difficult?

I was playing through the campaign in single player just to learn the maps, and even on easy it's hugely frustrating. I then tried online to get some sensible team-mates, but the story is the same there.

The first objective has Security walking through several different chokepoints that are just too easy for Resistance to hold down. If Security do manage to break through, an Engineer then has to stand, exposed, in a position that can be shot at from all angles and is easily spammed with rifle grenades.

And he needs to stand there for about a minute. It's ridiculous.

Still, at least that objective can be done incrementally, but the next objective... wow. If the Resistance packs their team with Engineers and Medics it's almost impossible.

An operative has to a) make it to the missile, B) attach a hack box, and then c) sit around for about two minutes waiting to get boned. Quite why it takes so long is beyond me, since it takes an Engineer about two seconds to remove it. It's even worse when there are Medics hurling syringes around. It gets to the point where Security might as well just give up when the timer gets down to three minutes. Resistance get the height advantage, a quicker resupply of players to the objective, and one or more extra guns depending on how many operatives are helping out with the hack.

This map just seems to consist of Security running a long way and then dying. It reminds me of Dustbowl from TF2. But at least in Dustbowl the second control point is always a fast capture.

I can think of a few solutions. Security need more flanking routes in both sections. Resistance should have to run as far to get to the final objective. Reviving as a medic ought to use up more supply bars, or have a longer cooldown, or both. Class limits should be in place for all teams. The 'downed' state needs a time limit attached and you should be able to take out a downed player without emptying half a clip into them. Hacking shouldn't require you to stand around with your dike in your hand for half an hour.

I do like the game but it's got quite a few things holding it back from brilliance.
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Wayland Neace
 
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Post » Sun Sep 13, 2009 3:49 pm

And when Security finally complete the mission, THEY DIDN'T EVEN STOP THE MISSILE!

LAWL
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GLOW...
 
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Post » Sun Sep 13, 2009 11:49 am

thank god someone else has the same problem why the f**ck put one random impossible mission on a game that has an easy story all the other times am mean the second objective is so hard not only do you have to play as an operative who svck but your in an open area where the only phrase to describe it becomes death from above why should you have to hold a pda when hacking you dont have to carry a detonator when you plant a he charge you dont even do anything with the pda you just stare at it why cant you just put it away and get out a gun and defend yourself from the infinite waves of enemy troops aaaarg!!!!
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OJY
 
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Post » Mon Sep 14, 2009 1:05 am

You can put it away to shoot at any Engineer trying to take the hack box off, but then you have to go and connect again. It takes about three seconds to switch from PDA to gun, during which the Engineer can undo about 40 seconds worth of hacking. The enemy can respawn about five times during the hack, which means you have to do this far too often- you have to hold an area, miles from any command posts, for three minutes. And if you fail, you have to do it all again. And you do fail, because the friendly bots are [censored].

Friendly Engineers NEVER seem to build a turret to help out and they NEVER drop mines in sensible places. They've always got their turrets defending some utterly useless corridor. Total shambles.
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James Hate
 
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Post » Sun Sep 13, 2009 11:54 pm

lol the brink AIs are the worst! i mean i thought halo reach AIs were bad but ur AIs in this game r so messed up
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Lloyd Muldowney
 
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Post » Sun Sep 13, 2009 6:06 pm

I ususally just sit http://steamcommunity.com/id/vrevoluzzerv/screenshot/578922800409766589 to hack and have two or more teammates protect me, while the others are swarming over the place stopping the Resistance from removing the hack-box.
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Isabel Ruiz
 
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Post » Mon Sep 14, 2009 1:57 am

Its tough granted. But the whole point is to secure those areas and hold them long enough, giving your engineer or operative enough time go complete the objective.

With the Engineer, you can sit on the far side of it, facing their spawn, this way they have to run all the way around to shoot you, as you are looking at their spawn. With the hack box, it is tough, but after you take map control is gets real easy real fast.

It just takes a good set up, with the bots its hard, but you can get it done eventually.
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Ashley Hill
 
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Post » Mon Sep 14, 2009 12:01 am

Its tough granted. But the whole point is to secure those areas and hold them long enough, giving your engineer or operative enough time go complete the objective.

With the Engineer, you can sit on the far side of it, facing their spawn, this way they have to run all the way around to shoot you, as you are looking at their spawn. With the hack box, it is tough, but after you take map control is gets real easy real fast.

It just takes a good set up, with the bots its hard, but you can get it done eventually.


Nope.avi

I can't get the bots to pursue objectives so I can't just defend them, and if I go after it they don't defend me. It's impossible to get map control because they just run around like headless chickens whilst the enemy get stupid accuracy and buff and revive each other constantly. If I go online I usually end up playing with- you guessed it- bots, and since the game has been pulled from the UK Steam store I can't play with my normal friends.

One of the problems is that enemy bots get harder to play against as your character levels up, so it's marginally easier with a level 1 character, but it's still ridiculously hard. The bots don't understand the idea of 'Just keep them in Spawn during the hack'. Once they area is cleared they sod off and secure command posts, or repair the bridge controls, leaving me to get [censored] when the enemy respawns.
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Kevin S
 
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Post » Sun Sep 13, 2009 1:49 pm

I ususally just sit http://steamcommunity.com/id/vrevoluzzerv/screenshot/578922800409766589 to hack and have two or more teammates protect me, while the others are swarming over the place stopping the Resistance from removing the hack-box.


Yeah, I found that too, but sadly you can't tell the bots to do that. I'm finding it quite hard to find humans to play with sadly.
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e.Double
 
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Post » Sun Sep 13, 2009 9:57 pm

This won't fix the difficulty, or bots, but I haven't seen a lot of Security using this route to the missile site. http://brinkthegame.com/features/freedom/ Might help... several places you can get shots even if the wall is built.
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brenden casey
 
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Post » Sun Sep 13, 2009 4:39 pm

I agree mission is really hard I tried 20 times and I would get to the operative part and just get smoked finally I just stayed as an engineer and beat it first time! Try that and when u get to the middle set up camp in that little two doorway room and place a mine at the stairs just in front of the room and set ur turret so its looking at middle and the part just to the right of it, next is all luck hold off the other team for a bit and hopefully the a.I. start hacking after that its a breeze hard part is getting team over there when they are a.I. good luck hope this helps!
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Farrah Barry
 
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Post » Mon Sep 14, 2009 12:28 am

Meant to say missile not middle
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Kill Bill
 
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Post » Sun Sep 13, 2009 1:38 pm

Very difficult for a light ops, so I changed my ops to a heavy. Take cover and crouch behind the metal thing just in front of the missile control system, pay attention to your radar, when enemies come you shoot then switch back to connect again, after several times it will be done.

With an engineer just place the turret at a sweat point/area where the enemy redeployment waves rush out(where resistance engineers place their turrets too, lol ), when your turret being damaged repair it immediately, if you can control that area you win.

Haven't tried medic/soldier yet
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Matthew Barrows
 
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Post » Mon Sep 14, 2009 3:22 am

I must have gotten incredibly lucky because I didn't have a problem with this. The only advice I can give is if you can get the hack box on there then stay behind that little wall crouched that is not 5 feet behind the missile so you can hear Engineers getting rid of the hack box and easily pop up and smoke them. Obviously you need to be lucky enough to have your teammates protecting your back.

Edit: I did this as a medium. Got the engineer part by moving to the left of the crane controls as far as I could (svcks for those with Sense of Perspective) and stopped whenever someone started to shoot me and then I switched to Operative immediately after fixing the crane.
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WYatt REed
 
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Post » Sun Sep 13, 2009 5:15 pm

Posted this on the Steam forum, but I've no idea whether it'll get read or not, so I'll repost it here:

Is it me or is this mission just pointlessly difficult?

I was playing through the campaign in single player just to learn the maps, and even on easy it's hugely frustrating. I then tried online to get some sensible team-mates, but the story is the same there.

The first objective has Security walking through several different chokepoints that are just too easy for Resistance to hold down. If Security do manage to break through, an Engineer then has to stand, exposed, in a position that can be shot at from all angles and is easily spammed with rifle grenades.

And he needs to stand there for about a minute. It's ridiculous.

Still, at least that objective can be done incrementally, but the next objective... wow. If the Resistance packs their team with Engineers and Medics it's almost impossible.

An operative has to a) make it to the missile, B) attach a hack box, and then c) sit around for about two minutes waiting to get boned. Quite why it takes so long is beyond me, since it takes an Engineer about two seconds to remove it. It's even worse when there are Medics hurling syringes around. It gets to the point where Security might as well just give up when the timer gets down to three minutes. Resistance get the height advantage, a quicker resupply of players to the objective, and one or more extra guns depending on how many operatives are helping out with the hack.

This map just seems to consist of Security running a long way and then dying. It reminds me of Dustbowl from TF2. But at least in Dustbowl the second control point is always a fast capture.

I can think of a few solutions. Security need more flanking routes in both sections. Resistance should have to run as far to get to the final objective. Reviving as a medic ought to use up more supply bars, or have a longer cooldown, or both. Class limits should be in place for all teams. The 'downed' state needs a time limit attached and you should be able to take out a downed player without emptying half a clip into them. Hacking shouldn't require you to stand around with your dike in your hand for half an hour.

I do like the game but it's got quite a few things holding it back from brilliance.

Good i'm not the only one.
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X(S.a.R.a.H)X
 
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Post » Mon Sep 14, 2009 2:30 am

I ususally just sit http://steamcommunity.com/id/vrevoluzzerv/screenshot/578922800409766589 to hack and have two or more teammates protect me, while the others are swarming over the place stopping the Resistance from removing the hack-box.

Tried that, there's even a spot where you can get 4 bars if you shuffle around a bit, but on SP the enemy bots just come in the entrance behind you and take you up the rear.

:confused:
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Lucky Girl
 
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Post » Sun Sep 13, 2009 11:21 pm

Yeah that's a trick one.

Essentially if your the security attacking, on single player.

For the first objective, its best to go through the back path initially, its the corridor near the HealthCP. It best to be the enginner, as then the bots will escort you, but the other class are okay as long as you can effectively diorientate the enemy (soldier, operative) or assist the teams defense and hold the line (engineer, medic).

So quickly fortify that back area with a turrent and keep killing the resistence so to limit their ability to build the main barricade (the death corridor). When the bots blow up that barricade move up and fortify the corridor to the right of the crane controls where the resistence spawn. Holdout untill the bots are all fighting eachother in that centre stadium, and then protect or repair the crane, but do not face the crane controls directly if your're reparing, you can repair them from the side facing the resistance's spawning corridor and are protected from their fire untill they flank, but that's what the bots, turrets, mines, and molatovs are for.

For the second objective, is best to be an defensive class (engineer or medic). Fortify the area with the hack box by putting turrets at the back and front of the stage depending on the density of enemies. Place mines in the paths the resistence takes when entering the area from a respawn. If your're a medic use adrenaline buff constantly, and its best if their are like three operative hacking the controls at once. The best weapons for this area are ones with high stability and a high damage pistol like the sea egale, use the SMG for cover fire and distant enemies, then use the pistol for those whom get access to the stage.

For the resistence, on single player.

Essentially prevent the security from doing the above.
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Miranda Taylor
 
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Post » Sun Sep 13, 2009 5:40 pm

it was hard for me too mainly as security, i just switched to medic class and let my team do the 1st part as i gave them health and cover fire. then the second part i was Op class and just kept running and hacking and shooting and running and shooting and hacking lol
for the resistance "what if" level it was easy... real easy lol
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Eric Hayes
 
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Post » Mon Sep 14, 2009 3:44 am

I must have gotten incredibly lucky because I didn't have a problem with this. The only advice I can give is if you can get the hack box on there then stay behind that little wall crouched that is not 5 feet behind the missile so you can hear Engineers getting rid of the hack box and easily pop up and smoke them. Obviously you need to be lucky enough to have your teammates protecting your back.

Edit: I did this as a medium. Got the engineer part by moving to the left of the crane controls as far as I could (svcks for those with Sense of Perspective) and stopped whenever someone started to shoot me and then I switched to Operative immediately after fixing the crane.


i hated that ability stupid Sense of Perspective i re-leveled myself the 1st time just because of that ability the secont time cuz i selected the wrong thing and the third cuz i didnt like my set up lol but now im all good lol
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Elizabeth Lysons
 
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Post » Sun Sep 13, 2009 1:25 pm



Friendly Engineers NEVER seem to build a turret to help out and they NEVER drop mines in sensible places. They've always got their turrets defending some utterly useless corridor. Total shambles.

so true lol
medics do the same crap they rush into enemy fire and get killed instead of taking cover and playing it safe and working their way to you and if one does get to you they stand their for awhile before throwing you a syring then they usually die leaving you with little cover fire most often leading into having to slide and run for cover while you take for ever to pull out your gun which not done in time equals death... again lol
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Lisa
 
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Post » Mon Sep 14, 2009 2:17 am

To OP: QFT

"I'm capturing a health/supply command post!"
"I'm building an MG Nest!"

I'm hacking the primary objective - and I'm down - AGAIN!
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Victoria Vasileva
 
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Post » Mon Sep 14, 2009 2:14 am

the balcony is the problem. Whoever holds the balcony holds the match. (the balcony over the hacking objective)


ONE BALCONY TO RULE THEM ALL!!!
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Erika Ellsworth
 
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Post » Sun Sep 13, 2009 2:48 pm

If you're playing Solo and am a relatively high level it's almost not worth trying.

I've only ever completed this with other human players in the game, sometimes even then it's difficult. In fact I completed it last night with a few guys and got messages of thanks and congrats after hacking that objective successfully. It's easier when you have a bunch of Heavy guys covering you with big guns. As the guy above me says, if the Attackers can set up on the balcony and keep the Defenders pinned before the missile's raised area you can easily Hack from behind the small wall with good signal strength and massive protection.
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Soph
 
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Post » Sun Sep 13, 2009 6:35 pm

Finally I did succesfully the mission in solo mode.
At the moment on easy level, but I will try again on medium (as the rest of campaign.)
I tried everything. Covering hackers, hacking by myself... But no way. As said, the hacking progress is very slow, and it seems that enemies are all techs building turrets and removing easily the hackbox.
Finally yesterday I tried something new. I placed a medium turret in the right place and I was able to succesfully cover my team when hacking the missille.
Where? [SPOILER] if you are interested to try my way, PM me :P
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Céline Rémy
 
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Post » Sun Sep 13, 2009 10:27 pm

Anyone intressed on doing this together on invite? I only seem to get freakin noobs in co-op mode.. please add me if you do: Stinkyfingahz
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jason worrell
 
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