Economy- Perhaps the biggest flaw in Oblivion.

Post » Sat Feb 19, 2011 11:25 am

HOW ADJUSTING THIS SYTEM COULD REVITALIZE MANY POOR ASPECTS OF OBLIVION.

The economy in Oblivion in relation to the hero of Cyrodil was AWFUL. It basically took away all value in items that weren't powerful enchanted weapons (or very unique). In Skyrim one should not be able be to easily gain money. If making money is actually difficult, I am talking painstakingly difficult then it would be rewarding to save for say a month. Stealing would be instantly revitalized, say for the first 100 hours of the game it would be worth while (to make money) to sneak into a house. What was the purpose of being able to pick up a pewter pot in Oblivion, if they change the difficulty of making money it might be worth while to pick up this otherwise worthless crap that is absolutely useless.(anyone who can accurately answer this is a god). Also it might be worth while to make enchanted items not very valuable ( so it is not about their worth but rather their power) I if Skyrim's Economy is balanced as well as harsh as it should be for a person who starts BROKE IN A PRISON CELL then Skyrim will be the best RPG in existence.

Any one else agree?
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Jessie Butterfield
 
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Post » Fri Feb 18, 2011 11:20 pm

HOW ADJUSTING THIS SYTEM COULD REVITALIZE MANY POOR ASPECTS OF OBLIVION.

The economy in Oblivion in relation to the hero of Cyrodil was AWFUL. It basically took away all value in items that weren't powerful enchanted weapons (or very unique). In Skyrim one should not be able be to easily gain money. If making money is actually difficult, I am talking painstakingly difficult then it would be rewarding to save for say a month. Stealing would be instantly revitalized, say for the first 100 hours of the game it would be worth while (to make money) to sneak into a house. What was the purpose of being able to pick up a pewter pot in Oblivion, if they change the difficulty of making money it might be worth while to pick up this otherwise worthless crap that is absolutely useless.(anyone who can accurately answer this is a god). Also it might be worth while to make enchanted items not very valuable ( so it is not about their worth but rather their power) I if Skyrim's Economy is balanced as well as harsh as it should be for a person who starts BROKE IN A PRISON CELL then Skyrim will be the best RPG in existence.

Any one else agree?


I agree but some of that worthless crap added flavor and decoration to the game. What I think is wrong with Oblivion is the fact that my daughter just achieved ArchMage at level 2. I believe that is mostly wrong with the game. A PC should have minimum requirements to join factions and more requuirements to gain rank. Rank was just too easy to achieve in Oblivion.
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*Chloe*
 
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Post » Sat Feb 19, 2011 2:51 am

I completly agree with the topic that talks about the merchants. This was just one of the many things they need to change to make the economy BALANCED.
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natalie mccormick
 
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Post » Sat Feb 19, 2011 1:06 pm

I totally agree that the random crap needs to have some value attached. Yeah, baskets, plates and bowls are not worth that much. But more than 1 coin. Especially silver goblets? how are those worth 1 or 2 coins? at least 10, probably more. SILVER. its valuable.

not to say that robbing a single house should provide enough money to last you for a long time, but a house full of silverware should buy you at least a sword/some armor.
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Kira! :)))
 
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Post » Sat Feb 19, 2011 12:54 pm

I agree but some of that worthless crap added flavor and decoration to the game. What I think is wrong with Oblivion is the fact that my daughter just achieved ArchMage at level 2. I believe that is mostly wrong with the game. A PC should have minimum requirements to join factions and more requuirements to gain rank. Rank was just too easy to achieve in Oblivion.


I dont think a pot would be worthless, 8 coins seems reasonable. I think things need to be more expensive. And agree with teh original poster.
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Helen Quill
 
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Post » Sat Feb 19, 2011 10:04 am

HOW ADJUSTING THIS SYTEM COULD REVITALIZE MANY POOR ASPECTS OF OBLIVION.

The economy in Oblivion in relation to the hero of Cyrodil was AWFUL. It basically took away all value in items that weren't powerful enchanted weapons (or very unique). In Skyrim one should not be able be to easily gain money. If making money is actually difficult, I am talking painstakingly difficult then it would be rewarding to save for say a month. Stealing would be instantly revitalized, say for the first 100 hours of the game it would be worth while (to make money) to sneak into a house. What was the purpose of being able to pick up a pewter pot in Oblivion, if they change the difficulty of making money it might be worth while to pick up this otherwise worthless crap that is absolutely useless.(anyone who can accurately answer this is a god). Also it might be worth while to make enchanted items not very valuable ( so it is not about their worth but rather their power) I if Skyrim's Economy is balanced as well as harsh as it should be for a person who starts BROKE IN A PRISON CELL then Skyrim will be the best RPG in existence.

Any one else agree?


The only poor aspects of Oblivion was the level scaling and the abuse of the leveling system. The economy was much better than it was in Morrowind for Oblivion but the problem was that with level scaling the higher level you got you got a huge influx of cash. That has been rectified in Skyrim, so hurray, economy fixed.... As for enchanted weapons, they should stay expensive, they just need to be less common, which again, without the levelscaling from Oblivion, the amount of enchanted items dropping will be reduced.
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XPidgex Jefferson
 
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Post » Sat Feb 19, 2011 4:05 am

The biggest flaw in Oblivion for me was either level scaling or the Persuasion Wheel.
The Economy was flawed in that great equipment was only available for sale at the same time that the same equipment could be found cheaply on Bandits everywhere.
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Glu Glu
 
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Post » Sat Feb 19, 2011 2:44 am

In the GI article didn't they say that each town would have it's own economy? Hopefully, the amount of coin you would obtain directly would be in very small amounts, and thus giving characters that make business transactions alot and have a high Mercentile an advantage in selling the non-monetary loot like weapons and armor for more money. The amount of coin each store has should only be replenishable after they sold their products, either to traders or to you.
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Beth Belcher
 
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