Earning Fast Travel

Post » Tue Mar 15, 2011 1:21 am

Make the final reward of the main quest the taming of Akatosh so we can use it for fast travel. It would make as much sense as Cyrodill filling with knights in Middle Earth instead of romans in a jungle and the school of mysticism to disappear.
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Katharine Newton
 
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Post » Tue Mar 15, 2011 4:23 am

How about resurrecting a system similar to Daggerfall's, where you have options as to your method of travel. Also, there needs to be some sort of "penalty" to it, such as increased travel time, food requirements, possible encounters along the way, etc. Finally, I think it should be limited to just the first major city in the beginning, with other areas being "opened" up as you explore them or hear about them (NPC dialogue, quests, etc.) during game play.


Eh, i find Daggerfall method to be better then oblivions but still with the same problem as oblivions, you just open a menu, in the middle of the street/forest and pick a location and you're there, where are these inns along the way, or the elusive harbourmaster who ferried me across the water. I personally didnt see much difference between oblivions method and daggerfalls (other then contracting diseases and the fact it was absolutely necessary due to the size of the land). But thats just me :shrug:
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Valerie Marie
 
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Post » Mon Mar 14, 2011 8:03 pm

I love the freedom that mods allow you to have but it just seems like the modding has gotten out of hand. People don't even play the actual game anymore, they are just playing mods with the game playing in the background. You know something is wrong when the amount of memory your mods for Morrowind take up is twice as much as Morrowind takes. People just want to mod things no matter if they are modding a good game or not, they just want to change it. And they keep changing it until it is some kind've Frankenstein monster that may not even look nice or it just looks awkward but they somehow see it as amazing. It's nice to mod to change some things like adding new armor or weapons to the game or change a few minor flaws in the game systems but when you completely overhaul entire parts of the game, it's an insult to the developer.


If you don't like mods, then don't use mods. :evil:

Seriously though, I think that the vast amount of modding that goes on within the TES community should not only be considered a form of respect to the devs, that their games are worth putting so much effort and personal investment into, and also an asset that drives sales. How old is Morrowind now? Nearly 8 years? And it can, without too much effort, be updated to play nearly like a modern game (graphically speaking). How much of this was done by Bethesda? None of it.

I agree to a lot of it. I am very very picky about mods and won't do anything that seems out of place in the original game world, is non-canon, causes NPCs to act out of character, makes the game easy, or just doesn't seem to match with the gameworld. I think I might die a little inside if I were to go play Morrowind with someone elses set up and get stuck playing as a cloud strife race fighting giant dragons in a bunch of ridiculous stat armors that clipped all over the place and were textured bright colors that don't fit in with Morrowinds dull environment along with weapons that all had silly particle affects attached.

However, with careful thought you can amass large amounts of mods that only extend and build on the game, leaving the spirit of Bethesda's creation entirely intact.
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Crystal Birch
 
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Post » Tue Mar 15, 2011 2:56 am

It should start off with in-game facilities like Morrowind, but you could go off quests and add to the network as well.

I suggest something like the "Two Worlds" version, that let you find and initialize the gateway sites as a portal network that connects different places around the Skyrim, even in the internal cells of important dungeons, caverns, or houses that you have to frequent.

you find a gateway site and activate it, after that you just enter that portal and have the choice of previously activated sights to step into, and wham, you are at the target place, but it could affect you for a while, like drained magicka pool, and shaking hands for a while, or something like that.

But those portals should be attached to a quest line and for each gateway site that you activate, you should have prepared an attachment gem or something like that and the ingredients for that gem should be acquired and then offered to the quest giver to make the gem, and then pay him to get that gem back to be able to attach to the gateway sites and use them.

Edit:

The usage of those portals can also require another type of gem found in some specific places, that you could find and use for the teleportation.
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Killer McCracken
 
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Post » Mon Mar 14, 2011 5:14 pm

We already know you can fast travel anywhere whenever you want. So.. yet another area where they seem to be ignoring fan input.
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jenny goodwin
 
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Post » Mon Mar 14, 2011 5:32 pm

i really dont understand people who complain about this, dont like it dont use it ....
a solution would be for it to be disabled via game settings..
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Romy Welsch
 
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Post » Tue Mar 15, 2011 5:24 am

Earned by going to the places you can use it to go to first, which surprisingly isn't even an option in the poll. Oblivion allowed fast travel to all of the cities right away. I feel that was a mistake, though major things like that should be on the map to start with.
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SUck MYdIck
 
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Post » Tue Mar 15, 2011 5:22 am

You should be able to fast travel from your map menu, but for realism's sake they should also have carriages that go from town to town to trading outposts and such.
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Chloe Mayo
 
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Post » Mon Mar 14, 2011 7:01 pm

i really dont understand people who complain about this, dont like it dont use it ....
a solution would be for it to be disabled via game settings..

Because they don't bother to put in things like, mark and recall, or levitate, teleports, or caravans, cause they assume you're going to use the stupid fast travel. Morrowind you had the option to not use it and still be able to get around immersively, but now you can't.
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liz barnes
 
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Post » Tue Mar 15, 2011 12:55 am

I like the fast travel system the way it is, (or fallouts might be the one im thinkin of) but i like that you have to manually get there first, then you can fast travel to that spot. i wouldnt want to be able to fast travel to a place i havent been. no change is needed IMO
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Victoria Bartel
 
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Post » Mon Mar 14, 2011 3:17 pm

There should be fast travel, but there should also be Morrowind Style options available for role-players.
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Ells
 
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Post » Mon Mar 14, 2011 4:42 pm

If fast travel is in Skyrim it should work like in Oblivion, anything else breaks the functionality and purpose. If there is a Morrowind style transportation it should allow for direct travel to any town the service runs to. You shouldn't need to make local stops along the way from one town to the next.

A good interface would be a simple map to point and click your chosen destination.
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Leticia Hernandez
 
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Post » Mon Mar 14, 2011 2:02 pm

Morrowind style
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Nana Samboy
 
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Post » Mon Mar 14, 2011 5:12 pm

You know what hurts me? When people say they want Morrowind fast-travel for role-playing. So how about you ROLEPLAY by fast-traveling only between cities, only from certain location and drop some cash beafore doing so? If you want to role play, then roleplay. Fast travel is COMPLEATLY optional and you dont HAVE to use it. And beafore anyone starts the ,,its too tempating'' crap: its your own damn problem that you have such weak willpower, it shouldnt effect people who WANT to use fast travel, and again you want to roleplay? THEN ROLE PLAY.
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Casey
 
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Post » Tue Mar 15, 2011 3:45 am

The way I′d like to "earn" my fast travel, is by running around getting 100 Athletics.

Really I′m someone who hates any immersion breakers, I like teleports since they are normal within the fantasy world of TES, what′s the point in Athletics anyway if we are just gonna fast travel everywhere, may as well just remove it, and heck if someone has this "I′m too busy with IRL to let TES be a good series" mindset then if Betheda is gonna cater into that they may as well just let you have a slider to control your speed, slide it all the way to the right and you can run across Nirn in 1 second.

But I think if people are so busy with IRL that they can′t play games they probably shouldn′t, don′t get me wrong I don′t have limitless time to sit down at the PC myself, I got my education and work and a kid to look after but I′d rather spend 3 years finishing Skyrim with as much immersion as possible than spend a week playing it cos I got instant teleporters everywhere and spells to oneshot every creature (after all fighting takes too much time out of IRL time right ?).

Yes I′m portraying two extremes here but that′s how I look at it, after all we have plenty of time to finish each TES game considering they come out about once every 4 or 5 years.

So no fast travel please.
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Sarah Bishop
 
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Post » Mon Mar 14, 2011 10:15 pm

I like fast travel but I definitely do not like the Oblivion take on fast travel where every major city already was discovered. I'd prefer that you first discover points of interest and then get to fast travel to them (I think this was implemented in the mod Oscuro's Oblivion Overhaul, correct me if I'm wrong).

But I also like the idea of earning an ability through a quest enabling you to fast travel.
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Invasion's
 
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Post » Mon Mar 14, 2011 6:56 pm

I want to apologise for my post being so rude, I had a bad night. Needless to say, fast travel creates many role playing options that would be limited with other system, its just realy all about how you use it, or if you choose to use it at all, its the gold spot that allows all people to use it as they see fit, and it should be avalible to everyone from the start. The ,,dont like it, dont use it'' is REALY the true anwser to this problem, because you can still use it like it worked in Morrowind with a little bit of creativity, while with Morrowind style travel people who just want to get to certain location would be cut off because of the limitations of the system. Fast travel just offers more options to all, and again you can roleplay obtaining it if you want, as some people wouldnt like to obtain it.
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Ownie Zuliana
 
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Post » Tue Mar 15, 2011 3:42 am

Fast travel never was a spell - it was just the option to fast forward your character walking/riding. Mark/recall and Mages Guild's teleport however...

But I'd prefer regular transport like in Morrowind. But since fast travel has been confirmed, can we at least get both? If you fast travel, it'll take longer since the auto-pilot only follows roads to avoid monsters. If you use regulkar transport, it'll be much faster since you can go by boat or some equivalent to the silt striders.
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Adriana Lenzo
 
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Post » Mon Mar 14, 2011 4:46 pm

Let's have both of them!

If It wont be so, i will pay the modders not bethesda!
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Catherine Harte
 
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Post » Tue Mar 15, 2011 5:23 am

I think this horse has well and truly been flogged into and back out of its afterlife.

It's in. If you haven't got the willpower to ignore this and not use it, I suggest you stay well away from alcohol in life.
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Nicholas C
 
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Post » Mon Mar 14, 2011 5:05 pm

I think there's a lot of merit in your suggestion, although I'd prefer the Morrowind way.
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Sam Parker
 
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Post » Mon Mar 14, 2011 11:06 pm

I think this horse has well and truly been flogged into and back out of its afterlife.

It's in. If you haven't got the willpower to ignore this and not use it, I suggest you stay well away from alcohol in life.


So if people don′t like a feature in a game cos it removes and damages other features (you know they won′t design Skyrim without fast travel in mind, so we get no boats, no caravans, no nothing and basically the game becomes less immersive and more unrealistic within the TES universe) and parts of the game, then should the players that dislike it just say "oh yeah sure whatever, the game may be worse but the part of the player-base that acts like it doesn′t even want to or doesn′t have time to play the game is happy".

TES is probably the last RPG series that at least tries to keep the game immersive in some way, all the other games are just fast paced and casual. So people with your mindset have a ton of games to play, but if TES turns into the kind of game you′d like then what game is there for those that want immersion and multiple choices rather than fast pace and linearity ?
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mimi_lys
 
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Post » Mon Mar 14, 2011 3:41 pm

Either of these

1. Option to disable fast travel right at the start along with difficulty level, and not be able to change it unless you begin again.
2. Have an achievement or trophy upon completing the main quest without the use of fast travel.


possibly... :)
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Noraima Vega
 
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Post » Mon Mar 14, 2011 9:24 pm

Voted for Oblivion.


I like the option to use it or not use it at my discretion. I'm sorry some of you have no self-control, but I'm never interested in a loss of options. I would be open to less fast travel if there is horse combat. If I have to continually dismount, fight, then remount every thirty feet then no thank you. I'll fast travel.
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Cameron Garrod
 
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Post » Tue Mar 15, 2011 1:07 am

You shouldn't have added the option of morrowinds system in there, I think your idea was pretty good, but I still think Morrowinds system would be better
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Betsy Humpledink
 
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