Earning Fast Travel

Post » Mon Mar 14, 2011 8:19 pm

It seems to me the problem with fast travel is that it's too damn tempting.
It can ruin the role-playing elements, exploration, break immersion, and shorten the game.
I don't think players should have to take a fast-travel abstinence vow as in oblivion IE "don't like it don't use it"
I feel it should be "if you want it, you can earn it".

Personally i would like 5. the morrowind system combined with 1. the long quest for a magical item.
That way there's still fast travel and a sweet quest line that adds to the feeling of you becoming more powerful.
Somehow it wouldn't feel bad using it if it was something you earned and not just some cheap time skip gimmick.

I would like other zelda-like item quests too... Some extremely rare and hard to aquire....
Like a faster horse or unique gear like boots of blinding speed.
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SexyPimpAss
 
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Post » Mon Mar 14, 2011 3:11 pm

Just make it like in Morrowind ( you must pay for services).
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Micah Judaeah
 
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Post » Tue Mar 15, 2011 2:17 am

Fast travel spells, scrolls, and public transportation should all be available in various forms.
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RObert loVes MOmmy
 
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Post » Mon Mar 14, 2011 9:52 pm

I just want Morrowind style fast travel.
I wouldnt mind a quest or even optional oblivion style fast travel but either way all i really want are the travel services back.

Edit: Also Mark/Recall and the Intervention spells
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ezra
 
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Post » Tue Mar 15, 2011 4:29 am

Just keep it like Oblivion.
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Laurenn Doylee
 
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Post » Mon Mar 14, 2011 2:21 pm

This post is a waste of space as they have already stated that fast travel will be in skyrim
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Hannah Barnard
 
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Post » Mon Mar 14, 2011 10:44 pm

Why are people making these threads?
Fast Travel is already confirmed, they aren't going to change it now. They've had all of the development period to hear peoples gripes. They aren't going to start listening now and change things.

I wish it was Morrowind style myself, but that doesn't change the fact it won't happen. The best we can do is boycott it on our first playthrough for realism.

After all according to Pete Hines "Its always been optional"

What a laugh.
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Elizabeth Falvey
 
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Post » Mon Mar 14, 2011 9:49 pm

This post is a waste of space as they have already stated that fast travel will be in skyrim


Fast travel has been in all TES games. They didn't say what form it was taking.
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Bethany Watkin
 
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Post » Mon Mar 14, 2011 9:32 pm

I bought the game. I want to play the game. I think I earned it, but that's just me. :shrug:
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Jimmie Allen
 
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Post » Mon Mar 14, 2011 11:26 pm

I bought the game. I want to play the game. I think I earned it, but that's just me. :shrug:

This. If you don't want to fast travel don't use it. I would like some more options though rather than just clicking on a location on the world map and teleporting there.
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An Lor
 
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Post » Mon Mar 14, 2011 8:44 pm

I think fast travel system like in morrowind is the best..
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Raymond J. Ramirez
 
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Post » Mon Mar 14, 2011 3:01 pm

I think just making it so that you can't fast travel to all of the major cities right at the beginning would suffice.
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jessica sonny
 
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Post » Mon Mar 14, 2011 4:09 pm

Fast travel has been in all TES games. They didn't say what form it was taking.

Tellin' ya'll, but ya'll never seem to listen. It's an earned dragon shout/ability - the jump anywhere you look thingy. It could be dangerous:

look in the far distance at your target....OOPS it happened to be a cliff face and you slide to your doom!

Look in the far distance and ....CRAP! I missed where I wanted to go! Guess I'll jsut walk a bit

Look in the far distance...travel...WHUMP! Ack, I been knocked down by another dragon traveling at hyperspeed!

Look at that mountian, I need to get to the other side...shot for the top....ACK too high (ominous voice: "smooth move Icarus! )

and so on......

What does everyone assume that Fast Travel is just like OB?
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phillip crookes
 
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Post » Tue Mar 15, 2011 1:44 am

oh hey look another poll with Morrowind and Oblivion in it, I know which one is gonna win, since Morrowind fans can't handle anything actually changing
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D IV
 
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Post » Mon Mar 14, 2011 8:18 pm

Fast travel will be implemented in the same fashion as other recent Beth games. The only question I have is whether you'll instantly be able to travel to any major city (as in Oblivion) right out of the tutorial, or whether you'll need to walk even to the major cities before you can fast travel to them (as in Fallout 3). But I can guarantee you that once you find any area in the game you'll be able to instantly fast travel there with no penalty apart from whatever amount of time the game automatically advances to simulate the journey. Beth has said that they like the fast travel system and Pete Hines recently tweeted that it would of course be in the game again. (I'm pretty sure it was Pete at least...)

So yeah it's already sorted out and it won't be much different than other Beth games. What we think it "should" be like is irrelevant at this point, which makes this poll superfluous.
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Alexx Peace
 
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Post » Mon Mar 14, 2011 6:06 pm

Well "If you don't want fast travel then don't use it" isn't a good answer as to what to do with fast travel. Fast travel needs to be perfected. I despised Siltstriders in Morrowind and I didn't like the fact you could fast travel anywhere at anytime. Morrowind just felt more like a one way ticket and Oblivion felt like there was no reason to have to explore, you were just looking for the closest fast travel point to get to. Saying that if you don't want to use fast travel then don't is a flawed statement because it just can't be resisted that easily because people are hardwired to use what is available to them. The fast travel system now is that it should only allow you to fast travel to major cities. It would allow for not having to back track like in Morrowind but wouldn't allow for such ease of travel like in Oblivion. Now if we have Oblivion's fast travel in Skyrim, I wouldn't be bothered by it, I at least can enjoy it, I just can't enjoy Morrowind's annoying fast travel.
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Vicki Gunn
 
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Post » Tue Mar 15, 2011 5:00 am

I dont see how it stops exploration, I mean without it you would just be going to the same place over and over again in order to get to someplace else

and I think that if you don't like it don't use it is a fine answer, becuase people can create transportation mods, also dont say what about console player, it has been about 8 years since Morrowind I think fans would have bought a computer by now
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FLYBOYLEAK
 
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Post » Mon Mar 14, 2011 9:16 pm

Yeah, fast travel is kinda lame and I personally like the Morrowind system better, but you know what? People got [censored] to do.

My buddy loves FO3 but he’s got 4 kids and a job with over-time.

If he wants to have an hour or two now and then just to sit down and play without having to spend half his time going from a-b if he doesnt want to, why shouldnt he?

I know people (like me) don’t like hearing “just dont use it” but its already in the game, so just dont use it.

Its really is a small compromise.
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Sebrina Johnstone
 
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Post » Mon Mar 14, 2011 9:26 pm

and I think that if you don't like it don't use it is a fine answer, becuase people can create transportation mods, also dont say what about console player, it has been about 8 years since Morrowind I think fans would have bought a computer by now


You know, believe it or not some people have computers that barely run oblivion, and other people actually prefer playing on consoles, so your argument of "just get a mod" is a pretty pitiful one.
What if bethesda used morrowinds style of fast travel and designed the games quests around that, instead of just designing the game under the assumption the player will use instant teleport fast travel to get around. And people who want oblivions fast travel can just...get a mod! See how crappy an argument that is?

And pete hines never said oblivions fast travel was in, even though i fully expect it to be in what he actually said was in reply to someone asking if fast travel will be optional, to which he replied "when was it ever not optional, ifyou dont like it, dont use it", so yeah when bethesdas own staff are as arrogent as half of the forum members here, i really doubt we'll see anything other then oblivions fast travel method.
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Juan Cerda
 
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Post » Mon Mar 14, 2011 2:25 pm

You know, believe it or not some people have computers that barely run oblivion, and other people actually prefer playing on consoles, so your argument of "just get a mod" is a pretty pitiful one.
What if bethesda used morrowinds style of fast travel and designed the games quests around that, instead of just designing the game under the assumption the player will use instant teleport fast travel to get around. And people who want oblivions fast travel can just...get a mod! See how crappy an argument that is?

And pete hines never said oblivions fast travel was in, even though i fully expect it to be in what he actually said was in reply to someone asking if fast travel will be optional, to which he replied "when was it ever not optional, ifyou dont like it, dont use it", so yeah when bethesdas own staff are as arrogent as half of the forum members here, i really doubt we'll see anything other then oblivions fast travel method.

Pete Hines isn't a Bethesda Game Studios staff member, though. He has no part in the game's design, as far as I'm aware. On that topic, though, I would like to confirm your statement. I'm a person whose computer can barely run Oblivion. I guess being a person who actually thinks my PS3 is very powerful and has amazing graphics is a rare thing now, eh?

My position is that Bethesda should include both types of fast-travel. Both sides can argue until the end of time, but we have our set opinions and preferences. Considering just how significant of a debate this has been, I really think Bethesda should just put both in.
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Life long Observer
 
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Post » Tue Mar 15, 2011 2:45 am

Yeah, those words are what causes me to loose faith.
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tiffany Royal
 
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Post » Tue Mar 15, 2011 2:42 am

I love the freedom that mods allow you to have but it just seems like the modding has gotten out of hand. People don't even play the actual game anymore, they are just playing mods with the game playing in the background. You know something is wrong when the amount of memory your mods for Morrowind take up is twice as much as Morrowind takes. People just want to mod things no matter if they are modding a good game or not, they just want to change it. And they keep changing it until it is some kind've Frankenstein monster that may not even look nice or it just looks awkward but they somehow see it as amazing. It's nice to mod to change some things like adding new armor or weapons to the game or change a few minor flaws in the game systems but when you completely overhaul entire parts of the game, it's an insult to the developer.
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Alan Whiston
 
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Post » Tue Mar 15, 2011 12:08 am

Pete Hines isn't a Bethesda Game Studios staff member, though. He has no part in the game's design, as far as I'm aware. On that topic, though, I would like to confirm your statement. I'm a person whose computer can barely run Oblivion. I guess being a person who actually thinks my PS3 is very powerful and has amazing graphics is a rare thing now, eh?

My position is that Bethesda should include both types of fast-travel. Both sides can argue until the end of time, but we have our set opinions and preferences. Considering just how significant of a debate this has been, I really think Bethesda should just put both in.


Your right, pete hines is the company vice president but still, that reply...annoys me..

Im also a person who's computer can barely run oblivion even on the very minimum of graphical settings, and not taking a stab at oblivion but im a person who really cant play it without mods.
Im hoping this wont be the case with skyrim.
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Prohibited
 
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Post » Mon Mar 14, 2011 8:37 pm

How about resurrecting a system similar to Daggerfall's, where you have options as to your method of travel. Also, there needs to be some sort of "penalty" to it, such as increased travel time, food requirements, possible encounters along the way, etc. Finally, I think it should be limited to just the first major city in the beginning, with other areas being "opened" up as you explore them or hear about them (NPC dialogue, quests, etc.) during game play.
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Elizabeth Falvey
 
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Post » Tue Mar 15, 2011 2:04 am

I love the freedom that mods allow you to have but it just seems like the modding has gotten out of hand. People don't even play the actual game anymore, they are just playing mods with the game playing in the background. You know something is wrong when the amount of memory your mods for Morrowind take up is twice as much as Morrowind takes. People just want to mod things no matter if they are modding a good game or not, they just want to change it. And they keep changing it until it is some kind've Frankenstein monster that may not even look nice or it just looks awkward but they somehow see it as amazing. It's nice to mod to change some things like adding new armor or weapons to the game or change a few minor flaws in the game systems but when you completely overhaul entire parts of the game, it's an insult to the developer.

Totally agree.....I don't like the idea of changing someone else's vision to such an extent that it no longer resembles its original form,....no game will ever be all things to all people, but I almost find extensive modding to be disrespectful in a way.
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Rachel Eloise Getoutofmyface
 
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