My edited Daedric dagger mesh spins around on the ground

Post » Fri May 27, 2011 11:48 am

As said in the title, when I drop my weapon in-game it spins around forwards and sometimes stops. It won't easily stick to the ground like a normal weapon, and clips through it but not going right through. This is one of my first few meshes with Blender, so I'm not really sure what I did wrong. Can somebody please take a look at http://unforgiving-parasite.net/dagger.rar and explain how to fix it? Thank you in advance!
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Sarah Knight
 
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Post » Fri May 27, 2011 1:05 pm

Inertia in the collision block perhaps. Or you had flipped normals on the collsion mesh. If you used primitive shape , like capsules, its probably inertia setting. try increasing it. I'm just being lazy and didn't bother looking at your uploaded files.
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Rachel Eloise Getoutofmyface
 
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