I want to apologise for my post being so rude, I had a bad night. Needless to say, fast travel creates many role playing options that would be limited with other system, its just realy all about how you use it, or if you choose to use it at all, its the gold spot that allows all people to use it as they see fit, and it should be avalible to everyone from the start. The ,,dont like it, dont use it'' is REALY the true anwser to this problem, because you can still use it like it worked in Morrowind with a little bit of creativity, while with Morrowind style travel people who just want to get to certain location would be cut off because of the limitations of the system. Fast travel just offers more options to all, and again you can roleplay obtaining it if you want, as some people wouldnt like to obtain it.
Do you honestly think dropping a bad of gold and clicking on only cities on the map equals Morrowind's fast travel system?
Seriously, think again.
It's like saying: if you don't like how bandits wear powerful daedric armor in Oblivion because of the leveled lists, then go and kill the bandit, then change his clothes to iron armor!
Most people on these forums like a fast travel system in Morrowind because it's more immersive. It has some logic and explanation into it, rather than "click on anywhere on the map and you're there instantly".
It's actually logical that cities have some sort of transportation system, due to the need of trading. It's logical to talk to a "traveler service" to use such a transportation route for something in return (a little money).
It's not logical to simply click anywhere on your map and you're there. It completely ruins the immersion.
Let me tell why "If you don't like it, don't use it" is a bad argument. It's because it assumes there is only one option, when there really isn't. A good argument is defined as a standpoint (often controversial), supported by other standpoints that are less controversial; standpoints that the opposition can accept. This is really not the case for "If you don't like it, don't use it". As I said, it only assumes there is one "valid" or "true" option. And if you think that standpoint is supportive, then think again.