» Wed Aug 18, 2010 4:43 am
It all can be done by providing lots and lots of choices, choices that could potentially change the shape of things and affect the whole life of our character, make it easier or harder, and would feel quite different, and give the players an indication of what would come at the end of each path before it is finished and there could be no turning back.
And those choices should provide the players with new content and should result in a whole new experience with the game-play, like new quest lines, new combat styles, new relations and stories, new approaches with any aspect of the game, and they should provide different levels of challenge to solve, and master, and let them choose what they like better.
Some might choose the more straightforward approaches and easier game-play, and others might choose different, more challenging approaches with new outcomes and experiences.
And all would be satisfied.
And this is a hard goal to achieve, and would be real difficult, if the developers do not embrace procedurally generated content and try to develop them to acceptable level of quality.
If the ground base is ready and done by programmers and algorithms, and the job of designers is defining guide-lines and general and global events, and the local trends of behaviors and happenings, and the like, and defining the general outcomes of the choices, and the engine is intelligence and versatile enough to react to the players choices seamlessly according to the guide-lines defined by designers, and reveals new types of events and game-play choices that could not be accessed before, then it would be a never ending flow of new surprises in the game-play.
Developing an engine that provides procedurally generated content like events, quests, land-mass, dungeons, population, dialogs, and voice overs, is definitely something in the future, but one can hope for a first step in the right direction.
And with such an engine, the amount of content available in a game for players to find can grow toward infinity.