Earning Fast Travel

Post » Mon Mar 14, 2011 6:40 pm

Even if we could just exercise restraint, that can be difficult. Just a toggle in the options menu would be a relief IMO. Next to it it could display how long it's been since you fast traveled, Like an Alcoholics Anonymous sobriety coin. It'd remind you what your take on fast travel is and why you decided that was the right thing for your well being.

They should definitely add a 50-100 point Achievement for beating the game without using fast travel. That would be sick, and it would motivate a lot of people to try it. They'd have a better game experience and would be less likely to break down and use it.
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Tue Mar 15, 2011 3:39 am

I didnt read the whole thread, apologies.

Oblivion style, but like Fallout 3, where you have to walk there first.

If you don't like it, don't use it. ;) I said it, and I'll keep saying it. Get some self control.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Tue Mar 15, 2011 4:56 am

A new idea occured to me?
Yes. Have both systems. Ywes.
But include a hardcoe mode (kinda like NV) that disables the fast travel amoung other things.


RPG mode (hardcoe) and ADVENTURE mode (casual).
Everybodies happy.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Tue Mar 15, 2011 12:03 am

I didnt read the whole thread, apologies.

Oblivion style, but like Fallout 3, where you have to walk there first.

If you don't like it, don't use it. ;) I said it, and I'll keep saying it. Get some self control.


You can say it all you want, but it's still a terrible argument. It only works if we get an alternative to use, aka the morrowind service based system.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Mon Mar 14, 2011 10:55 pm

I didnt read the whole thread, apologies.
(...)
If you don't like it, don't use it. ;) I said it, and I'll keep saying it. Get some self control.

:D
We basically all agreed already that everyone would be happy if both systems are in there, and that someone who simply says he wants to see his preferred system without mentioning why he DOESN'T want the other in the game is a meanie who smells bad.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Tue Mar 15, 2011 3:06 am

I would prefer to see a return to the Morrowind quick travel system absolutely...but realistically I think we'll see fast travel as it was in Fallout 3 in that you have to discover the location before it can be fast-travelled to and only important areas are Points of Interest (towns, cities, locations). Oblivion's fast travel (like so much of Oblivion) was shoddy and put in with seemingly no thought or finesse. Every single dungeon is a Point of Interest, a fast-travel-able location...that was just ridiculous.

The main problem with Oblivion's fast travel isn't necessarily that it ruins the verisimilitude of the world (though it definitely does that), it's that there's not cost associated with it. In Daggerfall there was always some form of a cost associated with travel in the form of random encounters, lost money, lost time, etc. There were no timed quests in Oblivion so losing time was irrelevant, and there were no random encounters. There was never a situation in which traveling on foot was preferable to fast-traveling to the nearest location, and that from a metagaming perspective is why Oblivion's fast travel should be changed.
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Tue Mar 15, 2011 5:48 am

Ah, it's that time of the day again...

Morrowind did have fast travel. Between the siltstrider, the various mages guilds, mark-and-recall, the Intervention spell, the propylon indices, you had plenty of means of travelling fast. The only difference is cosmetic, yet important : there was an in-game explanation for these. Think of it that way : would you rather fight your enemies, or just console their deaths in ? Same result both times... But the mean to achieve it in one case is immersive and believable.

So, I don't really care how : spells like mark-and-recall, go to a, errrr... tame bear-riding station ? :P, quest to get access to it like it was for the prolylon indice... As long they explain it. :) And given that I seem to remember that one of the thu'um shouts teleports you, I think they just might.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Mon Mar 14, 2011 3:56 pm

If you dont want to use it learn to use self control.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Tue Mar 15, 2011 4:44 am

:D
We basically all agreed already that everyone would be happy if both systems are in there, and that someone who simply says he wants to see his preferred system without mentioning why he DOESN'T want the other in the game is a meanie who smells bad.


Well, I wouldn't want people to think I smell bad. ;)

In reality, I don't really care as long as I can fast travel to my heart's content.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Mon Mar 14, 2011 7:46 pm

If you dont want to use it learn to use self control.


If you want to make clever comments learn to read the thread.
That way you might actually make a comment thats, you know...clever.
Nobody is advocating the removal of fast travel, this has been explained numerous times which you would know if you actually read the thread.
Seriously why do people post without reading the thread, do they feel their opinion is the be all and end all of the argument?
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Mon Mar 14, 2011 3:34 pm

If you dont want to use it learn to use self control.

Imagine they made all weapons kill instantly the opponent, in order to please some people who want easy fights : we'd all be mighty annoyed. Would you like to hear from the others "well, if you want tougher fights, use self-control and stick to your fists" ? Seriously, mate, "self-control" has never been much of an argument. You might as well suggest to people not liking the constant quest pop-ups to play blindfolded.

How hard would it be to implement means of fast travel inside the game, really ? Or to at least make the map fast-travel be an option to tick or untick during character creation ?

This is what puzzles me with that quibble. :mellow: There's mighty easy ways to please just everybody.
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Mon Mar 14, 2011 5:43 pm


Seriously why do people post without reading the thread


Because it can get boring reading all the arguments and opinions that the posters obviously think are amazing.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Mon Mar 14, 2011 7:22 pm

Because it can get boring reading all the arguments and opinions that the posters obviously think are amazing.


And thats why the same tired old argument gets thrown out again and again and again and again and... you get the idea.
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Mon Mar 14, 2011 10:20 pm

Because it can get boring reading all the arguments and opinions that the posters obviously think are amazing.

So the solution is posting a sentence or two of nothing? If you think it's boring, why would you post something that's even more boring? If you don't care about anyone else's opinion, why post your own?

People who don't care about having an intelligent opinion shouldn't waste everyone's time with a nonexistent one. If anything more complicated is too boring too read, they shouldn't read or participate. And they definitely shouldn't post something more boring that is likely a repetition of something posted on the first page. Posting actual thoughts that people might want to hear, based on where the conversation has been and where it is going, prevents the discussion from becoming circular and actually wasting everyone's time.

Posting a gut response that someone else has already posted 5 times and been disproven another 5 times is not going to improve the discourse. When people lose faith in improving the level of conversation but they drag their feet and play the free rider they actually cause more problems. It's like not paying your taxes and still voting. People posting thoughtless crap is what makes these threads so many posts long, not well thought out opinions.
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Mon Mar 14, 2011 7:22 pm

Fast travel should be an expensive, cost and magika, teleportation spell, or non-magika scroll for the non-magic users, that is really difficult to get. Aside from it I'm in favor of a multitude of travel network types.
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Tue Mar 15, 2011 5:24 am

If you want to make clever comments learn to read the thread.
That way you might actually make a comment thats, you know...clever.
Nobody is advocating the removal of fast travel, this has been explained numerous times which you would know if you actually read the thread.
Seriously why do people post without reading the thread, do they feel their opinion is the be all and end all of the argument?

Um, it takes a long time to read an entire thread, yes?

Also, about half of them DO think that opinion is the end all. The other almost half have said their arguments roughly every other day...and nobody really seems to listen or acknowledge it. LIke talking to a wall :headbang:

Me? I make some popcorn, watch the name-calling and assumptions and egos go about their ways. Its entertaining in a macabre way.

Oh what to add...

I know, how about a great to find a Dwemer derigable flying machine, that gets filled with flamable gasses. Now, these gasses may or not have been made by beans....erm....ya, you see where this is going!

This thread needs some humor! LIghten up Francis!
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Tue Mar 15, 2011 4:24 am

Dwemer dirigible flying machine, that gets filled with flammable gasses.

Funny how awesome words have a way to jump out to you from a post.
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Mon Mar 14, 2011 6:07 pm

I think it should be available but not something that's too hard to get. Like i used it mostly when selling items, if i had to go to a different city. I didn't want to trek through all of Cyrodil to sell something but i needed the gold for supplies for my next quest. Also, don't forget the new players that may not make it through forests of an entire country before they can get supplies to defend themselves. And you can't make it a spell unless it is like an ability. Because then combat or stealth focused characters would be able to use it less, or even not at all. So it has to be available for everyone and early. I wouldn't mind a short quest, but would hate for half of my game experience to be questing for fast travel
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Tue Mar 15, 2011 1:07 am

So why is everyone so against fast travel in Oblivion. In Morrowind, you would walk up to a giant insect, activate, then teleport wherever. You didn't see the long journey there, you had to imagine you were brought there on said giant insect. In Oblivion, fast traveling was just you using your legs for a change. When you teleported somewhere, you had to imagine you walked there, just as you had to imagine in Morrowind. I don't really see the difference. I guess people want you to only be able to fast travel to major cities. That could work.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Mon Mar 14, 2011 5:39 pm

Um, it takes a long time to read an entire thread, yes?

Also, about half of them DO think that opinion is the end all. The other almost half have said their arguments roughly every other day...and nobody really seems to listen or acknowledge it. LIke talking to a wall :headbang:



Eh, i dont think it takes that long to read a thread, but you'd think people would atleast read the first few pages.
But yeah, ive said my argument against "if you dont like it dont use it" so many times i can barely be bothered explaining it again, especially when is been explained 10 times in a thread already. :banghead:
Maybe ill just copy and paste it in note pad and whip it out whenever its needed, instead of typing it out 5 times a day :shrug:
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Mon Mar 14, 2011 10:14 pm

Make it like morrowind i like my RPG's to be immersive; yeah i know casual gamers dont care and want to beat a game as fast as possible.

Insta tele click takes one out of the world, yeah i could WALK everywere but that would be extremely tedius, i could only teleport to large cities but that still takes one out of the ROLE PLAYING ELEMENT of the game.

Morrowind walk up to guy, pay for service to take visible BOAT, or have the mages guild teleport you ect and so on. IT'S A VISIBLE ELEMENT OF THE GAME that makes sense not just click and go.
User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Mon Mar 14, 2011 11:48 pm

Imagine they made all weapons kill instantly the opponent, in order to please some people who want easy fights : we'd all be mighty annoyed. Would you like to hear from the others "well, if you want tougher fights, use self-control and stick to your fists" ? Seriously, mate, "self-control" has never been much of an argument. You might as well suggest to people not liking the constant quest pop-ups to play blindfolded.

How hard would it be to implement means of fast travel inside the game, really ? Or to at least make the map fast-travel be an option to tick or untick during character creation ?

This is what puzzles me with that quibble. :mellow: There's mighty easy ways to please just everybody.


Give this guy the medal of the internets.
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Mon Mar 14, 2011 3:35 pm

Eh, i dont think it takes that long to read a thread, but you'd think people would atleast read the first few pages.
But yeah, ive said my argument against "if you dont like it dont use it" so many times i can barely be bothered explaining it again, especially when is been explained 10 times in a thread already. :banghead:
Maybe ill just copy and paste it in note pad and whip it out whenever its needed, instead of typing it out 5 times a day :shrug:


I agree. When posting try to read the first few paragraphs, skim some of the middle ones, and read the last few. It's not too hard and you'll more than likely not say something someone else said, or repeat an invalid point.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Mon Mar 14, 2011 3:47 pm

All this talk of not using features when you don't like them is essentially turning the game into a nuzlocke run and why would anyone do one of those on a game they dislike?
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Mon Mar 14, 2011 5:38 pm

In Oblivion you did have to earn it a little with the SI, they had the major cities mania and dementia marked, but you couldn't travel to them
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

PreviousNext

Return to V - Skyrim