Easier way to scrap items?

Post » Sun Mar 20, 2016 3:15 am


First: Without a Mod, Legendaries can't be scrapped.



Second: I am reasonably sure there is an option in the Pip-Boy to see what all out the Junk you have will breakdown into. I didn't really look in Workshop Mode.

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Ana Torrecilla Cabeza
 
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Post » Sat Mar 19, 2016 1:47 pm


Lol, please don't pretend it wouldn't be just as easy to add a simple "are you sure you want to scrap all items?" confirmation thing.



No legitimate reason to oppose adding this feature.

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louise hamilton
 
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Post » Sat Mar 19, 2016 5:20 pm


I was basically just saying that to reinforce the certainty of the point I was making. I'm sorry if it came across the wrong way. It's a topic that was discussed quite a bit with a lot of disagreement early on, but there are solid conclusions on it now.





The bit about the legendary weapons isn't really too relevant. The only thing being discussed here is a scrap all button for junk, not weapons or armor. Junk breaks down automatically while crafting, but weapons and armor never will. You can't even scrap legendary weapons without mods.



That aside, this is a very relevant point. As I've already said a couple times, there would be drawbacks to this. There are craftable items that require unscrapped junk. You're absolutely right that they'd get complaints about this. People will scrap Abraxo Cleaner with the scrap all button, then go to craft some Mentats and realize that they can't because they scrapped all of their Abraxo Cleaner. Then people would want two buttons. One to scrap all junk, and one to scrap all of the junk that isn't used for crafting in the non-scrapped form. Or they'll want a second junk slot for putting the junk like Abraxo Cleaner and baseballs that they might use without scrapping it.



If there wasn't junk that needed to remain intact for certain craftable items, then there would be no issue with a scrap all button, but the fact that this is the case would prevent me from using the button even if it was there.

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Kelsey Hall
 
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Post » Sat Mar 19, 2016 7:59 pm


That doesn't really solve the issue though. "Are you sure you want to scrap all items?" doesn't really specify the reasons why you might not want to scrap a given item. It's a problem that isn't likely to appear to you until after you've already scrapped everything and need to build something with an item that was already scrapped. I didn't realize that I needed Abraxo Cleaner to craft Mentats until after I'd scrapped all of the Abraxo Cleaner that I'd found. The first time I tried crafting Mentats I had to go out of my way to find the materials simply -because- I'd scrapped everything.



I'm not opposed to adding it. I'd never use it anyway because it would be a problematic method with no real benefit, and actual drawbacks. But if others would like it, then by all means mod it in. I'd give it about a 99.9% chance that Bethesda isn't going to add this though. There's nothing 'wrong' with the system as is. It's somewhat less than convenient at times, but it works just fine. I could give several lists of fixes that would take priority well before anything as relatively insignificant as this.

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Mark Churchman
 
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Post » Sat Mar 19, 2016 3:28 pm

all thats needed is a "scrap bin", something you put your stuff in and it automaticaly scraps it, then you just take out the junk and put them in the workbench

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Doniesha World
 
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Post » Sat Mar 19, 2016 9:38 pm


There is a http://www.nexusmods.com/fallout4/mods/10555/? for than.

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Tiffany Carter
 
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Post » Sat Mar 19, 2016 2:12 pm


Something like that would make more sense to me than a scrap all button, but I still probably wouldn't use it. I'd have to manually select what junk to put in the scrap bin, which takes a lot longer than just hitting 'store all junk' and walking away. Obviously we have a very different take on the matter, but the current scrapping system is a complete non-issue to me. It works just fine for my needs. I believe there is already a mod that functions like the scrap bin that you're describing though.



edit - Yep, I was thinking of the mod linked above. I couldn't recall the name.

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James Wilson
 
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Post » Sun Mar 20, 2016 12:30 am

no you just "store all junk" in the scrap bin, it wouldn't take more than a couple seconds, it would be a bin just for junk to scrap, when you "enter" the bin, you have the option just like in workshop, tio "store all junk" so even if you had 300 items, you could put it all in one shot, then you have an option to "scrap all" so the entire process wouldn't take more than 15 seconds, if that, literaly seconds, then you just "take all" like other containers and thats that so it wouldn't take a lot of time, it would avoid having to scrap one item at a time, that take 1 minute or two and thats if your fast with buttons, which i am but the scrap bin idea would be fast.

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Nina Mccormick
 
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Post » Sat Mar 19, 2016 8:32 pm

Due to Bethesda induced OCD I would like to be able to scrap everything so I could see actual totals of just base components. Then I'd know I had x amount of copper, y of lead etc etc. First few times I returned to base loaded with junk I threw it on the ground and scrapped just so I didn't have a million items in the workbench. This very quickly became a massive waste of time and energy so gave up. Only thing I do now is keep any named or cool looking junk in a box to use as decorations or in case I get sent looking for a special toaster. That might happen right? Luxobrew coffee pots might be more important than the normal type one day? You don't lose anything when scrapping junk to build in workshop mode I know but I'd still like to make my workbench inventory a lot cleaner. Takes forever to scroll down to pre-war money so I can get it out to add to dogmeats fat roll of cash he carries in case of financial emergency.
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Dina Boudreau
 
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Post » Sat Mar 19, 2016 11:21 pm


That doesn't get around the issue I mentioned before though. I craft a lot of Mentats and baseball grenades, which means that I never scrap baseballs and almost never scrap Abraxo Cleaner. If I'm emptying the junk in my inventory, I'd have to empty everything aside from these few items into the scrap bin, which means I'd have to select them one at a time so as not to put these items into the scrap bin. Conversely, I can just walk up to the workbench, hit 'store all junk,' and walk away.



A scrap bin like this might be more efficient for you, but it would be quite a bit less efficient for me.

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Melissa De Thomasis
 
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Post » Sun Mar 20, 2016 12:43 am

Seriously, WTF is so hard about storing all junk and building things. Why are you all making things so complicated?
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sw1ss
 
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Post » Sun Mar 20, 2016 12:44 am

If they just had an option in stats on pipboy showing workbench totals. Calculated from all junk across all linked workbenches to show total raw materials. Not a big issue, definitely not "game breaking" for me but would help the OCD and give me a better idea whether I have enough material to start a big building or upgrading project without having to stop half way through to go find some more. Nothing worse than finishing a building apart for the last bit of electrics or a piece of roof. Damn just needed one more battered clipboard and a few pencils!
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J.P loves
 
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Post » Sat Mar 19, 2016 2:45 pm

No no no,no scrap all button ,I don't know how many times I've fallen asleep at the keyboard and woke up pushing buttons .that would be disasterous lol.
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Your Mum
 
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Post » Sun Mar 20, 2016 3:46 am



This too! Found myself walking on the spot into a wall a good five minute walk from where I was before I fell asleep lol Cait was busily shooting up some molerats. Dammit woman I'm trying to rest over here!
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Aman Bhattal
 
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Post » Sat Mar 19, 2016 6:20 pm

Maybe OP is also talking about guns and armor....those things are NOT auto-scrapped when building, right?

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SUck MYdIck
 
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Post » Sat Mar 19, 2016 8:29 pm



Correct, only junk from junk menu gets scrapped. Nothing from misc, weapons etc So I just put stuff I dont want scrapped that's from the junk section into a box next to the bench before transferring junk to avoid scrapping stuff I want. just as easy to put a couple of items you want to keep into another box then just build away happily knowing that Luxobrew coffee pot doesn't get scrapped accidently. Although still doesn't solve my OCD need to know exactly how much raw materials I have in total ??
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Jarrett Willis
 
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Post » Sat Mar 19, 2016 6:58 pm

Yeah, I have a safe in the floor next to the bench for keeping tools to sell, prewar money, Gold, silver and bronze bars, and more expensive junk I don't want to get scrapped. I go there first before I transfer the rest.

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Ernesto Salinas
 
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Post » Sat Mar 19, 2016 11:11 pm



I give dogmeat all my prewar cash lol been doing it since a few hours in and he's now got $1500+ saving it for the financial emergency that will never come due to me being the biggest jet dealer this side of the Capital Wastelands ??
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saharen beauty
 
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Post » Sat Mar 19, 2016 1:41 pm


This seems to be the simplest solution. Would Bethesda do it is the question.

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Marine x
 
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Post » Sat Mar 19, 2016 10:15 pm

Coding it wouldn't be that hard surely? All item components are already there so should be a simple calculation I'm guessing? (Know nothing about making games just how to play them lol)
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JR Cash
 
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Post » Sat Mar 19, 2016 9:03 pm



I am so getting that mod!
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Lil'.KiiDD
 
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Post » Sat Mar 19, 2016 4:02 pm

I never even though of storing pre-war money in dogmeat. That's a pretty great place to store it. A piggy bank that you can simply take with you when you go to market. This makes me wish you had some sort of summon power over your companions. Store money in dogmeat, summon him when you need him, spend money, send him home.

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Daniel Lozano
 
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Post » Sat Mar 19, 2016 5:18 pm

cause some of us are OCD and it seems "sloppy" to just leave a bunch of stuff like fans, clocks, pencils, etc just unbroken down, you can't really itemize the specific parts that way, by breaking it all down i can see i have 350 aluminum, 375 screws, 200 fiber optics instead of just seeing 80 fans, 40 clocks, 60 microscopes etc

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Danny Blight
 
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Post » Sun Mar 20, 2016 12:01 am




I hope you are lying about this because I have spent probably literally hundreds of hours scrapping junk in my playthrough. You telling me I could have just dumped all my junk in the workshop and left it at that? >.<

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Roy Harris
 
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Post » Sat Mar 19, 2016 10:51 pm



Unfortunately yes it is true. All those hours of chucking stuff on the ground and scrapping it has been a waste of time ?? Only benefit if you've been doing it with weapons your settlement size limit has probably reset a hundred times like mine. I started off doing this due to OCD as mentioned previously, didn't notice that the size bar was going down every time I scrapped weapons. Have a nice mansion at Red Rocket with nothing in the build size bar and didn't even know until I'd built a few more settlements and realised there was a build limit! Hopefully doesn't glitch the game but seems to be holding stable after 15 days total game time so fingers crossed. Always a bit sketchy on using glitches (even tho it was by accident) figure there's a reason the put a build limit?
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Eire Charlotta
 
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