Each Script contains roughly 500 Variables. (It's actually several Scripts, grouped for ease of explaining)
A and B are unique, different numbers; C is intended to add up the results of A1 + B1, A2+B2, A3+B3, et cetera.
What I am wondering is, is there an easy way to make Oblivion do this, without sitting down and writing
Set [Variable] to ( [QuestA.Variable] + [QuestB.Variable] )
several hundred times?
The Variables line up in their own Scripts (so the Variable at Line 6 of Script A is the one that gets added to the Variable at Line 6 of Script B ), so I am hoping maybe there is someway to use that... This isn't really necessary, but the idea of having to sit there and do each one individually is not appealing...
Any suggestions would be great.