Earning Fast Travel

Post » Mon Mar 14, 2011 10:43 pm

It seems to me the problem with fast travel is that it's too damn tempting.


You do know you can turn it off in the console?

And we need a casual element - even if you guys cosider it a concession
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Eoh
 
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Post » Tue Mar 15, 2011 12:16 am

Voted keep it like Oblivion. No way I'm paying for fast travel.
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Sammygirl500
 
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Post » Mon Mar 14, 2011 11:49 pm

When I first bought Oblivion, I would fast travel a lot. Not because I wanted too, but because my computer struggled to run the game outside of the towns.

I like the idea of fast travel and think it should be kept just the same. Eventually you might not feel like making a 20 minute trip and when that time comes the option is available.
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suzan
 
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Post » Mon Mar 14, 2011 2:36 pm


Eventually you might not feel like making a 20 minute trip and when that time comes the option is available.


Thats when Mark/Recall and Divine intervention come in handy :wink:
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Matt Bee
 
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Post » Mon Mar 14, 2011 2:52 pm

Voted keep it like Oblivion. No way I'm paying for fast travel.

*Curious* Why not ? You are paying for other basic commodities like Inns, repairs or potions. Why should travel be any different ?
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Claire Vaux
 
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Post » Mon Mar 14, 2011 5:50 pm

Because he's used to it by now.
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Charlotte Henderson
 
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Post » Tue Mar 15, 2011 1:04 am

I have a one word answer for the fast travel issue. It's called "SKOOMA!" That's right if you want to fast travel you don't need to add anything just drink the skooma.
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lacy lake
 
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Post » Tue Mar 15, 2011 5:48 am

I have a one word answer for the fast travel issue. It's called "SKOOMA!" That's right if you want to fast travel you don't need to add anything just drink the skooma.

http://www.youtube.com/watch?v=Nu21b7qSIdk&feature=related
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Shiarra Curtis
 
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Post » Mon Mar 14, 2011 4:55 pm

I have a one word answer for the fast travel issue. It's called "SKOOMA!" That's right if you want to fast travel you don't need to add anything just drink the skooma.
:trophy:
That'd be the Timothy Leary theory where you can fly with the Byrds?

On topic....

Gads, what haven't I said yet...

Going along with a previous thread about wagons and carts...how about there are way stations at various interstections where there are catapults to launch yourself from. It could be a minigame to line yourself up, check winds, and calculate the right tension! Perhaps with Mel Brooks and Harvey Korman ... It's good to be the king! http://www.youtube.com/watch?v=dk47saogI8o
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Arrogant SId
 
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Post » Tue Mar 15, 2011 5:39 am

Voted keep it like Oblivion. No way I'm paying for fast travel.

This is a legit opinion.

But it would be better if they add also morrowind style trasportation network fast travel, so almost everyone is satisfied.
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Dan Scott
 
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Post » Mon Mar 14, 2011 7:22 pm

Just make it like in Morrowind.

Yup. "If it ain't broke..."
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electro_fantics
 
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Post » Tue Mar 15, 2011 5:53 am

Voted keep it like Oblivion. No way I'm paying for fast travel.

So I guess taking the bus never quite appealed to you?
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jasminε
 
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Post » Tue Mar 15, 2011 4:51 am

You know what hurts me? When people say they want Morrowind fast-travel for role-playing. So how about you ROLEPLAY by fast-traveling only between cities, only from certain location and drop some cash beafore doing so? If you want to role play, then roleplay. Fast travel is COMPLEATLY optional and you dont HAVE to use it. And beafore anyone starts the ,,its too tempating'' crap: its your own damn problem that you have such weak willpower, it shouldnt effect people who WANT to use fast travel, and again you want to roleplay? THEN ROLE PLAY.


It's not "optional" when there's no other alternative. In MW, the Silt Striders were standing right there, plainly visble. There were a number of large and/or small boats at most of the docks. There were professional Guild Guides on station at the Mages Guilds, offering teleportation to the other Guild halls for a fee. There were even buildings dedicated as Propylon Chambers for teleportation. All of those forms of transportation exisited in plain view, as they would in any "functional" world. If you wanted more options to get around as a player, there were Mark/Recall sequences or Intervention spells to take you to various locations, one of which you could set. All of them fit into the game world and lore, and their ABSENCE would have been noticable and wrong.

In OB, there were no wagons, carriages, caravans, or other conveyances between cities, other than a handful of privately owned horses. The only boats in the harbors were either converted into Inns, owned by pirates, or otherwise useless for public transportation. I believe I recall seeing an old ruined wagon wheel propped against a fence, but never saw a functional wagon. There were no Guild Guides in the Mages Guilds. Oddly, transportation didn't seem to exist in Cyrodiil anymore, aside from riding on horseback or walking.

I don't care it they keep FT from OB, as long as they have believable and necessary ALTERNATIVES for those of us who don't believe in just "clicking" our way around the map. Having them removed from the game world just felt awkward after playing a game which had them. There are players who don't have the time or don't have the patience for anything but FT, and I can even recall a few moments myself where I'd have loved to just "click" instead of trekking back and forth over the same stretch of road for the umpteenth time. That doesn't mean I should be forced to do so as the ONLY viable way of getting around the world besides trudging there on foot. Taking the other transportation options out of the world all but forces us to use FT.

As for "if you don't like it, it's OPTIONAL", obviously you've never tried playing it that way, or you'd realize how much the game was missing. Don't blame "weak willpower" for having a lame and shallow excuse for a travel system that caters to short-attention-span players who probably should have bought just another mindless simple hack&slash title instead of a RPG; if anythng, the "weak willpower" is on the side of a lot of those who can't play without FT at all (there are exceptions where limited playing time doesn't permit them to do otherwise). I'm hoping that Skyrim doesn't turn out to be even lamer and shallower than OB's "hand-hold" mechanics, but every tidbit of news from the devs seems to reinforce that likelihood. Maybe I'm just supposed to ROLE PLAY that the game is enjoyable?
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Gisela Amaya
 
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Post » Tue Mar 15, 2011 2:21 am

I really hope the devs see this thread.

Every rational conclusion seems to be Morrowind fast travel with Oblivion fast travel. This combination needn't feel unrealistic or a bad compromise. No one ought to feel like they're "cheating" by using the free Oblivion fast travel because it represents a slower way of moving presumably to walk to a destination on foot and so loses you more in-game time. So you can use the Morrowind fast travel to save time in-game, while the Oblivion fast travel saves you a little real time. I think it would also be reasonable to travel faster in the Oblivion system if you're mounted on a horse - which would probably be even faster than taking a caravan, cart, or guild guide (but to balance out the horse would cost a large one-off fee to purchase in the first place while "public" transportation costs very little but as often as you use it).

Edit: I also liked the suggestion to have a cursor or a route show up as you speed across the map in any type of fast travel - just to shake the feeling of "teleporting". Some forms of fast travel may even risk being interrupted by bandits at certain points on these routes.
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stevie trent
 
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Post » Mon Mar 14, 2011 11:57 pm

It's not "optional" when there's no other alternative. snip
Option means choice, right? Option A = use it. Option B = Don't use it. Thus it's optional. yes? You would have done better with quests designed with fast travel in mind...walking all the way across the world, etc. (Drak Brotherhood comes to mind)

As for "if you don't like it, it's OPTIONAL", obviously you've never tried playing it that way, or you'd realize how much the game was missing. Don't blame "weak willpower" for having a lame and shallow excuse for a travel system that caters to short-attention-span players who probably should have bought just another mindless simple hack&slash title instead of a RPG; if anythng, the "weak willpower" is on the side of a lot of those who can't play without FT at all (there are exceptions where limited playing time doesn't permit them to do otherwise). I'm hoping that Skyrim doesn't turn out to be even lamer and shallower than OB's "hand-hold" mechanics, but every tidbit of news from the devs seems to reinforce that likelihood. Maybe I'm just supposed to ROLE PLAY that the game is enjoyable?

Stereotype or flamebait much?

Or, maybe you're just supposed to wait and see what the game will be like instead of getting all worked up ahead of time?

Right, something to add...

How about fast travel only being available from mountain tops. It'd take work to get up there, and it'd be realistic because gravity can pull you down hill :nod: ;)
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Siidney
 
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Post » Mon Mar 14, 2011 2:52 pm

Personally, I like fast travel and I do not want to have to earn it. The only way I would support having to earn it is if there is an option to turn it off.
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Colton Idonthavealastna
 
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Post » Mon Mar 14, 2011 5:21 pm

Oblivion style fast travel is fine, but not at the expense of immersive alternatives like boats, caravns etc.

I think that's what it boils down to.

The whole of Skyrim being without means of transport seems a bad way to build a realistic culture.
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Anne marie
 
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Post » Tue Mar 15, 2011 12:37 am

Option means choice, right? Option A = use it. Option B = Don't use it. Thus it's optional. yes?

And you're complaining about flamebait?
No-one ever said they didn't want some sort of fast-travel, so please, just stop saying stuff like that. It turns threads like this one into flame wars for no reason other than so people can feel like they "won" the argument.

Morrowind fans do want fast-travel. Morrowind's system is just different from the one in Oblivion, and we prefer that for all the reasons mentioned in this thread (which I'm not going to repeat now, if anyone's interested in my personal opinion, I refer them to my other post in here).
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Sophh
 
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Post » Mon Mar 14, 2011 9:34 pm

I really hope the devs see this thread.

Every rational conclusion seems to be Morrowind fast travel with Oblivion fast travel. This combination needn't feel unrealistic or a bad compromise. No one ought to feel like they're "cheating" by using the free Oblivion fast travel because it represents a slower way of moving presumably to walk to a destination on foot and so loses you more in-game time. So you can use the Morrowind fast travel to save time in-game, while the Oblivion fast travel saves you a little real time. I think it would also be reasonable to travel faster in the Oblivion system if you're mounted on a horse - which would probably be even faster than taking a caravan, cart, or guild guide (but to balance out the horse would cost a large one-off fee to purchase in the first place while "public" transportation costs very little but as often as you use it).

Edit: I also liked the suggestion to have a cursor or a route show up as you speed across the map in any type of fast travel - just to shake the feeling of "teleporting". Some forms of fast travel may even risk being interrupted by bandits at certain points on these routes.

Quote everything

2 system is better than only one.
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Alisia Lisha
 
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Post » Mon Mar 14, 2011 6:05 pm

IMO it should be like in Morrowind - only between major hubs. Maybe add a recall spell to teleport at one location that you "marked" as your home.
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mimi_lys
 
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