» Fri Dec 31, 2010 4:02 am
Since you seem intent in discrediting that particular study I will give you another one http://www.p2p-weblog.com/50226711/study_finds_pirates_buy_more_music.php which is recent, not RIAA, not in canada, and I can't give you one about video games because as far as I know none were made but like I said it is anologous and even more true for video games because you can't play pirated games online (except on Xbox where you can). And yes I can tell you that this is a good thing because of #1 those studies I mentioned and #2 all the positive feedback I've seen from the p2p community mentioning that they loved it and will buy it. So that leaves us to your original argument that people are lying which is a pretty weak argument at best.
So 2000 kids from Norway willing to talk about music piracy is representative of video game pirates? No study is going to effectively find a way to cover this issue. Interesting thing from that study; 73 percent of of respondents to the CRIA's survey said that they bought music after they downloaded it illegally, while the primary reason from the non-P2P camp for not buying music was attributed to plain old apathy.
Bullllcrap. That alone shows how polling people just won't work here. 73% of people who pirate files don't go out and buy duplicates. Again, people being polled have nothing to gain for honesty. Plus...there's the fact that music isn't video games sort of makes this worthless.
So, you say we can't calculate the effect of piracy, and in the next sentence you give us some numbers on piracy (without citation, mind you) and then draw your conclusions.
Which one is it? can it be calculated or not?
There's no way to calculate it. The figure I was throwing out(I honestly forget from where, think it was from a dev talking to Joystiq a few months ago or something) is an interesting discussion point about prevalence, but not about financial impact.
It has nothing to do with piracy because piracy exists on consoles just as well as on PC. Consoles sell more because for every PC gamer there's probably 10 on consoles because most casual gamers don't play on PC and those that do are not casual and are very critical about having quality games which have declined on the PC.
Piracy on consoles by no means takes place on the same scale. It requires three times the effort to achieve.
The second part is interesting because you're absolutely right. More people play on consoles and more people pay on consoles regardless of whatever "consumer power" argument a bunch of people spitting on others creative works have to say about it. If I'm a dev, I'm going to go where the money is and that's what's happening. I'm really not interested in worthless console war arguments, but leaking the game isn't exactly encouraging the creators to go ahead and continue to support the platform.
If they had released the demo when they should have, the effect of this would be much less. It's quite ironic, really.
I'm glad authorities like you get to decide when it's appropriate for someone else's work to be released.