» Mon Mar 14, 2011 4:35 pm
How about Daggerfall's fast travel system? Since the world was so huge, it would literally take hours to go in-game from one settlement to the next, nevermind sailing across the Iliac Bay from High Rock to Hammerfell. Some journeys in the game took weeks and even months. To travel, you had the option of traveling cautiously or recklessly, with cautious taking longer and costing a bit more gold, but recklessly taking less time and often no gold, but you'd get to your destination possibly fatigued and not well-rested at all, and at a bad time of day (for cities with walls were closed at night). You also had the option of camping out or staying at inns along the way, again, with inns costing more but letting you reach your destination fully rested and refreshed. And for journeys that involved bodies of water, you could choose to travel by land or by ship, taking a ship costing a whole lot more and taking much less time, going by land costing a lot less but taking much more time.
And since you might get a quest with a deadline of a month, and have the quest location be several days away, you'd have to think carefully how you wanted to get there, estimating in the time it takes to complete the quest and adding in to-and-from travel time, and seeing how your funds are looking. It was very realistic, and after a bit of play you'd get used to it. Out of all the games, Daggerfall's method was my favorite. No, you didn't "see" yourself traveling, but you could easily imagine it, and it had in-game consequences.