Tom Chick of Fidgit is really starting to pound on XB360 technical issues he says he is seeing. Not sure why he's having these issues when other reviewers aren't, but here's what he said on QT3 . . .
Look, I played Fallout 3 on the Xbox 360. This isn't like that. I hate to disappoint you guys, and I know what it's like to hear bad things about a game you're psyched to play, but what I'm experiencing with Fallout New Vegas is a whole other ballgame in terms of being a technical mess.
For instance, I'm at a part now trying to move through really close quarters dotted with monster closets (nicely explained in the in-game fiction, BTW). If I use my Incinerator, which is a flamethrower perfect for this situation and currently my weapon of choice, it locks the game up. Every single time. Without fail. This is repeatable. Clearing the system cache does diddly to address the problem. Therefore, my high science, high energy weapon dude gets to work his way through Vault 22 with a laser rifle he normally uses for longer range engagements. Yay. Great. Thanks. Can't wait to see what other stuff is so thoroughly borked.
I don't really care whose fault it is, but this is pretty damn frustrating and not the sort of thing I'd expect from a game that isn't called, I dunno, Gothic.
Over on Fidgit this is what he said to promote his game diaries starting tomorrow:
This week's big release is developer Obsidian's crack at the Fallout universe with Fallout: New Vegas. Crack is the operative word. To paraphrase The King, "Bright light city gonna set my soul of fire with a long involved RPG that I can't freakin' put down". This is very much a Fallout game in so many ways: vast, bleak, imaginative, sprawling, detailed, and plagued with technical problems. The game diaries start tomorrow.