Some recent threads about gold seem to focus on the lower end where people feel gold is too greedily horded by the Oblivion engine and players felt poor until they got very high level, when they were too rich. I agreed. I hated low-level treasure and money because there essentially wasn't any, more the most part. I didn't feel enough sense of reward... some people don't feel good just helping others, I guess I'm greedy, but I want to stumble into a treasure trove from time to time and feel wealthy in game. I hate being poor. That's my real life. I want to spend money in a video game. We spend enough to BUY the game, but then are poor inside of it? How is that cool?
The reason money is so jealousy gaurded in Oblivion is because you can become rich at higher levels and then the game is broken. They sought to avoid that by making it harder to get throughout their system.
I think some new ideas about how to make the player be required to spend more money contributing to the world (you are the hero after all) need to be thought of and brought forward. Here are few of mine.
1. Guild Dues at higher levels should become pretty serious. But you should be able to learn or do something special for that responsibility too.
2. If you get a girlfriend and start a family in the game, you need to provde a house and the supplies to feed and maintain them. You should leave extra money in their account for when you won't be coming home for a while. They will draw out a percentage each week to spend, plus 20-50% more each week for random unpredicted problems occuring that require money (little Dovakhiin broke his arm, and had to go to the doctor...etc)
3. You can help to build a small town into a bigger town and help create a new economy, trade routes, and help establish /locate a unique product/mineral that gives that town a unique economical boon. You need to contribute some money each month toward establishing that.
4. You can go around to each village and pay them a little money to help build their infrastructure and keep their poor off the streets to reduce crime. If your money is successfully used to reduce crime (theiving or murdering for food etc...) then you earn some kind of a cool reward in game that makes you more powerful somehow.
5. Maybe you need to pay people to upgrade your home into a mansion, with greater and greater appearance, stonework, chandaliers, and all the good stuff ... statues, paintings, etc ... all at great cost.
6. Maybe you need to support your guild by buying whatever new rising star has joined the Guild a new set of armour. It's like a tradition. Someone also bought you one in the early levels of the game. Now it's your turn to give back. How much you donate to the armour, how cool it is, helps establish if you area greedy lord or a generous lord, and how much other people around Skyrim will help you in return (for free) because of that.
Those are only a few of my ideas, I'll write more later after work. Let me know some of yours in the meantime. How can we allow Bethesda to give us more money in the early levels and not worry about making us too rich to break the game?
What are your suggestions?
^This. As always, more interesting ideas from Skystorm77.
I like the idea #6. What I'd like even more is if generic companions are in, like the Mage Guild Apprentice, he will recieve gear based on the amount of gold you've donated to the guild/faction. I hate for my guildmates to wear rusty iron still while I'm running around in Ebony going for Daedric.
Love #3. You should be able to upgrade towns with the wealth you've amassed, be it gold or materials. What I'd like to see is if you could donate to towns and mold the economy of them. Example:
You go to Town4. Town4 is a fledging town at the beginning of the game, with one/two farms. You arrive and donate several thousand gold and alot of metal/wood to the town in exchange for the power to decide what becomes built and what doesn't. Among your decisions you decide to build a forge and mining operation, essecially turning the once sleepy farming community into a busy metal production town. The farms are gone, replaced with strip mines and dark stone buildings, and the bakeries are replaced with armor shops and weapon shops. Now, Town4 specializes in metalworks, and provides the player the perfect place to go for all his/her metalwork needs. What's more, it was his/her idea made possible, an idea that radically changed an entire town.
I guess that would take too much work, but it's just an idea I had.