Echoes of the Tower

Post » Fri May 13, 2011 10:36 am

Some events need no prophecy, sometimes there is no one hero. And yet despite this there always is the event?


You enter the same tavern you always do, either alone or with friends, it really doesn't matter. You go to sit down, order your drink at the bar, and behind the wench uncorking your poison you see a yellowed page, untidy scrawl catching your attention in the dim candlelight?

Wanted- Assistance in an archaeological expidition in northern Elsweyr
Employer- Louis Endret, scholar and noble of the Imperial City
Pay- Five thousand septims up front, more if successful
Details- An excavation of an underground ruin, supposedly the fabled Llesw'er of Khajiiti legend
Location- Meet employer at Orcrest



Or perhaps you are not one to frequent taverns, the dull dens of the city scum; perhaps you would rather stand above the rabble. Oh, my friend, destiny walks all paths of life, you cannot hide from that which seeks you?


My Most Esteemed Friend,

I have recently uncovered what could be the greatest archaeological discovery of the era. Following a manuscript I have found in the Imperial Library, I have located the sealed doorway to what is apparently the fabled paradise of Llesw'er. I requested the Mane's help, but he has turned me away most disgracefully, refusing to believe the existence of the legendary haven prophesized by his own predecessor. Thus I have used the remainder of my resources in finding a party to venture with me into the depths of this great subterranean mystery. As I'm sure on such as yourself has already guessed, I extend my invitation to you, hoping you will join me in the making of history, and, according to my manuscript, the taking of great treasure. If you would be so kind as to accept, I await your presence in Orcrest.

With Many Thanks,
Louis Endret



"Ours is the duty to keep the compromise from being filled with black sea."




What you will be doing:

You have caught word of Louis' plan to enter the Elsweyr ruins, the legendary Llesw'er, and seek to join him in Orcrest. Your motivations are your own; whatever would cause you to see the advertisemant on the wall of a tavern, a job given by a superior, the help of a friend, or as a means to great riches. You will gather at Orcrest, meet this energetic young scholar and his aide, and travel out through the desert, towards the great stone door. Above the entrance, the portal to an adventure so great as to rock the foundations of Mundus, are written these words, in the ancient and shifting language of the Ehlnofey,

"Keep these Tower-Stones, safeguard from Misrule. Dawn-bound, cursed-blessed Guardians, echoes of wheel-within-wheel. Be-aware that-enter Guardian-tools are held by Guardian-hands."

Ambiguity aside, this is the first in a hopefully long series of RPs, which will follow our band of adventurers across Tamriel as a single scholar uncovers the secrets of Aurbis and beyond, and the consequences of that discovery. This first shall be an adventure, the next much the same, but the third requires a bit of searching; its secret is not so linear, and its Stone not so tangible. As we near the end we shall meet the Thief, his godhood lost, and we shall watch as the world tumbles to Padomay once more. Perhaps you shall rise to legend, perhaps you will discover the secret of the Tower before it is too late, perhaps one among you shall become new Champion, perhaps more. It is up to you to decide, but every journey starts with a single step, and seemingly innocent quests can have deadly consequences.

This first RP is, in essence, a dungeon crawl. You'll meet each other in the dusty streets of Orcrest, and once everyone's had time to post and get acquainted we'll set off through the desert. At that point I plan to timeskip just a bit, just to get us through that stretch of arid wasteland, but there are a few things I'll be pointing out along the way. Once we arrive at the entrance and open the seal we'll set off into the ruins, and this is where we get into that familiar adrenalin filled combat combined with a bit of dialogue. Once we're done with the maze of tunnels I have a few surprises in mind, ending with us finding the Stone, though we don't know what it really is. After that we all go home rich (those that are still alive, of course), and in a short while we'll start the next one (in Valenwood).

I hope that cleared everything up a bit, this RP shouldn't prove all too taxing, though there will be plenty of character interactions, mystery, and thrilling surprises. Other than that it really depends on you all whether this will be good or great ;) I can only host so much.





Overall plot of the RP (Lore knowledge recommended, but do not read if you enjoy a mystery)

This is set to be only the first in a series of several RPs, centered around the mystery of the great Towers of Nirn and their mythical Stones. The Towers, before the Oblivion Crisis, were the only thing that maintained the barrier between Oblivion and Mundus, and the destruction of the Heart of Lorkhan coupled with the taking of the Amulet of Kings is what weakened this barrier and allowed Dagon to enter the mortal realm. Each Tower corresponds to a Stone, the focal point for its power, and each Stone is kept safe by a Guardian.

The first Tower, or should I say the Zero Tower, was Adamantine, the source of the Convention and vessel of Akatosh. The next Tower was Red Mountain, formed during the Convention when Lorkhan's heart was shot across Tamriel. The order of the later Towers is uncertain, but the Towers constructed by the mer in the echo of the Zero Tower are the following: Green-Sap (Falinesti), Walk-Brass (Numidium), Crystal-like-Law (Crystal Tower), High Hrothgar, White Gold and, though it is destroyed, Orichalc (Yokuda). In the http://www.imperial-library.info/obscure_text/nu-hatta_nu-mantia.shtml it is stated that there are eight towers on the rim and a single tower at the hub, the great mockery of Aurbis that gave White Gold great power. But hold, there are only seven outlying towers mentioned (Adamantine, Red, Crystal, Green, Numidium, Hrothgar, and Orichalc), so what is the eighth? It has been said that the Khajiit have a deep connection with the Lunar Lattice, and the theory has been supported that they too are mer. Thus we can only come to the conclusion that the eighth tower is in Elsweyr, and has many interweaving connections with the cat folk and their moon sugar.

In "http://www.imperial-library.info/fsg/nalionarticle2.shtml", Nalion Leoriane theorizes that the Towers were only tools, and the Stones the method of using them, that these tools must be wielded by a Guardian that the Liminal Barrier might be maintained. With the absence of the last Guardians, Vivec and the Emperor, even those Towers that still had Stones could not keep Oblivion out of Nirn.

This is why the Oblivion Crisis occurred, why the Mythic Dawn could bring Dagon to Nirn, and one of the greatest wonders of Mundus. At the end of the Crisis, Martin gave himself up as the everlasting Guardian, altering the covenant between Alessia and Lorkhan/Akatosh that the Towers would be replaced by him and the great dragon statue at the Temple of the One.

Thus are the Towers, their secret going unnoticed by the masses of Tamriel, only the ancients and the most wise aware of their importance. But what if the dragon statue is broken? What if all the Guardians are not truly gone? What if someone were to gather all the pieces, visit those still standing, and break once more the barrier, and the jaws of Oblivion gape wide once more?



"Aad semblio impera, dela can carpio semblex."




Character Sheet Template (Please fill in all categories thoroughly)

Name/Nickname: (Whatever your character calls themselves, please make it lore friendly. The wiki has a list of names if you need some)
Race: (Please no hybrids or anything crazy. No dwemer or daedra, just use an in game race. If you're Khajiit or Argonian please specify what tribe/type you are)
Gender: (Male/Female)
Age: (Obvious)
Sign: (Please use one of the ingame signs)
Faction(s): (Whatever groups your character affiliates themselves with, this includes factions they used to be in)

Class: (What your character calls their proffession)
Class Description/Skills: (Please don't just list off in game skills, and certainly not numbers. Just a one paragraph description of things they're good at)

Appearance: (A general idea of what your character looks like, including physique, posture, etc.)
Hair: (Color, style, length, and anything else. Be creative, don't just say straight dark hair)
Eyes: (Color, shape, do they squint, do they have a scar over their eye?)
Height: (Obvious, how tall is your character. In feet please)
Weight: (Also obvious, what your character weighs. In pounds please)

Personality: (A brief, one paragraph description of your character's mental state. Are they timid, adventerous, or maybe just a tad crazy?)
Hobbies: (Things your character does in their free time)
Fears: (Things that make your character cringe)
Goals: (What your character hopes to accomplish in life; their desires)
Religion: (Whatever religion your character follows, be it the Nine, a Daedra, or something else)

Weapons: (Whatever your character uses to fight, be it a sword, bow, or staff. Of course, more creative weapons are welcome, but you get the point)
Armor: (What your character will be wearing during the RP. Remember we're going in the desert so you might want to keep any heavy stuff in a bag for now)
Clothing: (What your character wears on a day to day basis or under their armor)
Miscellaneous: (Any items that don't fit with the above, including gold, potions, books, etc.)

History: (Two or three paragraphs please, starting at childhood/birth and ending with the thing they were doing when they heard of the expedition)

Motive for Joining: (Whatever reason your character has for joining Louis and co.)

Fun Fact: (You don't have to include one, but if you want to add in a small detail about your character that doesn't really fit anywhere else, put it here)



And of course, the usual rules:

No flaming, spamming, graphic romance/nudity, or anything else the forum doesn't allow
No character controlling (This includes killing another character, making them do anything the player didn't do, etc.)
Posts must be well thought out, spelled correctly, and a minimum of two paragraphs. No one line posts.
OOCs should be accompanied by an IC, if you absolutely must OOC keep it to a bare minimum
No ubering or other things frowned upon in IN's guide (which you should have read)
PM all sheets to me for approval (this is the idea thread anyway)


I will be wishing you all good luck; it would seem you need it.



PS Thank you everyone, as some of you might know this is my first try hosting an RP, hopefully we can all make it a good one. This is just the idea thread, so criticism of my idea (and my lore) is highly welcome. If you would like to sign up, I wouldn't advise making your sheets just yet, the sign up thread is most likely a couple of weeks away. But when you do, please be as creative as possible with it, one of the most entertaining things in an RP is to have your character be worth your while. Also, take care in crafting your adventurer, for they might return in the future RPs. Thanks again, and may your Love be endless :hugs:
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BRAD MONTGOMERY
 
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Post » Fri May 13, 2011 7:57 am

I'm interested in this idea... I'll be playing a Khajiit myself, of course...

Three character ideas:
Darshandi: Ohmes hyper-competant acrobat-thief, born and raised in Elsweyr, may need to get out of town until the furor of his latest crime spree dies down. I'll have to bring him out of retirement. I realized a few days ago I played him like Goku Meets The Prince of Persia Meets Aladdin Meets The Furry Fandom.

Jo'shakara: Alphiq-raht Mage... Arrogant, aloof... and about twice the size of a common housecat. He'd have strong motive to research the tower. May or may not keep a staff of Daedra Seducers on call as a personal staff.

Jishandi/Griff: A curious-but-cowardly Half-Imperial Senche "Artificer", looking to overcome his ridiculous fears by going into the Unknown. Wears a gold-trimmed blue suit at all times, and an arcane wristband.
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Bee Baby
 
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Post » Fri May 13, 2011 7:13 am

Excellent, Scow, glad to have you along :)

Khajiit or not, I'm glad that you are showing interest. But do you have any questions or criticisms? Ways I could make my OP better? I'm always looking to improve the way I do things, especially being this is the first time I've done this (but don't let that put you off, I am rather confident in my abilities).

I'll edit a few other things into the OP, hopefully clear up a bit of what you all will be doing in the first RP. But for now let me say that it is a lore based dungeon crawl, exciting tunnels full of traps and monsters, and should prove to be relatively short lived. This is just the introduction to the longer RP, just to introduce all the players and make the plot sensible.

Thanks guys, I appreciate anyone willing to support my idea, or even better tell me how I can improve upon it :D
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Soph
 
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Post » Fri May 13, 2011 2:09 pm

A character sheet template would be nice...

And I got another character idea. A wanna-be archeologist-adventurer former Male Dancer cheetah-spotted Cathay.
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Pawel Platek
 
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Post » Fri May 13, 2011 9:27 am

A character sheet template would be nice...

And I got another character idea. A wanna-be archeologist-adventurer former Male Dancer cheetah-spotted Cathay.



This is just the idea thread, not the sign up. That's why I said to wait on your characters a bit ;)

But I suppose you're right, character templates are always nice, I'll be sure to edit that in soon.

Thanks :goodjob:
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Kari Depp
 
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Post » Fri May 13, 2011 3:32 pm

Hey Darkom. Since you helped me and pointed me to some RPs. I feel like I will be most comfortable participating in yours. I have a question regarding it though:

I only know of the province of Cyrodil as Oblivion is the only game in the Elder Scroll Series I've played, I have heard of the other provinces but never read into them. Do you still recommend participating in your RP despite this?
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clelia vega
 
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Post » Fri May 13, 2011 1:06 pm

Excellent! Glad to have you, I am always accepting new members. So long as you follow the rules and don't deliberately disobey them (or me) then we should be fine. Should you make any errors (be they in RPing or lore) I will do my best to politefully correct you in an OOC (out-of-character) comment. Thanks ;)


PS If you still need to know more about Khajiit and Elsweyr, the UESP and the Imperial Library have some good pages on them:

http://www.uesp.net/wiki/Lore:Khajiit

http://www.uesp.net/wiki/Lore:Elsweyr

http://www.imperial-library.info/pge3/elsweyr.shtml

http://www.imperial-library.info/pge/elsweyr.shtml

Also, you might find this http://www.imperial-library.info/maps/cyrodiillargelowrescr7.jpguseful. Elsweyr is south of Cyrodiil, and Orcrest is in the mid-north region of the country.

Thanks again :goodjob:
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benjamin corsini
 
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Post » Fri May 13, 2011 7:55 am

Now... where can we find more people to take notice of this?
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Nancy RIP
 
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Post » Fri May 13, 2011 2:02 pm

I think I might just join up. It's been a while since I've been in an RP, so I might be a tad rusty. Shouldn't be any problems, though. The thing is, though, it seems like every RP I join seems to die pretty quickly. I don't know if that's common, or what, but if not, I probably shouldn't join.

I've always wanted to do a slightly insane character, I think the desert would work well with it.

No suggestions, by the way. I'm not very fluent as far as lore goes, and the basis you have seems pretty solid.
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Juan Cerda
 
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Post » Fri May 13, 2011 8:30 pm

I'm trying to get my charecter sheet together for this-it looks like it could be good.
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sas
 
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Post » Fri May 13, 2011 8:03 am

I think I might just join up. It's been a while since I've been in an RP, so I might be a tad rusty. Shouldn't be any problems, though. The thing is, though, it seems like every RP I join seems to die pretty quickly. I don't know if that's common, or what, but if not, I probably shouldn't join.

I've always wanted to do a slightly insane character, I think the desert would work well with it.

No suggestions, by the way. I'm not very fluent as far as lore goes, and the basis you have seems pretty solid.



Excellent, glad to have you ;)

I suppose, though they are difficult to play well.

Not just lore, I was asking if the idea seemed interesting enough, or the plot sound. Anything I can add that you see I should, I most certainly would like to :)

Thanks, good to see people taking an interest. Especially considering this is the first time I've done this; live and learn I suppose.

Thanks again everyone :goodjob:



EDIT: :touched: Thanks for the compliments Sparrow, but even more thank you for expressing interest. Anything is game as far as character go, just so long as they would have a reason for joining up. I think it'd be far more interesting to have a wide variety of people, from scholars to berserkers, mages to thieves, of all races and backgrounds, than just mercenaries or the like. We could always use a mage, I know my plot depends on someone with a bit of magical talent, if you are absolutely strapped for ideas.

Indeed, that plot section was really just for those interested in staying with it for the long haul. I intend to have eight or so smaller adventures, and then have it all climix towards the end. Like I said in a rather obscure fashion above, the first two are dungeon crawls with plenty of mystery and excitement, and then the third is something more of a detective work, where we have to find something. The third is where the plot really kicks in, we'll be visiting High Rock ;)

Thanks again, good to see you :D
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Brandon Bernardi
 
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Post » Fri May 13, 2011 3:45 pm

Ooh, didn't notice this before. You're one of the most reliable, interesting RPers here, so I doubt this baby would have trouble keeping aloft.

I'll put my number in as a possible joiner, too, though I have no particular character ideas that jump out at me. I'll have to wait for more people to make their characters so I know what roles need filling. :twirl:

And thanks for the links. My Lore is really rusty.
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Samantha Jane Adams
 
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Post » Fri May 13, 2011 7:40 am

quick question... would it be possible to join this one and not continue on to the rest? also, how would you view an untimely death in the middle of the adventure (should my schedule get too busy)?
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Rob Smith
 
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Post » Fri May 13, 2011 6:12 am

I'd like to reserve a spot for this.

Can't really suggest any changes or what not though, sorry.
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Jimmie Allen
 
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Post » Fri May 13, 2011 8:44 am

Are there limitations on the characters and their finite powers? Do we write rather ordinary characters or would you suggest a hero or heroine.
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Kira! :)))
 
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Post » Fri May 13, 2011 8:59 pm

I''ve been wanting to join a RP for quite some time. When exactly is this? Before or after the Oblivion crisis? Or even in an entirely different era?
Would a healer be suitable? I'd like to RP with a character I've made up for my fan-fic.
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Queen of Spades
 
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Post » Fri May 13, 2011 7:03 am

quick question... would it be possible to join this one and not continue on to the rest? also, how would you view an untimely death in the middle of the adventure (should my schedule get too busy)?


Sure, you can die in the ruin if you'd like. But without the rest of the series it's just a dungeon crawl, this one is just to gather a core of players and have a bit of fun introducing the plot. Also, if you like you can always join later if it's still going ;)

I'd like to reserve a spot for this.

Can't really suggest any changes or what not though, sorry.



Thanks, good to have you :D

Are there limitations on the characters and their finite powers? Do we write rather ordinary characters or would you suggest a hero or heroine.


Not really, just no ubering. You can be anyone that would be interested by the poster or letter; which means it can be anyone from a mercenary to a prince, or a beggar to a necromancer. Heck, if you know a bit of lore you can capitalize on the poster's mention of Llesw'er and be a scholar or treasure hunter. Or if you know all the Tower stuff well (Lady N ;)) then you could even be somewhat of a rival to the scholar, trying to accomplish the same as him, or even trying to stop him.

I''ve been wanting to join a RP for quite some time. When exactly is this? Before or after the Oblivion crisis? Or even in an entirely different era?
Would a healer be suitable? I'd like to RP with a character I've made up for my fan-fic.



This first one is before, the Oblivion Crisis will happen sometime during the second or third one. We might get attacked by Daedra, or I might just timeskip it, who knows? It is after Morrowind, in the third era (for now). A healer would be fine, so long as you have reason to come to the ruins.

Thanks for joining, much appreciated Remko :)


Thanks again to everyone, I'm glad this is generating a bit of interest. I think once we get a few more people we can start, I want to be able to accomodate anyone needing to leave or just quitting (perish the thought). Should be good fun, trust me ;)
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K J S
 
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Post » Fri May 13, 2011 5:58 am

I'll be submitting my character ASAP.

I see you don't want hybrids, but I really want to run a Khajiit (Senche!)/Imperial hybrid... According to lore, racist Imperials say such a combination is impossible, but when he looks like an overgrown cat anyway, who'd know? He doesn't concern himself about his mixed heratige... he's just book-smarter and more loquacious than most khajiit. And a lot more cowardly...

Seeing as this seems to be based on Adventurer Archeologist stories... which is a subset of Pulp Fiction, which the D&D Eberron Campaign is based on... MIGHTY LEAP TO CONCLUSIONS! I'm going to borrow a few crazy ideas for my character... He's going to be something like an Artificer: He's awesome with enchanting things, but practically lacks any degree of a "magicka pool", so he relies on his magitech-ish gadgets. Such as a Definately-not-a-Pipboy armlet over his front right paw.
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kevin ball
 
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Post » Fri May 13, 2011 3:08 pm

Does 'being bored' count as a reason? If my character is insane, it doesn't seem like they would have much to do anyway, and they would be more likely to do something on a whim.
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Marcin Tomkow
 
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Post » Fri May 13, 2011 6:57 am

I'll be submitting my character ASAP.

I see you don't want hybrids, but I really want to run a Khajiit (Senche!)/Imperial hybrid... According to lore, racist Imperials say such a combination is impossible, but when he looks like an overgrown cat anyway, who'd know? He doesn't concern himself about his mixed heratige... he's just book-smarter and more loquacious than most khajiit. And a lot more cowardly...

Seeing as this seems to be based on Adventurer Archeologist stories... which is a subset of Pulp Fiction, which the D&D Eberron Campaign is based on... MIGHTY LEAP TO CONCLUSIONS! I'm going to borrow a few crazy ideas for my character... He's going to be something like an Artificer: He's awesome with enchanting things, but practically lacks any degree of a "magicka pool", so he relies on his magitech-ish gadgets. Such as a Definately-not-a-Pipboy armlet over his front right paw.


Please obey the rules, hybrids aren't really necessary are they? You can have a cowardly and smart Khajiit without all the nonsense of mixing races. Not only would such a match be unlikely, it really doesn't sit well with the community. Besides, if I let you be a Imperijiit, what's next? Imga? Ka Po'Tun? Dremora? Sorry, but I'm going to have to ask you to use a different character, please. Thank you.

Also, I'm not even sure what all that stuff is, but please keep it elder scrolls. You can have an enchanter who uses soul gems, but keep everything in lore. And that doesn't mean finding a really obscure referrence and citing it. I'm sure you can have just as much fun with the normal stock of characters; there's thousands of possibilities out there already. I'll look at your sheet, but please don't make me ask you to change anything. I don't want to be the dictator host, but I can't just let things go crazy either. I wouldn't want to decline a sheet for such reasons, but don't think that means I won't.

But once again, thank you for joining. Do you have any comments on the plot? Or questions about any of this stuff? I would really like some feedback, being this is still the idea thread. I'll go to signup this weekend if I still don't get any criticism, but I would appreciate some, if anyone spots anything. Thanks everyobdy :)


Does 'being bored' count as a reason? If my character is insane, it doesn't seem like they would have much to do anyway, and they would be more likely to do something on a whim.


Not quite, sorry. People don't just go off on adventures because they're bored, and most of the time crazy people are either killed or locked up by their family. They really don't have the freedom or ability to travel hundreds of leagues by themselves. I suppose insanity would give him a skewed view on it, but I would prefer a more concrete reason. Surely he has goals and ambitions as well.

And I want to ask you before you go on with this, are you sure you want to RP a crazy guy? They can be fun, but they are difficult to pull off succesfully, and I would rather you RP a sane person well than a crazy one with difficulty. I don't know if it matters to you, but breaking character is the ultimate taboo for me in roleplays. If you are confident you can do it go ahead, I can't stop you so long as your sheet is okay, but I wanted to make sure. I haven't seen you RP in a while, so I don't know your current ability, but I'm sure you won't cause any problems. Right ;)

Anyway, thanks again, I look forward to seeing this character :D
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gemma king
 
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Post » Fri May 13, 2011 12:09 pm

Darn. I wonder what a legitimate reason for an insane person to go on an adventure would be? Well, if I can't think of one, I'll just have to go with a regular person. Ah, well, it'll be fine either way.
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Manny(BAKE)
 
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Post » Fri May 13, 2011 7:47 pm

Nah, I'm saving the Ka'Po'Tun for my MQ fanfic. The Imperijiit, as you put it, is only a possible rumor for the character... Something like a visiting noble getting involved in a tryst with a local Ohmes-Raht.

The enchanting aspect... He doesn't always need soulgems to enchant items, he can use a lengthier process to channel his own magical ability into items, much as the Blacksmiths of Hammerfell don't use soulgems for enchanting (The dealing with souls seems to be used strictly for necromatic purposes in the Illiac Bay). Items enchanted like this cannot be recharged, and he does have limits on his ability to do it. Also, he has access to a large number of spell effects, but lacks the magicka reserves to actually cast them. But he can still enchant with them.

And, if it would ease your fears about my idea, I have significant references: local Roleplaying legend Illusionary Nothing accepted a version of the character for one of her amazing roleplays, before Real Life issues prevented me from actually getting a chance to play him. Originally, the character showed up in the self-explanatory Crossover Roleplay "The Elder Scrolls: Fallout". Which is why he's always a techie.
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Astargoth Rockin' Design
 
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Post » Fri May 13, 2011 10:36 am

I'm actually slightly confused about the first part of your intro post... it seems that you offer two different ways one's character can be recruited, right? Which means we can either respond to what is effectively a classified ad, or be specially picked by the expedition's benefactor, right? If so, I like that (hurray for choice!), but I'm not sure how realistic it might be. For the people responding to the tavern posting, would there be any sort of screening process? Otherwise there might functionally be a significant difference in the 'eliteness' of who shows up... a captain of the watch being hand-picked vs a farm-boy with his father's sword answering the posting, trying to buy medicine for his mother. Sure, that's good RPing, but it's not financially practical from the employer's standpoint.

And I've got something else I want to discuss, since you're apparently being rather particular about characters (more than I'm used to, anyway)... I have a character in my stock who might be an interesting addition to this RP, but he's kind of... well... an assassin. I'm very self-conscious about ubering, of course, and there is a reason I think he's so well suited for this RP, but, again, he's an assassin. Do you want me to clear it with you before I get too attached to the idea, or should I just forget it now and come up with a different character?

(And I'll put in to be one of Scow's references, too. You can trust him as a player, especially when it comes to Khajiits. ;) )
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Blackdrak
 
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Post » Fri May 13, 2011 6:59 am

Darn. I wonder what a legitimate reason for an insane person to go on an adventure would be? Well, if I can't think of one, I'll just have to go with a regular person. Ah, well, it'll be fine either way.


Oh well, it's just as fun with everything right side up, trust me ;)

Nah, I'm saving the Ka'Po'Tun for my MQ fanfic. The Imperijiit, as you put it, is only a possible rumor for the character... Something like a visiting noble getting involved in a tryst with a local Ohmes-Raht.

The enchanting aspect... He doesn't always need soulgems to enchant items, he can use a lengthier process to channel his own magical ability into items, much as the Blacksmiths of Hammerfell don't use soulgems for enchanting (The dealing with souls seems to be used strictly for necromatic purposes in the Illiac Bay). Items enchanted like this cannot be recharged, and he does have limits on his ability to do it. Also, he has access to a large number of spell effects, but lacks the magicka reserves to actually cast them. But he can still enchant with them.

And, if it would ease your fears about my idea, I have significant references: local Roleplaying legend Illusionary Nothing accepted a version of the character for one of her amazing roleplays, before Real Life issues prevented me from actually getting a chance to play him. Originally, the character showed up in the self-explanatory Crossover Roleplay "The Elder Scrolls: Fallout". Which is why he's always a techie.


Please stick to the main races. I don't know if you're joking or not, I have a terrible sense of humor, but I would really like it if you could avoid such things.

Yes, I am aware of the details of enchanting, though it has rarely been used in RPs. It would be lore correct, and I'm sure you could do it, but if it gets out of hand I will put a stop to it. Just avoid being uber, or enchanting things every chance you get. Enchanted weapons are meant to be rare and powerful, and difficult to create, so if you start flinging them out left and right I'll be a little miffed. Of course, once again I'm sure that won't happen, I'll trust you to avoid being uber or the like.

Local roleplaying legend? Regardless, this isn't a crossover, so please don't get too wild. I respect Illusionary as much as the next guy (or girl) here, but I would rather not have something so complicated. You can do it if you'd like, but I'll be watching closely. I just wouldn't want you to slide out of the Tes spectrum, it's a very easy thing to do, and should be avoided at all costs. Not so much Fallout as bringing in other fantasy ideas; just please be careful with it.

Thanks, I hope I'm not stifling your character too much. Like I said, you can think up whatever you'd like, but if you send me a sheet with a pip-boy I will ask you to change it before you start playing. So if you would be so kind as to pick one, make a sheet, and when the sign up thread comes send it to me, I'll be more than happy to discuss any problems that arise then, if any. Thanks again.


I'm actually slightly confused about the first part of your intro post... it seems that you offer two different ways one's character can be recruited, right? Which means we can either respond to what is effectively a classified ad, or be specially picked by the expedition's benefactor, right? If so, I like that (hurray for choice!), but I'm not sure how realistic it might be. For the people responding to the tavern posting, would there be any sort of screening process? Otherwise there might functionally be a significant difference in the 'eliteness' of who shows up... a captain of the watch being hand-picked vs a farm-boy with his father's sword answering the posting, trying to buy medicine for his mother. Sure, that's good RPing, but it's not financially practical from the employer's standpoint.

And I've got something else I want to discuss, since you're apparently being rather particular about characters (more than I'm used to, anyway)... I have a character in my stock who might be an interesting addition to this RP, but he's kind of... well... an assassin. I'm very self-conscious about ubering, of course, and there is a reason I think he's so well suited for this RP, but, again, he's an assassin. Do you want me to clear it with you before I get too attached to the idea, or should I just forget it now and come up with a different character?

(And I'll put in to be one of Scow's references, too. You can trust him as a player, especially when it comes to Khajiits. ;) )



True, I was bending the realism a tad bit for the RP, I just wanted to demonstrate how you can pick any way you want to join in. Heck, you could be this guy's cousin and upon hearing of his adventure decided to join him, I don't really mind. So long as it's realistic you can sign up any way you'd like (keep in mind the realistic part, I'm sure I don't have to explain it). As to the financial bit, I don't think he expected many people to sign up. It's not a very promising job, who knows if this guy is right? Also, it's in the middle of a desert, with a fairly meager pay (for mercenary standards at least). He was getting a tad desperate, so with his last coin he put up posters for this job. If too many people show up, he might not even be able to pay everyone the promised gold (that would be an interesting scene :D)

I don't mean to sound picky about characters, Scow is posting character ideas left and right and some of them cause a bit of concern. I'm not good with jokes, but when I see the word pip-boy around here I try to dissuade it. Once again, I'm not really going to be that over picky about characters, that's why I said people from all walks of life can sign up. An assassin is perfectly fine, if he wants the money or his superior told him to go, just so long as you can justify the character reasonably I'm perfectly fine with it. And of course, no offense to any of the others, I would trust you a tad bit more not to go crazy with your character, and I am certain you won't uber. Once again, I don't mean I suspect the others of doing so, but I know how easy it can be to slip into that without even noticing.

So yes, an assassin would be perfectly fine, and I'm sorry if I'm coming across a little strong. I was worried about my RP for a bit (especially since this is my first try at this), and I suppose I overreacted a tad. Sorry about that, then.

Ah, excellent, I'm honest enough to say that eases my worries a bit. I haven't been the most active RPer in the world, so I'm not sure of where everyone stands. I'm not entirely sure if I've been in one with you, Scow (though I could very well have, I have a rather poor memory for these things). I don't mean to sound elitist or anything, but I am glad to see that postscript ^_^ Of course, I will trust anyone to RP well until I am proven wrong. You can't judge someone based on appearances or a lack of having seen them in action, so I'm sorry if I came across that way. I am actually fairly lenient with sheets and ideas, but like I said I'm a little tightly strung right now ;)

Thanks everyone, I'm glad to see this getting some replies. Oh, while I'm here, what do you think of the layout for the OP? Is it too much? I'm afraid I cluttered it up a bit, instead of focusing on the meat of the idea. Thanks again (I just can't seem to stop thanking people, eh?)
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Steven Hardman
 
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Post » Fri May 13, 2011 6:19 am

The underlying reason for a healer to join a party to somewhere mysterious would be maybe stumbling into new alchemical healing properties on unknown ingredients. I'd think a healer would always be looking for ways to improve his/her skills.
I was thinking along the line the healer could be an acquaintance of a warrior or mage (doesn't really make a difference) who might suggests he/she knows of a healer interested in these kind of adventures and could be useful?
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DAVId MArtInez
 
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