Earning Fast Travel

Post » Mon Mar 14, 2011 8:04 pm

Where's the option for OOO/Fallout style? (You can't fast travel to a location until you find it yourself).

I would normally choose Morrowind style, but seeing as we're more than likely not getting that, I think Fallout style would be the second best way to approach it. I hated how markers for cities were readily available in Oblivion.
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Markie Mark
 
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Post » Tue Mar 15, 2011 12:30 am

Where's the option for OOO/Fallout style? (You can't fast travel to a location until you find it yourself).

I would normally choose Morrowind style, but seeing as we're more than likely not getting that, I think Fallout style would be the second best way to approach it. I hated how markers for cities were readily available in Oblivion.


Yea, Oblivions approach is 100% unacceptable, even if you support the teleport verison of fast travel. I'd also prefer the Morrowind system, but as you said, we're not getting that, atleast I hope we won't have every major city auto revealed :S
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Mason Nevitt
 
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Post » Mon Mar 14, 2011 2:58 pm

Voted for Oblivion.


I like the option to use it or not use it at my discretion. I'm sorry some of you have no self-control, but I'm never interested in a loss of options. I would be open to less fast travel if there is horse combat. If I have to continually dismount, fight, then remount every thirty feet then no thank you. I'll fast travel.



Same here. Many of my uses of fast travelling were just me not wanting to bother with the dismount/fight/remount combat
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Heather M
 
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Post » Tue Mar 15, 2011 2:22 am

It should be like it was in Oblivion in my opinion. Saying it is too tempting is not a design issue, but a personal issue. I have played through Oblivion with, and without it. Personally I believe it makes the game less intimidating to Players who are new to the series. As well as allow casual Gamers, and or Gamers with very little time to invest into a game more time to enjoy the story, and the content. My cousin's husband for example works a lot, and so for him having that option would allow him to get through the Story Lines. Granted by Fast Traveling one may miss some beautiful part of the environment, or miss a Side Quests. However at least they will get the Main Story, or whatever Quest Line they pursue.
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Chantel Hopkin
 
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Post » Mon Mar 14, 2011 6:36 pm

It should be like it was in Oblivion in my opinion. Saying it is too tempting is not a design issue, but a personal issue. I have played through Oblivion with, and without it. Personally I believe it makes the game less intimidating to Players who are new to the series. As well as allow casual Gamers, and or Gamers with very little time to invest into a game more time to enjoy the story, and the content. My cousin's husband for example works a lot, and so for him having that option would allow him to get through the Story Lines. Granted by Fast Traveling one may miss some beautiful part of the environment, or miss a Side Quests. However at least they will get the Main Story, or whatever Quest Line they pursue.

It is very much a design flaw. Deisgn is to take in account the players, so saying it's a personal problem makes no sense. That said, we know pretty much for sure that we'll get teleportation fast-travel, but wouldn't you rather have it fallout style where you'd actually had to discover the cities in order to fast travel to them?
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neil slattery
 
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Post » Tue Mar 15, 2011 2:33 am

So if people don′t like a feature in a game cos it removes and damages other features (you know they won′t design Skyrim without fast travel in mind, so we get no boats, no caravans, no nothing and basically the game becomes less immersive and more unrealistic within the TES universe) and parts of the game, then should the players that dislike it just say "oh yeah sure whatever, the game may be worse but the part of the player-base that acts like it doesn′t even want to or doesn′t have time to play the game is happy".

TES is probably the last RPG series that at least tries to keep the game immersive in some way, all the other games are just fast paced and casual. So people with your mindset have a ton of games to play, but if TES turns into the kind of game you′d like then what game is there for those that want immersion and multiple choices rather than fast pace and linearity ?

Not jumping ahead there at all are we?

What I meant is that we know Bethesda have put fast travel into the game. Instead of whinging and moaning about that fact, just tell yourself not to use it. Bethesda aren't going to say, "Right guys, we've put fast travel back in. Take all your landscape concept art and burn it, we're having snow everywhere on a flat landscape except for the cities." If, like you said, TES is trying to keep the game immersive then I fail to see what the problem is with fast travel. The solution to this really really is just don't use it.

There's a power off button on your TV remote. You could press that at any point when something you enjoy watching is on the TV, but that defeats the object. So what do you do? Don't use it.

I also do not understand where you jumped to the conclusion that I like fast paces, linear games. I never said that I liked the fact that it was in, or that I wouldn't rather have MW's system, but just learn to live with it for the sake of filling up the forum with dozens of 'OMG GUISE FAST TRAVEL IZ BAK DA GAME IS RUINED' threads. Bloody hell.
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Laura-Jayne Lee
 
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Post » Tue Mar 15, 2011 2:47 am

Won't buy unless there is an option to remove it or mod it away.
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Kevin Jay
 
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Post » Mon Mar 14, 2011 8:52 pm

Ugh, I already explained TWICE why fast travel is a system that can satisfy everyone, but you people keep wanting a system that would ONLY satisfy you. I dont want to be rude again, but stop being so damn sefish.
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quinnnn
 
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Post » Mon Mar 14, 2011 6:41 pm

Ugh, I already explained TWICE why fast travel is a system that can satisfy everyone, but you people keep wanting a system that would ONLY satisfy you. I dont want to be rude again, but stop being so damn sefish.

Why don't more people think like this?
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Richard Dixon
 
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Post » Mon Mar 14, 2011 9:49 pm

Haven't read the thread so apologies if it's been mentioned, but it could be given out as a higher level perk. That way you have to do the legwork at the beginning but get rewarded for it in the end. :)
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Jessica Nash
 
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Post » Mon Mar 14, 2011 11:29 pm

I voted Morrowind system. I liked having to both find the locations first (unless of course you took a boat there or something) and pay for fast traveling, which was only available to/from certain locations. That's it :)
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Astargoth Rockin' Design
 
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Post » Tue Mar 15, 2011 1:15 am

The ,,dont like it, dont use it'' is REALY the true anwser to this problem, because you can still use it like it worked in Morrowind with a little bit of creativity, while with Morrowind style travel people who just want to get to certain location would be cut off because of the limitations of the system. Fast travel just offers more options to all, and again you can roleplay obtaining it if you want, as some people wouldnt like to obtain it.


I'd be fine with Oblivion style fast travel if there's ALSO a Morrowind style fast-travel (.e.g. boats, caravans etc.)

Ideally, there'd be a toggle option for the Oblivion style fast-travel as well (plenty of games do that sort of thing).

Pretty much just saying "use your imagination" for people who want Morrowind style fast travel doesn't sound like a compromise at all.
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X(S.a.R.a.H)X
 
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Post » Mon Mar 14, 2011 8:20 pm

I want to apologise for my post being so rude, I had a bad night. Needless to say, fast travel creates many role playing options that would be limited with other system, its just realy all about how you use it, or if you choose to use it at all, its the gold spot that allows all people to use it as they see fit, and it should be avalible to everyone from the start. The ,,dont like it, dont use it'' is REALY the true anwser to this problem, because you can still use it like it worked in Morrowind with a little bit of creativity, while with Morrowind style travel people who just want to get to certain location would be cut off because of the limitations of the system. Fast travel just offers more options to all, and again you can roleplay obtaining it if you want, as some people wouldnt like to obtain it.


Do you honestly think dropping a bad of gold and clicking on only cities on the map equals Morrowind's fast travel system?
Seriously, think again.
It's like saying: if you don't like how bandits wear powerful daedric armor in Oblivion because of the leveled lists, then go and kill the bandit, then change his clothes to iron armor!

Most people on these forums like a fast travel system in Morrowind because it's more immersive. It has some logic and explanation into it, rather than "click on anywhere on the map and you're there instantly".
It's actually logical that cities have some sort of transportation system, due to the need of trading. It's logical to talk to a "traveler service" to use such a transportation route for something in return (a little money).
It's not logical to simply click anywhere on your map and you're there. It completely ruins the immersion.

Let me tell why "If you don't like it, don't use it" is a bad argument. It's because it assumes there is only one option, when there really isn't. A good argument is defined as a standpoint (often controversial), supported by other standpoints that are less controversial; standpoints that the opposition can accept. This is really not the case for "If you don't like it, don't use it". As I said, it only assumes there is one "valid" or "true" option. And if you think that standpoint is supportive, then think again.
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Amy Masters
 
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Post » Tue Mar 15, 2011 2:59 am

I'd be fine with Oblivion style fast travel if there's ALSO a Morrowind style fast-travel (.e.g. boats, caravans etc.)

Ideally, there'd be a toggle option for the Oblivion style fast-travel as well (plenty of games do that sort of thing).

Pretty much just saying "use your imagination" for people who want Morrowind style fast travel doesn't sound like a compromise at all.

Having multiple choises is good, but that would only take programming space, and besides Oblivion style fast travel allows you to ,,symulate'' Morrowind style fast travel, but not vice-versa.

Do you honestly think dropping a bad of gold and clicking on only cities on the map equals Morrowind's fast travel system?
Seriously, think again.
It's like saying: if you don't like how bandits wear powerful daedric armor in Oblivion because of the leveled lists, then go and kill the bandit, then change his clothes to iron armor!

Most people on these forums like a fast travel system in Morrowind because it's more immersive. It has some logic and explanation into it, rather than "click on anywhere on the map and you're there instantly".
It's actually logical that cities have some sort of transportation system, due to the need of trading. It's logical to talk to a "traveler service" to use such a transportation route for something in return (a little money).
It's not logical to simply click anywhere on your map and you're there. It completely ruins the immersion.

Use your imagination more then. As I said beafore, Oblivion fast travel allows diversity, but Morrowind one limits you to only ONE way of transport. If you want immersion, then roleplay, because Skyrim is, first and foremost, a game, and gameplay is all a GAME is about, and Morrowind style fast travel limits the gameplay options, while Oblivion style fast travel allows you to symulate every possible way of transportation while remaining compleatly open, but again with Morrowind type travel you only can do so much.
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Da Missz
 
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Post » Mon Mar 14, 2011 9:45 pm

Having multiple choises is good, but that would only take programming space, and besides Oblivion style fast travel allows you to ,,symulate'' Morrowind style fast travel, but not vice-versa.


Now you're basically asking for potential features to be taken out of the game on grounds of "space". How people get around in Skyrim is quite an essenatial feature. There WOULD be boats, carts, caravans etc. in any half-believable world with the size, culture and geography of Skyrim. Assuming the models are there, and with fast-travel links from one place to another already in the game, what's left to program exactly?
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darnell waddington
 
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Post » Mon Mar 14, 2011 10:52 pm

It should be like Morrowind with a toggle for Fast Travel at the main menu.
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Stacey Mason
 
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Post » Mon Mar 14, 2011 11:33 pm

Now you're basically asking for potential features to be taken out of the game on grounds of "space". How people get around in Skyrim is quite an essenatial feature. There WOULD be boats, carts, caravans etc. in any half-believable world with the size, culture and geography of Skyrim. Assuming the models are there, and with fast-travel links from one place to another already in the game, what's left to program exactly?

Space is still space, it and the time used to program it could be used for other things, minor but still. I mean I have nothing againts more options, that feature would be essentially pointless with fast travel already intact, aside from immersion factor that could be achived with the fast travel itself.
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Nicholas C
 
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Post » Tue Mar 15, 2011 1:23 am

Use your imagination more then. As I said beafore, Oblivion fast travel allows diversity, but Morrowind one limits you to only ONE way of transport. If you want immersion, then roleplay, because Skyrim is, first and foremost, a game, and gameplay is all a GAME is about, and Morrowind style fast travel limits the gameplay options, while Oblivion style fast travel allows you to symulate every possible way of transportation while remaining compleatly open, but again with Morrowind type travel you only can do so much.


Oblivion's fast travel = click on the map and you're there. The only realistic thing about it is that time passes, but so does Morrowind's. Everything else is just plain and utterly illogical.

Morrowind's fast travel system = tries to simulate what kind of traveling options we would have if the TES fantasy world was actually a "real" world. It's not just ONE way of transport. It's ships, silt striders (or mammoths or caravans), Mages guild teleport, mark/recall, intervention spells. If you count that to ONE way of transport... then I don't know how you count :P

So you're saying that if something allows you to as much as possible, then it's good? Despite it being completely illogical and "unimmersive" (lol at that word :P)? Something that has zero explanation behind it?
That means you should also accept traveling through matter? Like if you press the console command "tlc". It allows you to do so much more. So many more possibilites, and also so illogical and unimmersive. Attack enemies from the floor, then fly above them and attack them from above, then fly into them and attack them from inside of them. If you honestly think that's something good, and if you can agree others to think the same (that it should be by default in the game); then I agree with you about fast travel :)
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electro_fantics
 
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Post » Mon Mar 14, 2011 9:35 pm

The thing is, Oblivion fast travel makes whatever sence you give it, and thats the thing: you can fast travel everywhere and give it whatever explanation you want, in Morrowind its preset of what kind transport it is, and also is limited to locations, while Oblivion system allows you to get almost everywhere on the map from almost anywhere. Morrowind transport makes as much sence as Oblivions, you select a location in text box and ,,magically'' teleport there while loosing time and money, only in Oblivion you:

a) Can go from anywhere to anywhere,

B) You dont need money,

c) You can give it whatever explanation and limitations you want.

My point is: More options>less options
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MatthewJontully
 
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Post » Mon Mar 14, 2011 1:43 pm

Morrowind.
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Beth Belcher
 
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Post » Tue Mar 15, 2011 4:20 am

boats, silt striders, carriages and teleporters will do just fine.
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Matt Bigelow
 
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Post » Mon Mar 14, 2011 5:01 pm

The thing is, Oblivion fast travel makes whatever sence you give it, and thats the thing: you can fast travel everywhere and give it whatever explanation you want, in Morrowind its preset of what kind transport it is, and also is limited to locations, while Oblivion system allows you to get almost everywhere on the map from almost anywhere. Morrowind transport makes as much sence as Oblivions, you select a location in text box and ,,magically'' teleport there while loosing time and money, only in Oblivion you:

a) Can go from anywhere to anywhere,

B] You dont need money,

c) You can give it whatever explanation and limitations you want.

My point is: More options>less options


It doesn't really work like that. You don't try and force an imaginary explanation in your mind to whatever illogical feature is out there, and be happy with that. Especially not when you really can make it more immersive, with not that much more work needed.

About your points:
A) Is it really good to go from anywhere to anywhere? I wouldn't want to be able to fast travel to the very outskirts of the world. Not unless there's an explanation.

B] Money is never any real problem for the travels. I've played Morrowind 7-8 times, never had any big issues with paying travels. Money is just there to make it more immersive and believable.

C) Sure, you can believe that. But I wonder how many people actually think "Ok! So I click on the map and "fast travel" there. Despite me being able to do so from the middle of nowhere, I magically imagine that I traveled with a carriage! And I also magically imagined that it costed me a bit! Ah it feels so wonderful that everything that is just plain illogical can be solved by me imaginary giving it an explanation!" / Sarcasm.
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Krystina Proietti
 
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Post » Mon Mar 14, 2011 10:58 pm

If you ask me believing that magial teleportation is traveling by boat is also a little bit of a strech, more believable taking circumtances you need to fullfill to achieve it but still, but eather way, is it realy worth it to sacrafice efficiency for immersion? Expecially since loads of people like to JUST get from one part of the map to next very quickly to finish a quest, while Morrowind reqired money, having to find an specific NPC and then finding the closes location to the one you want to get to, which includes more walking and wasting time? Thats my point: you want immersion, I want gameplay. This is a game, and I dont like to waste time on useless filler, and if I want to feel like Im in the world I can always pretend, true its not as immersive as Morrowind system, but it seems like a better balance and allows more options. And if I want to take a break from quests I can always walk around and explore on my own, without game forcing me to do so by lack of traveling options.
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Crystal Birch
 
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Post » Mon Mar 14, 2011 2:27 pm

but eather way, is it realy worth it to sacrafice efficiency for immersion?

Yes. Why would you play a roleplaying game if you just wanted to be able to do everything and finish every quest before dinner?
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rebecca moody
 
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Post » Mon Mar 14, 2011 6:00 pm

Yes. Why would you play a roleplaying game if you just wanted to be able to do everything and finish every quest before dinner?

Because its a game, and I want spend my time playing it, not pushing up for God knows how long untill I get where I need. And again, wasnt this game about freedom of doing whatever I want? How is forcing me to walk instead of simply getting to my destination considered freedom?
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asako
 
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