So upon even further investigation, it would seem that the following is the absolute, no questions asked best way to fight deathclaws and have no casualties. The following breakdown is against 3 Deathclaws. I've not had a 4 count encounter for a very long time since I keep my vault population below 140
What you need:
- 14 Dwellers level 50.
- all special 10, but Strength is the most important.
- Weapons that do a minimum of 20+ damage.
- power armor or clothing that provide a minimum of + 5 strength.
Where you put them:
- Two really strong guards at the door, but not your best! If ranking your defenders 1-14, the vault door should be number 7 and 8 in terms of strongest weapons/armor.
- Next room power, Put your best 6 in here!
- Another power room right below the first will house your 9-14 ranked defenders.
Why this works:
- Strength stacks on top of weapon damage.
- If all your weapons do a minimum of 20 damage, then you doing a minimum of 35 damage per dweller.
- The faster and more damage you do to deathclaws, the faster the leave a room.
- The faster they leave, the greater the chance to keep your dwellers alive (less damage taken overall).
- Endurance has little affect here since a lingering deathclaw will kill any dweller no matter how much life/hit points/endurance they have.
How it plays out every time:
- Vault door gaurds will survive within a pixel of their lives.
- Weakened deathclaws die in first power room (2 Down) will need to Stimpak each dweller twice.
- Deathclaws break down the elevator and attack the power room right below your first. (for some reason they never go left or right first even when those rooms are power rooms).
- Last deathclaw dies in 2nd power room. Will need to Stimpak each dweller once.
Ive tested this for the last few days and have produced consistent results. Its at the point where I can leave the game on, Mr Handy's collecting resources, and I only have to interact after the alarms sounds to apply stimpaks.
To clarify previous assumptions:
- Legendary status does not matter
- Not all power armor will be good since some have strength as low as +1 or +2.
- Officer fatigues, or sports fan armors better than low strength power armor since the goal is to get them moving out of a room ASAP.
- Power armor does indeed apply a slight defense bonus, but not enough to endure 3 deathclaws.
- Missile launchers, Laser gatling guns and fat man Nukes are the best weapons to use in the first kill room.
- Don't skimp out on the second kill room thinking its just mop up. Weaker load outs here can still lead to dweller death even if only one deathclaw remains.
Some extra tidbits:
- Raiders tend to attack me in groups of 4, carrying at most, sniper rifles, railguns and the occasional missile launcher. (probably due to my pop cap of 140)
- They all die in the first room with my guards having about 15-25% of their life bar left.
- Tried this setup with all dwellers wearing cloths/armor that provided +5 endurance. 3-4 dead dwellers in first kill room. Up to two deathclaws surviving to second kill room. 1-2 dead dwellers in that room. Same weapons, same dwellers. Only difference was clothing/armor.
- Power rooms make the most sense since all of your dwellers will have an affinity for this room anyway. Back to back attacks can lower moral. Just being in a power room will keep their moral at 75% minimum.
- Vault door has no affinity so keep the guards life bar full seems to be the only way to restore their moral (or having dwellers in the radio rooms).
- Deathclaws will only go to rooms with dwellers in them. They completely ignore unoccupied rooms.
Hope this helps anyone still having problems with them.