Earning Fast Travel

Post » Tue Mar 15, 2011 2:28 am

What I love about the poll is because Oblivion was the more recent game, there is a very large population on the forums that have never even played Morrowind, and as a result will NEVER vote for Morrowind style ANYTHING, and yet Morrowind style fast travel consistently beats out Oblivion in these threads. Interesting. What that tells me is that the overwhelming majority of those that have played both, prefer the original, at least as far as implementation goes.
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Maya Maya
 
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Post » Mon Mar 14, 2011 1:23 pm

Togglable: it would feel strange to have two systems that to the same thing (but very differently) in the game at the same time. Making it togglable by a setting would be a piece of cake for Bethesda to do. It would make more sense in-game, and it would please more people. I don't see why not making it togglable.

The argument "If you don't like it, don't use it" assumes there is no option in the other discussion, making it a bad argument in that situation.
If both of these systems are implemented; and togglable, it's a good argument, since then there is actually an adequate alternative.


Yet you only had one system toggleable. That makes the said system the afterthought. The one that doesn't really get improved on. Oblivion' s systrem can be more immersive, just like Morrowind's can.
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Phillip Brunyee
 
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Post » Mon Mar 14, 2011 10:48 pm

Why toggleable? None of the two systems should be an afterthought. And if both exist, the "don't use the one you don't want" argument becomes quite valid.


No it doesn't. How difficult is it to understand? When the option exists, and it's so accessible, it's difficult not to use. Also, even if you don't use it, you feel ridiculous the whole time not using it when the option is staring you in the face everytime you look at the map.

Why not toggleable? Just give us the simple option to turn it off. It cannot be that difficult or cost that much development-wise to implement the option to turn off fast travel. There is no logical explanation as to why you would be against giving people the option. I can understand not caring about having the option, but to be against it makes no sense. Giving people the option to disable fast travel will not negatively affect those who enable fast travel in anyway.
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Frank Firefly
 
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Post » Mon Mar 14, 2011 10:56 pm

"Look! Up in t the air! Its a bird, a plane, no...it's a FAST TRAVELER!!! GET HIM ;)

"Excuse me sir, but we shot you down for exceeding the speed of light, aiding and abetting a dragon, breaching the peace via shouting, and generally being a dike to the laws of physics. Pay the fines and reparations, or go to jail. Oh, and seeing as you fell from the upper stratosphere, you might want to get to a chapel healer and get your spine fixed." :P
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Marie Maillos
 
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Post » Mon Mar 14, 2011 11:41 pm

I think the solution would actually make fast travel kind of cheating, as the uhm.... In-game travel network would cost gold, assumably fast travel would not (at least if they keep the Oblivion system). So that would make the travel network the victim of "if you don't like it, don't use it" with the added aspect of a really easy way of "cheating" if one can even talk of such an element in a single player game... I think I got my point out... :spotted owl:



They could be balanced. Chance of encounters, not full health/magicka/stamina when you get to destination, taking more in game time unless one has a horse.
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Big mike
 
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Post » Tue Mar 15, 2011 2:38 am

Definitely like Morrowind!
I loved that to fast-travel you had to go to a silt strider or a ship and of course, pay for it...
Oblivion's fast-travel is just dull.

Anyway, if it's like Oblivion's I'll make a mod for Morrowind-styled fast travel as soon as possible! :D
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Izzy Coleman
 
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Post » Tue Mar 15, 2011 12:58 am

Yet you only had one system toggleable. That makes the said system the afterthought. The one that doesn't really get improved on.

True. But that's because Oblivion's fast travel system is a lot easier to make togglable by a setting.
Morrowind's system adds NPCs with scripts and dialouge attached to them, as well as new spells. Making it togglable would most likely be more difficult? Or cause problems, perhaps? I'm not sure. It would be best if both are togglable, as long as it doesn't mean too much work for Bethesda.

Making Oblivion's fast travel togglable is by far a lot easier though :P


They could be balanced. Chance of encounters, not full health/magicka/stamina when you get to destination, taking more in game time unless one has a horse.


I'm sure both Oblivion's and Morrowind's fast travel systems can be improved even further. Having OB's fast travel preferebly togglable, and Morrowind's fast travel system as a base; is a good start though I'd say.
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Maria Leon
 
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Post » Mon Mar 14, 2011 8:17 pm

They could be balanced. Chance of encounters, not full health/magicka/stamina when you get to destination, taking more in game time unless one has a horse.

Maybe cut to a loading screen that is a map of Skyrim, and having a cursor represent your progress over the roads of the land. Have some kind of time piece as well, so you could tell how long your journey is taking. So the fast travel would always take the roads, meaning that for ingame time, it would probably be faster for the player to get there themselves, due to the fact that they could take short cuts overland. Similarly, if you attempted to fast travel to, say, an island with no road connection, the cursor would just travel along the roads and tracks to the nearest point it could get to, then hand control back to the player. So you'd then have to swim across yourself.

Maybe you could be randomly interrupted from time to time and dropped back into the game world by a random encounter. Kind of like Dragon Age: Origins, I guess.
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Love iz not
 
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Post » Mon Mar 14, 2011 10:29 pm

No it doesn't. How difficult is it to understand? When the option exists, and it's so accessible, it's difficult not to use. Also, even if you don't use it, you feel ridiculous the whole time not using it when the option is staring you in the face everytime you look at the map.

Why not toggleable? Just give us the simple option to turn it off. It cannot be that difficult or cost that much development-wise to implement the option to turn off fast travel. There is no logical explanation as to why you would be against giving people the option. I can understand not caring about having the option, but to be against it makes no sense. Giving people the option to disable fast travel will not negatively affect those who enable fast travel in anyway.



If you want to use it so much even when you have the system you like in it... then I'd say you really want to use it and just don't realize it. They'd be doing you a favour not making it toggleable.
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Skivs
 
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Post » Mon Mar 14, 2011 4:26 pm

Yet you only had one system toggleable. That makes the said system the afterthought. The one that doesn't really get improved on. Oblivion' s systrem can be more immersive, just like Morrowind's can.


I don't understand what you mean by one system becoming an afterthought, or getting improved on. No offense but you are making no sense.

But I'm assuming that you think that because two options would exist, both would be mediocre features, and if one of the two existed, the one that exists would be good. Which makes absolutely no sense at all. You are making ridiculous assumptions with that claim. It's not like having one takes away from the quality of the other, especially in this case with a feature that isn't as costly as combat gameplay or story character development. And how could you "improve" oblivion-style fast travel? You simply teleport to previously visited locations. There's nothing else to improve upon.
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Tanya Parra
 
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Post » Tue Mar 15, 2011 4:42 am

If the game is going to have mammoths or other big mammals, it cant be that hard to put one tame mammal in each town and have a guy next to it, who offers you transport to other towns.
If something like this isn't in the game, it would make a great mod.
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LuCY sCoTT
 
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Post » Tue Mar 15, 2011 3:32 am

I don't understand what you mean by one system becoming an afterthought, or getting improved on. No offense but you are making no sense.

But I'm assuming that you think that because two options would exist, both would be mediocre features, and if one of the two existed, the one that exists would be good. Which makes absolutely no sense at all. You are making ridiculous assumptions with that claim. It's not like having one takes away from the quality of the other, especially in this case with a feature that isn't as costly as combat gameplay or story character development. And how could you "improve" oblivion-style fast travel? You simply teleport to previously visited locations. There's nothing else to improve upon.



No I'm saying one would be the base system.. the one that gets improved upon, and the other would be the afterthought.. a bit like cheating.. that doesn't get improved upon. I'd prefer it if both systems were the base and were balanced against eachother by things like I said. Oblivion's fast travel could have random encounters, loss of fatigue, more in game time passing or something like that.
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Becky Palmer
 
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Post » Mon Mar 14, 2011 10:50 pm

If you want to use it so much even when you have the system you like in it... then I'd say you really want to use it and just don't realize it. They'd be doing you a favour not making it toggleable.


That is completely untrue. And either you didn't read the remaining 75% of my post or you simply chose to ignore it because you can't counter-argue it because you know I'm right.
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D IV
 
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Post » Mon Mar 14, 2011 4:08 pm

That is completely untrue. And either you didn't read the remaining 75% of my post or you simply chose to ignore it because you can't counter-argue it because you know I'm right.


Look. I mean no offense, and I'm sorry if there was any. But I explained why not toggleable. It's a pretty selfish reason (wanting to see the system be more than an afterthought). Now you may not agree and I'm fine with that. But I have to post and show there are people who like the system of Oblivion and want to see it expanded upon without necessarily wanting Morrowind's system and mentality out.
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anna ley
 
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Post » Mon Mar 14, 2011 5:20 pm

No I'm saying one would be the base system.. the one that gets improved upon, and the other would be the afterthought.. a bit like cheating.. that doesn't get improved upon. I'd prefer it if both systems were the base and were balanced against eachother by things like I said. Oblivion's fast travel could have random encounters, loss of fatigue, more in game time passing or something like that.


Well first of all there would have to be some significant downsides to using oblivion-style fast travel to prevent people that want to use it, from using it. And a lot of people wouldn't like that. A lot of people like the fast travel system just the way it was in oblivion, and I'm fine with that even though I absolutely hate it. I just want the option to disable it, even if there is no morrowind-like fast travel system that I could use instead. I'd rather having no fast travel system what-so-ever than having just oblivion-style fast travel.
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courtnay
 
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Post » Tue Mar 15, 2011 4:01 am

If you don't want to fast travel don't use it.

:slap:

That is all.
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Beat freak
 
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Post » Tue Mar 15, 2011 12:44 am

Well first of all there would have to be some significant downsides to using oblivion-style fast travel to prevent people that want to use it, from using it. And a lot of people wouldn't like that. A lot of people like the fast travel system just the way it was in oblivion, and I'm fine with that even though I absolutely hate it. I just want the option to disable it, even if there is no morrowind-like fast travel system that I could use instead. I'd rather having no fast travel system what-so-ever than having just oblivion-style fast travel.

OK, I haven't read your arguments, but are you saying that something like "look and go" ability, whcich could easily be put into a lore context (dragonborn ability, dragon shout, other) is still a no-go?

Erm, and I'm also inferring from your post (not having read the previous), that you want to control how my game is played? " to prevent people that want to use it, from using it "
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Bethany Watkin
 
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Post » Tue Mar 15, 2011 1:43 am

:slap:

That is all.


No it's not. I've seen several posts (including one of my own a few posts up) that give good reasons as to why the "if you don't want to use it, don't use it" claim is idiotic.
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Mr.Broom30
 
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Post » Tue Mar 15, 2011 12:12 am

OK, I haven't read your arguments, but are you saying that something like "look and go" ability, whcich could easily be put into a lore context (dragonborn ability, dragon shout, other) is still a no-go?

Erm, and I'm also inferring from your post (not having read the previous), that you want to control how my game is played? " to prevent people that want to use it, from using it "


No I don't want a "look and go" ability (I'm not sure what that is exactly). I'm saying I myself would like to disable oblivion-style fast travel system, even if there is no morrowind-style fast travel system that I could use instead, meaning that I would prefer to walk everywhere.

And no I don't want to control how your game is played. You'd have to read my previous posts to understand that last line you quoted from me. All I want is the option to permanently disable oblivion-style fast travel at the start of my playthrough, that is all.
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krystal sowten
 
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Post » Mon Mar 14, 2011 9:44 pm

I liked the Morrowind travel system a lot, and disliked how it vanished in Oblivion although it can't be that hard to implement. I want both systems so I can choose. I am generally inclined to not use travel at all, but give me a diverse and always changing landscape with many interesting things to do and see on the road.
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Louise Andrew
 
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Post » Tue Mar 15, 2011 4:13 am

No I don't want a "look and go" ability (I'm not sure what that is exactly). I'm saying I myself would like to disable oblivion-style fast travel system, even if there is no morrowind-style fast travel system that I could use instead, meaning that I would prefer to walk everywhere.

And no I don't want to control how your game is played. You'd have to read my previous posts to understand that last line you quoted from me. All I want is the option to permanently disable oblivion-style fast travel at the start of my playthrough, that is all.

The look and go ability alluded to, in the GI article. Nobody really knows what it is yet.
:foodndrink: for the calm head and clarification mate :)

Oh something to add to the thread:

I'd at least like to have random encounters during fast travel. If, you know, they are varied and somewhat leveled as to not be a nuisance. The travel stops part way along your journey, encounter, and then you aren't able to fast travel until you get to a known location. The map woul donly show your local LOS area, not a global perspective, until you get to a konwn location as well. OH! and there should be a voice telling you to "gather yourself before venturing forth" ;)
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emma sweeney
 
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Post » Tue Mar 15, 2011 4:33 am

Well first of all there would have to be some significant downsides to using oblivion-style fast travel to prevent people that want to use it, from using it. And a lot of people wouldn't like that. A lot of people like the fast travel system just the way it was in oblivion, and I'm fine with that even though I absolutely hate it. I just want the option to disable it, even if there is no morrowind-like fast travel system that I could use instead. I'd rather having no fast travel system what-so-ever than having just oblivion-style fast travel.


It shouldn't prevent anyone that wants to use it from using it. It would have some downsides, and some good sides. And whoever wants to use it should use it. Just as Morrowind's system would be the same. Downsides and good sides. But if one of the two systems isn't toggleable, making the other toggleable pretty much means its not going to get the attention it should.
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Eoh
 
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Post » Mon Mar 14, 2011 3:57 pm

No it's not. I've seen several posts (including one of my own a few posts up) that give good reasons as to why the "if you don't want to use it, don't use it" claim is idiotic.


I think he was agreeing.
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Susan
 
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Post » Tue Mar 15, 2011 1:20 am

I think just making it so that you can't fast travel to all of the major cities right at the beginning would suffice.


agreed. That was really the only problem. As long as you have to make the journey at least once it feels like you're actually experiencing the game.

Also, greatly reduce the distance at which you notice points of interest. You shouldn't get a little thing on your compass indicating that they are near by until you already right about to discover it.
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Penny Flame
 
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Post » Mon Mar 14, 2011 4:35 pm

How about Daggerfall's fast travel system? Since the world was so huge, it would literally take hours to go in-game from one settlement to the next, nevermind sailing across the Iliac Bay from High Rock to Hammerfell. Some journeys in the game took weeks and even months. To travel, you had the option of traveling cautiously or recklessly, with cautious taking longer and costing a bit more gold, but recklessly taking less time and often no gold, but you'd get to your destination possibly fatigued and not well-rested at all, and at a bad time of day (for cities with walls were closed at night). You also had the option of camping out or staying at inns along the way, again, with inns costing more but letting you reach your destination fully rested and refreshed. And for journeys that involved bodies of water, you could choose to travel by land or by ship, taking a ship costing a whole lot more and taking much less time, going by land costing a lot less but taking much more time.

And since you might get a quest with a deadline of a month, and have the quest location be several days away, you'd have to think carefully how you wanted to get there, estimating in the time it takes to complete the quest and adding in to-and-from travel time, and seeing how your funds are looking. It was very realistic, and after a bit of play you'd get used to it. Out of all the games, Daggerfall's method was my favorite. No, you didn't "see" yourself traveling, but you could easily imagine it, and it had in-game consequences.
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Chris BEvan
 
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