First: Without a Mod, Legendaries can't be scrapped.
Second: I am reasonably sure there is an option in the Pip-Boy to see what all out the Junk you have will breakdown into. I didn't really look in Workshop Mode.
First: Without a Mod, Legendaries can't be scrapped.
Second: I am reasonably sure there is an option in the Pip-Boy to see what all out the Junk you have will breakdown into. I didn't really look in Workshop Mode.
Lol, please don't pretend it wouldn't be just as easy to add a simple "are you sure you want to scrap all items?" confirmation thing.
No legitimate reason to oppose adding this feature.
I was basically just saying that to reinforce the certainty of the point I was making. I'm sorry if it came across the wrong way. It's a topic that was discussed quite a bit with a lot of disagreement early on, but there are solid conclusions on it now.
The bit about the legendary weapons isn't really too relevant. The only thing being discussed here is a scrap all button for junk, not weapons or armor. Junk breaks down automatically while crafting, but weapons and armor never will. You can't even scrap legendary weapons without mods.
That aside, this is a very relevant point. As I've already said a couple times, there would be drawbacks to this. There are craftable items that require unscrapped junk. You're absolutely right that they'd get complaints about this. People will scrap Abraxo Cleaner with the scrap all button, then go to craft some Mentats and realize that they can't because they scrapped all of their Abraxo Cleaner. Then people would want two buttons. One to scrap all junk, and one to scrap all of the junk that isn't used for crafting in the non-scrapped form. Or they'll want a second junk slot for putting the junk like Abraxo Cleaner and baseballs that they might use without scrapping it.
If there wasn't junk that needed to remain intact for certain craftable items, then there would be no issue with a scrap all button, but the fact that this is the case would prevent me from using the button even if it was there.
That doesn't really solve the issue though. "Are you sure you want to scrap all items?" doesn't really specify the reasons why you might not want to scrap a given item. It's a problem that isn't likely to appear to you until after you've already scrapped everything and need to build something with an item that was already scrapped. I didn't realize that I needed Abraxo Cleaner to craft Mentats until after I'd scrapped all of the Abraxo Cleaner that I'd found. The first time I tried crafting Mentats I had to go out of my way to find the materials simply -because- I'd scrapped everything.
I'm not opposed to adding it. I'd never use it anyway because it would be a problematic method with no real benefit, and actual drawbacks. But if others would like it, then by all means mod it in. I'd give it about a 99.9% chance that Bethesda isn't going to add this though. There's nothing 'wrong' with the system as is. It's somewhat less than convenient at times, but it works just fine. I could give several lists of fixes that would take priority well before anything as relatively insignificant as this.
all thats needed is a "scrap bin", something you put your stuff in and it automaticaly scraps it, then you just take out the junk and put them in the workbench
There is a http://www.nexusmods.com/fallout4/mods/10555/? for than.
Something like that would make more sense to me than a scrap all button, but I still probably wouldn't use it. I'd have to manually select what junk to put in the scrap bin, which takes a lot longer than just hitting 'store all junk' and walking away. Obviously we have a very different take on the matter, but the current scrapping system is a complete non-issue to me. It works just fine for my needs. I believe there is already a mod that functions like the scrap bin that you're describing though.
edit - Yep, I was thinking of the mod linked above. I couldn't recall the name.
no you just "store all junk" in the scrap bin, it wouldn't take more than a couple seconds, it would be a bin just for junk to scrap, when you "enter" the bin, you have the option just like in workshop, tio "store all junk" so even if you had 300 items, you could put it all in one shot, then you have an option to "scrap all" so the entire process wouldn't take more than 15 seconds, if that, literaly seconds, then you just "take all" like other containers and thats that so it wouldn't take a lot of time, it would avoid having to scrap one item at a time, that take 1 minute or two and thats if your fast with buttons, which i am but the scrap bin idea would be fast.
That doesn't get around the issue I mentioned before though. I craft a lot of Mentats and baseball grenades, which means that I never scrap baseballs and almost never scrap Abraxo Cleaner. If I'm emptying the junk in my inventory, I'd have to empty everything aside from these few items into the scrap bin, which means I'd have to select them one at a time so as not to put these items into the scrap bin. Conversely, I can just walk up to the workbench, hit 'store all junk,' and walk away.
A scrap bin like this might be more efficient for you, but it would be quite a bit less efficient for me.
Maybe OP is also talking about guns and armor....those things are NOT auto-scrapped when building, right?
Yeah, I have a safe in the floor next to the bench for keeping tools to sell, prewar money, Gold, silver and bronze bars, and more expensive junk I don't want to get scrapped. I go there first before I transfer the rest.
This seems to be the simplest solution. Would Bethesda do it is the question.
I never even though of storing pre-war money in dogmeat. That's a pretty great place to store it. A piggy bank that you can simply take with you when you go to market. This makes me wish you had some sort of summon power over your companions. Store money in dogmeat, summon him when you need him, spend money, send him home.
cause some of us are OCD and it seems "sloppy" to just leave a bunch of stuff like fans, clocks, pencils, etc just unbroken down, you can't really itemize the specific parts that way, by breaking it all down i can see i have 350 aluminum, 375 screws, 200 fiber optics instead of just seeing 80 fans, 40 clocks, 60 microscopes etc
I hope you are lying about this because I have spent probably literally hundreds of hours scrapping junk in my playthrough. You telling me I could have just dumped all my junk in the workshop and left it at that? >.<