East Coast Convention- InterestSign-Up Thread

Post » Thu May 31, 2012 6:34 am

New Convention Roleplay-Tentative Design (lets see if anyone is interested or if this will work. If not, oh well, I think its worth a shot though).

The American Convention was great, but I think we've run out of topics and its time for a total reboot. We haven't done one on the East Coast before with the Fallout 3 factions, so I decided to give it a shot and see what I could do to make it work.

EAST-COAST CONVENTION-

(Haven’t decided where it will take place yet, any suggestions? I'm personally thinking Adams AFB since the Enclave called it.)

Setting description: Set sometime after the events of Fallout 3, this is an alternate history of the Capital wasteland and thus the events are changed (why has the Enclave “won” you asked? Because I’m making the convention, that’s why :cool: ). However it is also because the events of Fallout 3 transpired without the Lone-wanderers intervention (the LW was killed immediately after leaving Vault 101).

*(Also I hope I've made it clear that the Enclave hasn't necessarily "won", nor will they be the over-arching god-faction. But like the NCR for conventions set in the Mojave, they will be fairly strong.)

Main Quest Storyline: The Enclave occupied the purifier and secured the GECK from Vault 87. Lyons Brotherhood of Steel engaged the Enclave in a battle for the purifier after learning of this and Lyons deployed Liberty Prime (as occurred in game). Initially, the Enclave was defeated and lost many men there although Colonel Autumn and a small group was able to escape and fled back to Raven Rock. Following the battle, Lyons began operating the purifier and attempting to fight off the Enclave with Liberty Prime (note: Raven Rock was not destroyed nor its location compromised). However, when Lyons attempted to attack the Enclave satellite facility at Rockland, the Enclave deployed their newly enabled weapon: The Bradley-Hercules, which obliterated Prime. The Enclave then immediately turned this weapon against the Citadel and utterly destroyed it (Killing Elder Lyons and Sentinel Lyons as well as most of the BoS). Scribe Rothchild however, was away from the Citadel when it was destroyed and upon seeing the obliteration, rallied the remaining CWBOS forces and fled to his old friend Henry Casdin, hoping to find help and sanctuary. Protector Henry Casdin, while initially wishing to kill them all for being “traitors” decided against this due to his friendship with Rothchild and because he saw the Enclave as a much greater threat than what the Outcasts could match on their own.

The Enclave however, was left weakened by the battle against Prime and the CWBOS (and now lacking any remaining missiles for the Bradley), President Eden and Colonel Autumn, realizing that the Enclave was now exposed and threatened decided it best to attempt to negotiate peace amongst the various factions. They have thus called a convention which Casdin has agreed to on the basis that the Enclave was not initially at war with the Outcasts, as well as out of the necessity of not wanting to destroy the remaining BOS in the region in a futile war.

Outcomes of Side Quests: DLCs

The Pitt: Ashur put down the slave rebellion led by Werner, although he has not yet found the cure, he is working on it.

Trouble on the Homefront: Amata overthrew her father and decided that it was best to attempt to have limited contacted with the wasteland. The Vault still remains sealed however, and is only opened for periods of trading.

Notes/Lore changes:
-Obviously I’ll be changing the character of the Enclave during this convention significantly from what it is in-lore. This is to facilitate talks and prevent war (and everyone shooting each other during the course of the talks).

-Eden never developed the modified FEV virus and instead, he and Autumn agreed to go with Autumn’s plan. They do not have the capability to develop it either, since the FEV strain in Vault 87 has proved to not be usable for that purpose.

-The super-mutants of Vault 87 have discovered a yet-untapped vat of FEV in the previously unexplored depths of the Vault. They have begun their kidnappings in earnest and pose a continued grave threat to the CW as a result (note I have decided they will not be a faction able to be represented).

-The Outcasts do not have any stolen Enclave equipment (no Vertibirds), although they know what it is and have experienced it first-hand.

-Any other questions: Just let me know.

Rules

-For the sake of avoiding fights, I'll be the moderator and will decide if something makes sense for a faction if there is a dispute. My word is law. :tongue:
-No wars (at this point, lets try to make it peaceful).
-No being OP (If it comes to it, I'll decide what that means).
-I've set a tentative list of faction leaders/goals to act as a little bit of an outline and to provide some initial direction. It isn't of course, set in stone.

Factions:

1. The Enclave- Lt. Andronicus
Leader: President John Henry Eden
Held Locations: Raven Rock, Adams Airforce Base, Jefferson Memorial, as well as minor outposts.
Military: Highly advanced, consisting of Enclave Advanced Power Armored Troopers, Vertibirds, and various other Enclave technology
Factional Goals: Battle with the Brotherhood over the purifier has left the Enclave weakened as a result. The Enclave seeks peace with the remaining factions of the East Coast in order to secure their own safety and to carve out an Enclave state in the Capital Wasteland.
Primary Bartering Assets: Technology, Tremendous amounts of fresh Water from Project Purity (which has been re secured and fortified).

2. Outcasts/Brotherhood Remnants: Magnus the Red
Leader: Protector Henry Casdin, Head Specialist Rothchild (If someone really wants Sentinel Lyons to have survived the destruction of the Citadel I'll allow it. Also ask me if you want anyone else to have survived. Elder Lyons, however, is definitely dead).
Held Locations: Fort Independence, Hidden Outcast Outpost at Bailey’s Crossroads.
Military: Advanced, Power armor, laser rifles, and a host of other weapons from the Anchorage armory that they were able to open (without the Lone Wanderer, they hacked it, NOTE: The Chinese Stealth Suit is not amongst these weapons.)
Factional Goals: Survival and the attainment of greater technological power. They also wish to make preparations for the eventual goal of moving back west.
Primary Bartering assets: Technology.

3. The Pitt- Tiberius67
Leader: Lord Ismael Ashur
Held Locations: The City of the Pitt and various sections of the pre-war city of Pittsburgh and the immediate area surrounding it.
Military: Substantial. Aside from the Enclave and the Institute, the Pitt is the only faction with the ability to produce substantial amounts of its own weapons and armor (although currently they are lower-tech, metal armor, assault rifles etc. The Pitt has a vast industrial capacity, a respectably sized military force of raiders, and a large number of slaves.
Factional Goals: The Pitt seeks to solidify its position, rid itself of the Trog Degeneration Contagion, and become a great industrial powerhouse.
Primary Bartering assests: Raw resources and industrial might.

4. The Institute- Hircine21
Leader: ?
Held Locations: The walled-in enclave that is the former Massachusetts Institute of Technology and the immediate surrounding area.
Military: Substantial and Highly Advanced, the Institute has a decent sized force of security robots and human security soldiers.
Factional Goals: The Institute jealously guards its high-technological advancement and seeks even greater scientific power within its sealed walls and domes.
Primary Bartering assests: High Technology on-par or greater than that of the Enclave.
Notes: For the purposes of this convention, the institute has not created android robots (because frankly I don’t like the idea). Instead, they are using mind-controlled human slaves, utilizing technology similar to that the Enclave uses on the deathclaws. The robots it has are regular sentry-bots, robobrains etc.

5. The Abbey of the Road- bosmight342
Leader: Sister Miriam Godwinson
Held Locations: The pre-war remote Catholic abbey known which is now known as the “Abbey of the Road” located in the Commonwealth.
Military: Low, the Abbey maintains a small force of highly dedicated men and women who protect the abbey, but their primary goal is self-defense and security. Their technology, aside from medical tech, is also fairly low and instead they live austere lives of poverty and piety.
Factional Goals: The Abbey of the Road is a peaceful group of Christian missionaries and monks/nuns. They seek to safeguard pre-war Christian relics within their walls and cure the sick and help the poor and downtrodden of the wasteland.
Primary Bartering Assets: The Abbey is considered to have excellent medical knowledge as well as a great wealth of pre-war information and relics stored within the Abbey (books, holodisks etc.)
Notes: For the sake of political correctness (and respecting forum rules) references to real world Christian theology should be kept to a minimum.

6. Paradise Falls/East Coast Slavers: evlbastrd
Leader: Eulogy Jones (or whomever you wish)
Held Locations: Paradise Falls Shopping Center as well as various other outposts/locations across the capital wasteland and outside of it.
Military: Large numbers of veteran slavers with decent weapons acquired from their various slave missions.
Factional Goals: The sale and trade of their “merchandise” as well as expansion and protection of the slave trade.
Primary Bartering Assets: Large numbers of slaves which they can sell to various factions.

7. Rivet City- Sebor13
Leader: ?
Held Locations: Rivet City Carrier
Military: A medium sized force of security personnel with average technology. Strongest military of the "big three cities" (Megaton, Tenpenny, Rivet City).
Factional Goals: The attainment of their safety and security within the Capital Wasteland.
Primary Bartering Assets: Thanks to the work of Doctor Li (who did not die or leave for the Commonwealth), Rivet City has managed to produce their own fresh food and they have a successful hydroponics farm growing on the ships deck. Fresh water however, remains precariously elusive…….

8. Talon Company- Fritz8084
Leader: ?
Held Locations: Fort Banister and various military outposts across the CW and surrounding area.
Military: Strong, a large force of cut-throat mercenaries and some robots, armed with a variety of weapons.
Factional Goals: Hiring out their mercenaries to the highest bidder. There also have been talks amongst the group about forming their own state and carving out territory. Strangely, they have also had increased interest in the Capital building and the DC ruins as of late……
Primary Bartering Assets: Mercenary forces.

9. Vault 101- Stonewall
Leader: Amata Aldovar (following the death of her father)
Held Locations: Vault 101
Military: A small force of trained vault security personnel. As a vault, they also have access to significant technology.
Factional Goals: Trade with the wasteland and the safety of the Vault’s citizens.
Primary Bartering Assets: Technology and their own population….. (Hint, Hint)

10. Megaton- Supervaultboy

Leader: Lucas Simms (regular people) Moriarity (sleazy underground crime)
Held Locations: Megaton and it's outskirts.
Military: Local militia, reasonably well-armed, kinda small in number, several robots.
Factional Goals: Want to remain major city after all these developments in waste. Solve crime epidemic and refugee problem, also finish all the new construction needed.
Prime Bartering: Trade Center, so it has some of everything, except recently that is. Plus it's large population of consumers means that people who can sell things there can make a lot of caps...

11. Tenpenny Tower- Drop_Dead

Representative: Mr. Burke.
Held Locations: Tenpenny Tower, and surrounding area including the Robco facility (but not past that).
Military: Chief Gustavo and his Security Force. Medium-Numbers, Well-armed.
Factional Goals: Desire to Establish a private State with Tenpenny Tower as the Capital. They wish for almost all of South Capital Wasteland to fall under their jurisdiction. They also wish to establish several profitable "businesses" in a number of high profile locations.
Primary Bartering Assests: A well stocked Armory, Purified Water and a wealthy sum of caps. They can use some things recovered from the Robco facility for trading purposes but the facility can only produce simple weapons as it is derelict.

12. Other factions: I may be allowing other player created factions to be added provided they make sense (or if you’d like a faction from lore to be in that I haven’t mentioned let me know). However, I’d like to get these main factions filled up first.
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GPMG
 
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Post » Wed May 30, 2012 11:11 pm

I kinda think Eden should have "accidentaly died." With him in charge I feel he would have just killed everybody the old fashioned way, guns.

Should we make everybody more grey? EX: Talon Company is a organization that never turns down a contract rather then merciless evil "bounty hunters."

Also, what about the other towns? Megaton, and Tenpenny I think are the most important. Maybe we should spread the word to get more people to join.
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Alexandra Ryan
 
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Post » Wed May 30, 2012 3:42 pm

I kinda think Eden should have "accidentaly died." With him in charge I feel he would have just killed everybody the old fashioned way, guns.

Nah, I'm keeping him alive (mainly because I'm biased and Eden is my favorite charcter, I won't lie :biggrin: ). However, like I said, he never decided to create the FEV virus nor did he have any intention to. He went with Autumn's plan (or rather they both agreed upon it).

Should we make everybody more grey? EX: Talon Company is a organization that never turns down a contract rather then merciless evil "bounty hunters."

I'll be toning down the "moral blackness" of the Enclave a bit so yes, while I won't be making them out to be some sort of goody-two-shoes faction, they won't be out to kill everybody or anything.

Some should go for Talon Company I think.

Also, what about the other towns? Megaton, and Tenpenny I think are the most important. Maybe we should spread the word to get more people to join.

I refrained from including them for the moment because I honestly have no idea what they could offer. If more people join and we need faction spots I may open them up.
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Tiffany Castillo
 
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Post » Wed May 30, 2012 9:01 pm

The Institute please.
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kasia
 
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Post » Thu May 31, 2012 3:40 am

The Institute please.

Added.
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Inol Wakhid
 
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Post » Wed May 30, 2012 6:04 pm

I refrained from including them for the moment because I honestly have no idea what they could offer. If more people join and we need faction spots I may open them up.

I thought Megaton was a large trade center. Like everything that is shipped goes through them. Pretty important in any Region.
And I admit it. I'm biased too :blush: . Pretty much the only reason I want Megaton is so in this Universe/Convention is so I can combine these 3 mods:
http://fallout3.nexusmods.com/mods/8556http://fallout3.nexusmods.com/mods/8556
http://fallout3.nexusmods.com/mods/11491
http://fallout3.nexusmods.com/mods/11490

Enclave wants control of everyone, Megaton is a f*cking massive settlement. They'll be interested in it.
Got a story for it too: Megaton has experienced a population boom as it is the safest place in the waste, leaving many other settlements under-populated (hint hint) but have become over populated, the new refugees contain criminals, and they've run out of building materials to finish all the homes and bridges, or enough food to feed everyone.

But if we don't do Megaton I'll do Talon Company as a 2nd choice.

Edit: Sorry the links run into each other. I've tried to edit it.
Edit: Nevermind the previous edit.
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TASTY TRACY
 
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Post » Wed May 30, 2012 10:42 pm

Enclave wants control of everyone, Megaton is a f*cking massive settlement. They'll be interested in it.
Got a story for it too: Megaton has experienced a population boom as it is the safest place in the waste, leaving many other settlements under-populated (hint hint) but have become over populated, the new refugees contain criminals, and they've run out of building materials to finish all the homes and bridges, or enough food to feed everyone.

Sounds fine, however I believe Megaton shouldn't be stronger than Rivet City. Perhaps on par with it, but I wouldn't call it a "massive settlement." Although I do like the idea of drawing population from other settlement areas.

If you'll create a Faction description similar to the ones I listed for the main factions, I'll add it and you as the rep. :smile:
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Kelvin
 
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Post » Wed May 30, 2012 8:45 pm

I think the American Convention has ended but we should give it a ending, what happened and stuff like that.

Here are the factions i am thinking about: Arefu, Big Town, D.C Caravans(Canterbury Common Traders united and formed a new and rising caravan group.). the Oasis(I dont know if they could fit in or not.) Grayditch(I was thinking that someone rebuilt it and is looking for supplies), Tenpenny Towers, Temple of the Union, the Ronto, Reillys Rangers, Children of Atom, the Railroad, Littlehorn and Associates, Regulators, The Republic of Dave.

I would also like to particapate as the Abbey of the Road.
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Samantha Pattison
 
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Post » Wed May 30, 2012 10:49 pm

I think the American Convention has ended but we should give it a ending, what happened and stuff like that. Here are the factions i am thinking about: Arefu, Big Town, D.C Caravans(Canterbury Common Traders united and formed a new and rising caravan group.). the Oasis(I dont know if they could fit in or not.) Grayditch(I was thinking that someone rebuilt it and is looking for supplies), Tenpenny Towers, Temple of the Union, the Ronto, Reillys Rangers, Children of Atom, the Railroad, Littlehorn and Associates, Regulators, The Republic of Dave. I would also like to particapate as the Abbey of the Road.
I can create descriptions though it might take a hour.
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Stephanie Nieves
 
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Post » Wed May 30, 2012 4:35 pm

I can create descriptions though it might take a hour.
I was also thinking of Little Lamplight. And maybe the place where the convention could take plcae would be Tenpenny Towers?
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Yonah
 
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Post » Thu May 31, 2012 5:44 am

I would also like to particapate as the Abbey of the Road.

I'll add you, however, lets hold off on those factions for the time being. I'd like to get these main factions filled up first.

(Also definitely no little lamplight, it doesn't exist in this universe. :yucky: )

I was thinking of having the convention set at Adams, since it was the Enclave who called it. Although I'm open to suggestions. I'll take Tenpenny into consideration.
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Craig Martin
 
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Post » Wed May 30, 2012 8:38 pm

Sounds fine, however I believe Megaton shouldn't be stronger than Rivet City. Perhaps on par with it, but I wouldn't call it a "massive settlement." Although I do like the idea of drawing population from other settlement areas.

If you'll create a Faction description similar to the ones I listed for the main factions, I'll add it and you as the rep. :smile:

You have to admit that those mods together would look awesome. :tongue:

11. Megaton
Leader: Lucas Simms (regular people) Moriarity (sleazy underground crime)
Held Locations: Megaton and it's outskirts.
Military: Local militia, reasonably well-armed, kinda small in number, several robots.
Factional Goals: Want to remain major city after all these developments in waste. Solve crime epidemic and refugee problem, also finish all the new construction needed.
Prime Bartering: Trade Center, so it has some of everything, except recently that is. Plus it's large population of consumers means that people who can sell things there can make a lot of caps...

I think the American Convention has ended but we should give it a ending, what happened and stuff like that.

Here are the factions i am thinking about: Arefu, Big Town, D.C Caravans(Canterbury Common Traders united and formed a new and rising caravan group.). the Oasis(I dont know if they could fit in or not.) Grayditch(I was thinking that someone rebuilt it and is looking for supplies), Tenpenny Towers, Temple of the Union, the Ronto, Reillys Rangers, Children of Atom, the Railroad, Littlehorn and Associates, Regulators, The Republic of Dave.

I would also like to particapate as the Abbey of the Road.

I don't think we have enough people for that. :dry:
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Eileen Müller
 
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Post » Wed May 30, 2012 10:47 pm

snip

Thanks Supervaultboy, added it. :thumbsup:
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scorpion972
 
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Post » Wed May 30, 2012 11:21 pm

I'll join up. :)

I'd like Tenpenny Towers, if that's alright. I'll wait until your a-ok to make a Faction Description.
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Rude_Bitch_420
 
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Post » Wed May 30, 2012 6:30 pm

I'd like Tenpenny Towers, if that's alright. I'll wait until your a-ok to make a Faction Description.

Sure, type up a faction description and I'll approve it. :cool:
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Tania Bunic
 
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Post » Wed May 30, 2012 7:30 pm

You have to admit that those mods together would look awesome. :tongue:

11. Megaton
Leader: Lucas Simms (regular people) Moriarity (sleazy underground crime)
Held Locations: Megaton and it's outskirts.
Military: Local militia, reasonably well-armed, kinda small in number, several robots.
Factional Goals: Want to remain major city after all these developments in waste. Solve crime epidemic and refugee problem, also finish all the new construction needed.
Prime Bartering: Trade Center, so it has some of everything, except recently that is. Plus it's large population of consumers means that people who can sell things there can make a lot of caps...



I don't think we have enough people for that. :dry:
I think we can have enough people though it is his choice how many factions he want. I also just created the faction description for Tenpenny Towers.
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Javier Borjas
 
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Post » Wed May 30, 2012 6:03 pm

Tenpenny Towers:
Leader: Allistair Tenpenny
Military: Medium sized security force composed of freelancer mercenaries(Tenpenny would be interested in hiring Talon Company though). They have a decent array of armanent composed of Rifles, pistols explosives etc anything they can use to protect the settlement.
Factional Goals: Providing housing for the rich? (I cant really think of anything for there goals.
History: Allistair Tenpenny had money but wanted more. He decided to expand outwards and build more buildings. He hired wastelanders to build around the Tower and bring in more people. There are 3 sections. Business Sector, shops and where traveling traders can sell there goods, it is the place where people enter. Slums is where more of the larger population is. Most are simple traders, farmers, where the 99 percent live. Crime is prevalent. The Heights(Tower), a nickname given by the people of the Slums is where all the rich people live, the 1 percent.
Bartering Assets: Anything but as a settlement needs food, water and mercenaries to hire.


Think of Tenpenny Towers as Vault City form FO2. What do you think Andronicus.
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KiiSsez jdgaf Benzler
 
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Post » Wed May 30, 2012 11:24 pm

About the "more powerful then Rivet City" part, I wasn't thinking that it would be more POWERFUL, just a larger population. Again mostly because those mods look awesome together. And I'm pretty sure Megaton was already bigger in the Vanilla game.

I think we can have enough people though it is his choice how many factions he want. I also just created the faction description for Tenpenny Towers.

The original 9 settlements plus our 2 and all the ones you listed? That would require almost all the regular posters on this forum.
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Eibe Novy
 
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Post » Wed May 30, 2012 4:16 pm

Think of Tenpenny Towers as Vault City form FO2. What do you think Andronicus.

Interesting, but Drop_Dead is currently creating one, so we'll be going with what he is looking for since he called the faction. :smile:

About the "more powerful then Rivet City" part, I wasn't thinking that it would be more POWERFUL, just a larger population.

That's fine. Larger pop it is then since I do think you are right. (Plus personally I think Megaton is in a better position than Rivet City).
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pinar
 
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Post » Thu May 31, 2012 5:11 am

Sure, type up a faction description and I'll approve it. :cool:

Alright, thanks.

12. Tenpenny Tower
Representative: Mr. Burke.
Held Locations: Tenpenny Tower, most of surrounding area.
Military: Chief Gustavo and his Security Force. Medium-Numbers, Well-armed.
Factional Goals: Desire to Establish a private State with Tenpenny Tower as the Capital. They wish for almost all of South Capital Wasteland to fall under their jurisdiction. They also wish to establish several profitable "businesses" in a number of high profile locations.
Primary Bartering Assests: A well stocked Armory, Purified Water and a wealthy sum of caps.
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Daramis McGee
 
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Post » Wed May 30, 2012 11:42 pm

Interesting, but Drop_Dead is currently creating one, so we'll be going with what he is looking for since he called the faction. :smile:



That's fine. Larger pop it is then since I do think you are right. (Plus personally I think Megaton is in a better position than Rivet City).
Is it ok if i can create more, but just tell me which factions you want :biggrin:
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Keeley Stevens
 
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Post » Wed May 30, 2012 4:51 pm

Primary Bartering Assests: A well stocked Armory, Purified Water and a wealthy sum of caps.

Approved. (I'm assuming its purifier is similar in capacity to Megatons?)

Is it ok if i can create more, but just tell me which factions you want :biggrin:

Hold off on it right now. Since If someone joins and wants a faction other than whats listed, they'll more than likely want to create their own like supervaultboy and Drop_dead did. :smile:
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Jesus Duran
 
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Post » Thu May 31, 2012 1:54 am

Can you add this quote for the Abbey of the Road, got it off from Sid Meiers Alpha Centauri. http://sidmeiersalphacentauri.wikia.com/wiki/Lord%27s_Believers

The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. War and Evil lurks in our desolated as it lurked before. But it was never the streets that were evil. It was Man.
-- Sister Miriam Godwinson, "The Blessed Struggle"

Put Sister Miriam Godwinson as the Leader.
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Amie Mccubbing
 
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Post » Thu May 31, 2012 1:16 am

Put Sister Miriam Godwinson as the Leader.

I'll add the leader's name, but the quote is a tad unnecessary for the faction description at this point.
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Felix Walde
 
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Post » Thu May 31, 2012 1:46 am

Hold off on it right now. Since If someone joins and wants a faction other than whats listed, they'll more than likely want to create their own like supervaultboy and Drop_dead did. :smile:

At least we picked major settlements. We could have picked Girdershade.

That's fine. Larger pop it is then since I do think you are right. (Plus personally I think Megaton is in a better position than Rivet City).

Was I right about it bigger in Vanilla or right about the mods? :biggrin:
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lacy lake
 
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