Screenshots linked from Earthrise's own site.
Interview - note - Not all aspects relate to the engine
First up, this thread is for the discussion of the implementation of Project V13 on the Earthrise Engine, not Earthrise the game. Before you comment, consider if you are discussing some aspect of the engine or if you actually refering to Earthrise's story/game design. The latter, like your six toed feet, isn't wanted here...
What are your opinions? What's good the way it is, what is terrible and has to go, and what should possibly be implemented or tweaked? Remember both the fact that this will be an MMO in terms of information that has to be downloaded and uploaded, and the already decided aspects of gameplay which you can find by stalking Chris's posts.
To me, both the gameworld and interaction look clunky even for an character based MMO, with very little detail or options, especially in terms of tactical combat. Whilst maybe a level design rather than engine origin and probably necessary, the graphics seems to only be able to made up of basic polygons and lighting effects (way too many eggs in the bloom basket) and the collision seems to be straight out of Oblivion (hmmm...).
Your turn, and I'd be interested to hear from someone with a game development or general programming background on the validity of my own points. Why do games studios have to fight and die? War, war never changes : (