Earning Fast Travel

Post » Mon Mar 14, 2011 6:32 pm

It should be like Morrowind with a toggle for Fast Travel at the main menu.


This. This this this, 1000 times this, and nothing else. The lack of space argument is BS. The "don't like it don't use it" argument, while it works, is also utter BS. Depending on the new engine's capabilities (from what we have seen it will be even more flexible than Oblivion's engine) this would take less than 2-3 MB of space. Make a menu option to turn off fast travel, throw in a few NPCs at major cities, give them 3 additional lines of dialog in addition to general greeting and rumors (Offer a ride, ride accepted, ride denied), and make a quick dialog menu with some scripting attached to the options. It is not that hard.
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Kaley X
 
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Post » Tue Mar 15, 2011 1:56 am

Because its a game, and I want spend my time playing it, not pushing up for God knows how long untill I get where I need. And again, wasnt this game about freedom of doing whatever I want? How is forcing me to walk instead of simply getting to my destination considered freedom?


Have you actually played Morrowind?
You don't always need to walk as much as you say. Mark/recall and intervention spells can be very useful when traveling back to something or when traveling to a town. When traveling to something, use the transportation services.
I think you could still get to that quest-location before dinner ;)
I had no trouble traveling pretty fast across the map using Morrowind's system. It's just more believable and immersive ;)

In addition, nothing stops Bethesda from developing Morrowind's system even further. Making it even better.
I'd say if you want everything to go as fast as possible, then you should skip doing all quests and just use console commands as well, and use your imagination to fill in the gaps!!! It doesn't matter how immersion-breaking it is, as long as you get to your destination or final goal fast, right? (Your idea, not mine :)) / Sarcasm.
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Rob Smith
 
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Post » Tue Mar 15, 2011 1:05 am

My posts, and my entire point was regarding ONLY fast travel, differant things are handled differantly, and its your idea of skipping everything in the game, not mine, I only want to get to locations faster, dont try to apply same logic to everything. And still, its less time wasted doing something you dont want to do, and more actually DOING SOMETHING, like talking, doing quests, shopping, fighting and so on, instead of walking. And it might be only few minutes of differance, but I say I preffer to have those few minutes spendt on something meaningfull.
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Adrian Powers
 
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Post » Tue Mar 15, 2011 1:54 am

C) Sure, you can believe that. But I wonder how many people actually think "Ok! So I click on the map and "fast travel" there. Despite me being able to do so from the middle of nowhere, I magically imagine that I traveled with a carriage! And I also magically imagined that it costed me a bit! Ah it feels so wonderful that everything that is just plain illogical can be solved by me imaginary giving it an explanation!" / Sarcasm.



I can name you one. I always mounted my horse before fast traveling. So I could easily imagine I travelled on a horse. Cost was not an issue because even if I didn't fast travel, I still wouldn't have had to pay anything. And when, at times, I didn't search or mount my horse and just clicked away, I didn't complain about it since it was obviously my desire to do so.

If they have horses, I really don't want my characters to have to use caravans. What can I say? I like the whole lone rider thing. I do want a Morrowind system included for the added immersion even if I don't use it (and it seems damn easy for them to implement to me), but I don't see how adding the other system, to satisfy different playstyles, will hurt the game. Sorry if you didn't ask for removal of one system but only addition. But people have asked for removal in the thread, so this post was needed anyway.
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Stace
 
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Post » Mon Mar 14, 2011 1:17 pm

Oblivions system without all the cities being unlocked is the best option so I would say no to earning Fast Travel by completeing a quest
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daniel royle
 
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Post » Mon Mar 14, 2011 1:47 pm

I love the freedom that mods allow you to have but it just seems like the modding has gotten out of hand. People don't even play the actual game anymore, they are just playing mods with the game playing in the background. You know something is wrong when the amount of memory your mods for Morrowind take up is twice as much as Morrowind takes. People just want to mod things no matter if they are modding a good game or not, they just want to change it. And they keep changing it until it is some kind've Frankenstein monster that may not even look nice or it just looks awkward but they somehow see it as amazing. It's nice to mod to change some things like adding new armor or weapons to the game or change a few minor flaws in the game systems but when you completely overhaul entire parts of the game, it's an insult to the developer.


That was an insult to people like me, who love the premise of what TES offers, but TES can't offer everything.

How much did Oblivion cater to thieves? Not a terrible lot, mate. We got a shoddy guild (with a few quests being quite enjoyable) but then we're stuck being head of it and having nothing more to do. We got the sneak skill and lockpick skill, and that's ALL thieves have. I mod my game to make me happy - and this is the glory of what TES is. It's you're own personal sandbox to build your own way, and you don't have to share it with NOBODY. I'm pretty sure you're either a console-user or a PC-user who's never taken the time to see what good mods can actually do. You remind me of my brother, who called all mods "cheats" regardless of the content.

My Frankenstein monster is far more balanced than Vanilla Oblivion, and bandits never wear daedric (in fact, I've never even seen daedric in my latest game, and I'm level 22), I use fast travel disablers and have a mod that adds caravans to ride with. When things get rough I go hop in my boat and sail to Elsweyr to hide out for a few days in Corinthe, and do Merchant quests while I'm there, transporting goods back and forth across the province. If this is a monstrosity, I'm proud to be the beastmaster.
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Fiori Pra
 
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Post » Tue Mar 15, 2011 4:57 am

My posts, and my entire point was regarding ONLY fast travel, differant things are handled differantly, and its your idea of skipping everything in the game, not mine, I only want to get to locations faster, dont try to apply same logic to everything. And still, its less time wasted doing something you dont want to do, and more actually DOING SOMETHING, like talking, doing quests, shopping, fighting and so on, instead of walking. And it might be only few minutes of differance, but I say I preffer to have those few minutes spendt on something meaningfull.


My point was also regarding fast travel. A more immersive one ;)

The other examples I mentioned were comparisons of your points, and the characteristics of Oblivion's click-and-you're-there fast travel. Basically just to support my point :]
The same logic can indeed be applied to other examples to prove a point; for instance:

how "if you don't like it, don't use it" argument doesn't work in this case,
how imagination isn't really a solution to an unimmersive and unexplanatory OB-fast-travel,
how things that add more possibilites aren't always the right ones, due to how much they can withdraw from immersion,
how Morrowind's fast travel system doesn't necessary means a lot more time spent; and that it's main point is to add immersion and a more "logical" explanation to fast traveling.

I've never said of a removal of OB's fast travel. Personally I think they should just make it togglable and add a Morrowind fast travel system as a base. By a utilitarianistic point of view, that would please the most amount of people; and it wouldn't require too much work from Bethesda's part. You would still be able to OB-fast-travel all you want, and I would still be able to use Morrowind's fast travel system all I want, without any real interruption from each other. Everyone is happy :)
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Laura Ellaby
 
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Post » Mon Mar 14, 2011 6:42 pm

The 'just imagine you're using travel services' argument can be extended to anything else in the game.

Why have shops? Just have a 'buy' option in your inventory and imagine that you're visiting a trader. And hey, if you don't like it, don't use it. There are lots of bandits to loot, so it's no big deal.

The point in playing a game at all is to have something to interact with. I can lie in my bed imagining all sorts of things. When I play a game, I want things in the game to engage with my imagination.

A world without travel services makes little sense - even in a warzone, there's always a taxi driver who will take you somewhere for a price. It can't take that much effort to implement travel services, and IMHO there's no excuse not to do it - skimming through these message boards, it must be very very obvious that it's something that matters to a lot of fans / customers / whatever.

Have fast travel as well, I don't care, just as long as there is an in-world equivalent.
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Jade MacSpade
 
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Post » Mon Mar 14, 2011 5:56 pm

I think that realy would be the perfect solution hlvr. I was more talking about what if they had to choose only one, and I preffered Oblivion way of handling it, but having the system work as your presented would indeed make everyone happy..... that is untill people would moan: ,,Why cant I see my character riding the giant jellyfish? I WANT TO SEE MY CHARACTER RIDING THAT THING, ALL THE WAY, REAL TIME!!''. But lets face it, there would always be people that want more.
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x a million...
 
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Post » Mon Mar 14, 2011 7:51 pm

I voted a combination of 5 and 1. It reminds me of having to find all the propylon indices in Morrowind and then getting the master index (via the official plugin) which, as far as MW goes, was the closest thing to free fast travel that you could get.

If there could be other normal modes of fast/faster transportation, like paying for a boat or a caravan or something, and then also have the option to do some epic quest to uncover the secrets of some free instant travel, I think that'd be cool.
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Sista Sila
 
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Post » Tue Mar 15, 2011 2:03 am

My point was also regarding fast travel. A more immersive one ;)

The other examples I mentioned were comparisons of your points, and the characteristics of Oblivion's click-and-you're-there fast travel. Basically just to support my point :]
The same logic can indeed be applied to other examples to prove a point; for instance:

how "if you don't like it, don't use it" argument doesn't work in this case,
how imagination isn't really a solution to an unimmersive and unexplanatory OB-fast-travel,
how things that add more possibilites aren't always the right ones, due to how much they can withdraw from immersion,
how Morrowind's fast travel system doesn't necessary means a lot more time spent; and that it's main point is to add immersion and a more "logical" explanation to fast traveling.

I've never said of a removal of OB's fast travel. Personally I think they should just make it togglable and add a Morrowind fast travel system as a base. By a utilitarianistic point of view, that would please the most amount of people; and it wouldn't require too much work from Bethesda's part. You would still be able to OB-fast-travel all you want, and I would still be able to use Morrowind's fast travel system all I want, without any real interruption from each other. Everyone is happy :)


This would surely be the best way to do it, but sadly the devs don't listen
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lilmissparty
 
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Post » Tue Mar 15, 2011 5:44 am

I think that realy would be the perfect solution hlvr. I was more talking about what if they had to choose only one, and I preffered Oblivion way of handling it, but having the system work as your presented would indeed make everyone happy..... that is untill people would moan: ,,Why cant I see my character riding the giant jellyfish? I WANT TO SEE MY CHARACTER RIDING THAT THING, ALL THE WAY, REAL TIME!!''. But lets face it, there would always be people that want more.


Yes it's true. There will always be people that would want that. There will also be people that want guns in TES.
What Bethesda needs to focus on though is how many people that want it.
I've read numerous of fast travel threads. I've seen many polls. I've read a lot of comments.

Based on all this, I can almost confirm that most people here want a change of Oblivion's fast travel. I'm not meaning a complete removal of Oblivion's fast travel, but rather keep it a togglable setting; while also implementing a real alternative, such as Morrowind's fast travel system.

Bethesda would be foolish not to understand this.
I've seen a few devs visiting these fast travel threads. While they haven't posted anything, I hope that they have read, and passed along the information to Todd or someone who can decide to implement something like this.

I'm sure mods will be able to accomplish it. But it's sad to leave something that should have been in the game in the first place to the modders. Besides, consoles can't use mods...
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Chloé
 
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Post » Mon Mar 14, 2011 3:48 pm

Yes it's true. There will always be people that would want that. There will also be people that want guns in TES.
What Bethesda needs to focus on though is how many people that want it.
I've read numerous of fast travel threads. I've seen many polls. I've read a lot of comments.

Based on all this, I can almost confirm that most people here want a change of Oblivion's fast travel. I'm not meaning a complete removal of Oblivion's fast travel, but rather keep it a togglable setting; while also implementing a real alternative, such as Morrowind's fast travel system.

Bethesda would be foolish not to understand this.

hlvr, master of diplomacy ^^
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Rudi Carter
 
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Post » Tue Mar 15, 2011 3:30 am

Personally, I would very much like it how it was in Morrowind. But I understand some people really want the Oblivion-style fast travel, so I strongly think that there should be an option in the beginning of each playthough that allows you to permanently disable oblivion-style fast travel. And even if there is no Morrowind-like fast travel, I'd still prefer having no fast travel what-so-ever over having just Oblivion-style fast travel. I HATE the oblivion-style fast travel, it totally kills the sense of scale of the game world.
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El Goose
 
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Post » Mon Mar 14, 2011 4:22 pm

oh hey look another poll with Morrowind and Oblivion in it, I know which one is gonna win, since Morrowind fans can't handle anything actually changing

I can only imagine your first exposure to the series was Oblivion. I look forward to your protest threads when something that you loved, or something that just plain made sense, is lost in the transition from Oblivion to Skyrim. Cheers.
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LuBiE LoU
 
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Post » Tue Mar 15, 2011 1:39 am

Why toggleable? None of the two systems should be an afterthought. And if both exist, the "don't use the one you don't want" argument becomes quite valid.
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LittleMiss
 
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Post » Mon Mar 14, 2011 11:35 pm

Why toggleable? None of the two systems should be an afterthought. And if both exist, the "don't use the one you don't want" argument becomes quite valid.

This is true, and I wouldn't mind that *shrug*
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Jessie
 
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Post » Mon Mar 14, 2011 8:02 pm

Good. Now that we have consensus.. ehh.. how do we go on to persuade bethesda ? :biggrin:
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Brian LeHury
 
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Post » Mon Mar 14, 2011 4:35 pm

Good. Now that we have consensus.. ehh.. how do we go on to persuade bethesda ? :biggrin:

...twitter? ^^
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Mr. Ray
 
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Post » Mon Mar 14, 2011 11:08 pm

I want to be able to fast travel to a few towns and cities but you still have to find the other ones (even though they're marked on your map)...
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Dark Mogul
 
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Post » Tue Mar 15, 2011 12:35 am

Why toggleable? None of the two systems should be an afterthought. And if both exist, the "don't use the one you don't want" argument becomes quite valid.


Togglable: it would feel strange to have two systems that to the same thing (but very differently) in the game at the same time. Making it togglable by a setting would be a piece of cake for Bethesda to do. It would make more sense in-game, and it would please more people. I don't see why not making it togglable.

The argument "If you don't like it, don't use it" assumes there is no option in the other discussion, making it a bad argument in that situation.
If both of these systems are implemented; and togglable, it's a good argument, since then there is actually an adequate alternative.
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Danii Brown
 
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Post » Mon Mar 14, 2011 2:08 pm

You know what hurts me? When people say they want Morrowind fast-travel for role-playing. So how about you ROLEPLAY by fast-traveling only between cities, only from certain location and drop some cash beafore doing so? If you want to role play, then roleplay. Fast travel is COMPLEATLY optional and you dont HAVE to use it. And beafore anyone starts the ,,its too tempating'' crap: its your own damn problem that you have such weak willpower, it shouldnt effect people who WANT to use fast travel, and again you want to roleplay? THEN ROLE PLAY.

I think the point people are making is a lack of alternative in Oblivion. This is the case for fast-travel, quest taking and navigation. A system was introduced for all of these (instant travel, the multi-coloured flags and the compass) that was near enough impossible to get by without, because the developers failed to implement an alternate system. I personally would prefer a Morrowind based system, but I would settle for a Fallout style form. So long as there were alternatives. So yeah, having personal willpower against using fast travel is all well and good (seeing as many view it as breaking immersion), but there should be alternate methods of getting around placed in the game, in tandem. So, caravans of merchants, guild guides, boats, coachs. All that sort of thing.

Same with the other stuff I mentioned. You should be able to find and complete quests using just your journal and interactions with the NPCs in question. Oblivion is far too ambiguous and vague when it comes to briefings in most cases, meaning you are literally forced to use the flags to get anything done. That's what I meant by lack of alternative that is causing trouble.

EDIT: Pretty much what hlvr said. Good post there. :D
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john palmer
 
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Post » Tue Mar 15, 2011 2:42 am

Tellin' ya'll, but ya'll never seem to listen. It's an earned dragon shout/ability - the jump anywhere you look thingy.

[snip]


I have an idea that's similar...

...There's a Dragon Shout for traveling. You use it and a friendly or hypnotized dragon (from your shout) swoops in and carries you to your desired location. :disguise:
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Lynne Hinton
 
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Post » Mon Mar 14, 2011 10:11 pm

Why toggleable? None of the two systems should be an afterthought. And if both exist, the "don't use the one you don't want" argument becomes quite valid.

I think the solution would actually make fast travel kind of cheating, as the uhm.... In-game travel network would cost gold, assumably fast travel would not (at least if they keep the Oblivion system). So that would make the travel network the victim of "if you don't like it, don't use it" with the added aspect of a really easy way of "cheating" if one can even talk of such an element in a single player game... I think I got my point out... :spotted owl:
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Kelli Wolfe
 
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Post » Mon Mar 14, 2011 6:49 pm

LOL, and this is why I wish there was a popcorn emote. These kind of threads every day are just soooo entertaining LOL

Right, I got tired of reading after page 3, so appologies to those afterwards

I love the freedom that mods allow you to have but it just seems like the modding has gotten out of hand. People don't even play the actual game anymore, they are just playing mods with the game playing in the background. You know something is wrong when the amount of memory your mods for Morrowind take up is twice as much as Morrowind takes. People just want to mod things no matter if they are modding a good game or not, they just want to change it. And they keep changing it until it is some kind've Frankenstein monster that may not even look nice or it just looks awkward but they somehow see it as amazing. It's nice to mod to change some things like adding new armor or weapons to the game or change a few minor flaws in the game systems but when you completely overhaul entire parts of the game, it's an insult to the developer.
I could see this for a painting. However, do painters ever give you copies with the paint and brushes to change it? The game is inteded to be changed. Another POV that some might take is that they've been personally insulted because the game isn't exactly like they wanted, even after their input via forums. OH, another tac cold be that mods, even overhauls are a way for a person to get their money out of it. I shelved the game for a whole year (more? ) after one week's of playing. Then I got TIE mod, and it was good. I just downloaded OOO to see if I could play OB again. Hey, that brings about another view, that via mods being available can help sales to those who don't like the vanilla version (like me). BUT, this whole business is off-topic.

We already know you can fast travel anywhere whenever you want. So.. yet another area where they seem to be ignoring fan input.
Or playing to silent majority who don't post here? Oh, and do you have any idea of what the final fast travel product will be like? If yes, then please explain.

Ugh, I already explained TWICE why fast travel is a system that can satisfy everyone, but you people keep wanting a system that would ONLY satisfy you. I dont want to be rude again, but stop being so damn sefish.
Adding on to this is that many assume that things from the past will be like the future, that there are only black and white versions, and that their tiny fraction of monitary input means that they are owed develepontal input.

Oh lets see, to post something relating to the thread directly, I've already stated my theory of what fast travel will be (gasp, it could be something different from OB and MW? ) so how about this: I think bullet time will be in, correct? So adding to my dragon shout ability thing, as one travels, it will be in bullet time, so that it takes away the teleport aspect, allows you to be seen, and even shot down!!! "Look! Up in t the air! Its a bird, a plane, no...it's a FAST TRAVELER!!! GET HIM ;)
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Eve(G)
 
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