Edited transcript of the GI Podcast

Post » Sat Feb 19, 2011 6:56 am

your sir, are a god :)

my internet is maxed out right now, so im on dial up speed and cant watch the vid, but this is just amazing

EDIT: the guy who posted above is 100% correct.
you doubters need to stop nay saying.

skyrim sounds like its going to be incredible, especially since Todd has stated that there is going to be a real sense of culture here.
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Averielle Garcia
 
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Post » Fri Feb 18, 2011 11:02 pm

I totally understand everyone's concerns. But this frankly allayed a lot of my fears, and seemed to confirm a lot of my more optomistic interpretations of their previous statements.

Perks sound like they'll allow even more character differentiation than simply creating a class. Magic sounds AMAZING to me now. So there may not be spell combining, and there definitely traditional spellmaking. But the spells there will be sound insanely varied and powerful now. And that was just a few examples off the top of his head having to do with fire. Not having horses would be a disappointment to me as well, but at the same time, if they legitimately weren't any better than they were in Oblivion, I'm not sure I'd want them to be in. Dragons sound AWESOME and terrifying. Crafting sounds like something they've put a lot of effort into. The specific perks for various types of magic within each school sound very interesting. Races are still important; skills get buffs for certain races. They still have abilities. Factions have received a rework apparently. He confirmed that they are attempting to make the world feel larger through design and geography rather than literal size, which in my opinion is what made Morrowind feel so much larger than it was. He all but confirmed there will be high resolution textures for PC. The idea of leveling faster but perks being more powerful than just raising skills is very appealing to me, and allows me to imagine characters being very different. Knowing that we can have every skill at level 100 and still only have 50 perks is very reassuring in that regard, as well.

And the thing I wanted more than anything in Skyrim has been confirmed, now:

Skyrim I definitely think has a unique style. We got better at that, and we push it, like what is the culture of these people? So it has its own flavor. It's definitely grittier. It's lower tech. The world's lived in. The ruins feel ancient and thousands of years old. We're also careful in Skyrim of the various ages of, 'when was this built?' Where Oblivion everything can feel like everything in this town was built on the same day. There's a more unique and a better flavor to the province of Skyrim and the game Skyrim than we had in Oblivion and Cyrodiil.


That's honestly all I needed to hear, personally.

There are things I'll miss that have been changed, but the things they've put in their place sound extremely promising to me. As I said though, I do understand people's concerns.
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Sarah Bishop
 
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Post » Sat Feb 19, 2011 2:49 am

Wow thank you for the transcript, that's hugely helpful for those of us who don't have an hour to sit and listen to the whole thing. :foodndrink:
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Laura Richards
 
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Post » Fri Feb 18, 2011 8:57 pm

Maybe Alchemy will have things like smoke bombs, or other things stelth users could make use of. I do find it strange getting added to stelth, having always thought of it more as magic myself, but it could fit in if there are some really useful things in it for thief characters.
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Ray
 
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Post » Sat Feb 19, 2011 1:43 am

Well in Oblivion we could use alchemy to create poisons which we could then apply to weapons. That could be why it's under stealth, now.
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Alisha Clarke
 
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Post » Fri Feb 18, 2011 7:46 pm

Wow, good job! I can't imagine how long it took you to do that.


Lol he just ran a 3.5 aux from his headphone jack to his mic jack and used dragon naturallyspeaking and then edited it :P

Hmm that was a joke but I wonder how well it would work? prolly not well if at all.

Thank you Mr. OP!
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jessica breen
 
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Post » Fri Feb 18, 2011 11:26 pm

Lol he just ran a 3.5 aux from his headphone jack to his mic jack and used dragon naturallyspeaking and then edited it :P

Hmm that was a joke but I wonder how well it would work? prolly not well if at all.

Thank you Mr. OP!


LOL god I wish. I had no idea transcribing was so time consuming. Now that you mention it, I almost wish I had tried that first. :|
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YO MAma
 
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Post » Sat Feb 19, 2011 8:00 am

Are there going to be spears in the game?

"There are not spears in the classic spear sense. I am sorry."

"There currently are not."

"Something like spears is really cool, but with where we're putting our time with the other weapons, it just didn't make the cut."



Added an important part you skipped.
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Andrea Pratt
 
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Post » Sat Feb 19, 2011 8:28 am

Added an important part you skipped.


*Slaps self." Thanks. Added it. :)

That said, his tone was pretty clear toward implying that we should not expect spears.
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Robert Garcia
 
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Post » Fri Feb 18, 2011 8:09 pm

Damn. Wish I'd thought of doing that during the 4 hours it took to transcribe LOL. Sorry, people. Hopefully the info is still useful, though.

I did go back and fix typos, though. :)

Since you took all the time to do that, the least I figured I could do was to go back and get the times. Here you go. I may have included an extra time here or there, or left one of out if I felt it already fit into a category.

 4:46 - spears 5:18 - weapons in general 8:56 - werecreatures10:50 - mounts11:45 - probs with Oblivion mounts12:58 - crafting13:50 - spells and spellcrafting16:07 - skill trees17:53 - races18:34 - lack of classes20:10 - character creation21:42 - there be dragons25:08 - companions27:15 - radiant story30:44 - factions31:38 - release date32:40 - starting as a prisoner34:09 - how will it be like fallout36:10 - multiple endings37:05 - geography/world size38:30 - ESRB rating39:38 - HUD40:44 - PC versus console43:45 - achievements and trophies44:50 - Kinect/Move support46:00 - major spoiler49:15 - leveling

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Reanan-Marie Olsen
 
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Post » Sat Feb 19, 2011 8:01 am

LOL god I wish. I had no idea transcribing was so time consuming. Now that you mention it, I almost wish I had tried that first. :|


I had to transcribe interviews for Uni - it was hell! No way would I attempt it just for the love. Hats off to you sir.
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Glu Glu
 
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Post » Sat Feb 19, 2011 6:02 am

This is good info even though i listened to the podcast todd's voice was just a little hard to hear. I was most suprised that they said the releas date was set in square, I know they have nine months to work on it but from the forums point of view I heard that these games almost always get delayed.
I'm really exited about Character custimization though, some preset figures for us who don't like messing with all of the sliders to try to get perfect skin tone. :hehe:
Overall the info is great, there's some bad stuff but i'm trying to be as optimistic as possible about this game. :twirl:
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Heather Kush
 
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Post » Sat Feb 19, 2011 10:33 am

Great stuff and good work on transcribing hats off to you sir.

As far as spears are concerned I'm a little worried that they havn't been confirmed but still remain hopefull. Polearms, Halbreds and Bardiche makes better weapons for the "spear" category then a spear does just because you can do more then just poke people. Probably the reason Todd said no spears because they arn't very dynamic compared to the confirmed wewapons.
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suniti
 
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Post » Sat Feb 19, 2011 12:11 am

I thought of doing this myself but then realized if I did someone else would have posted it like 5 seconds before me and all my time would have been for naught. Oh, and I'm kinda lazy :P
And huzzah! Vamphaery, you are my hero. I've bookmarked this thread because I feel like we will have to reference it quite a bit to avoid confusion about what he said.

Pretty much any concerns I currently had were dashed in the podcast. The only real remaining one I have is "Will we be able to see our lower body in first person?" That seriously bothers me about all BGS games.
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Katie Pollard
 
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Post » Fri Feb 18, 2011 7:15 pm

the more i hear about Skyrim the harder the wait is. Godamnit this game sound so awesome.
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steve brewin
 
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Post » Sat Feb 19, 2011 7:44 am

Damn. Wish I'd thought of doing that during the 4 hours it took to transcribe LOL. Sorry, people. Hopefully the info is still useful, though.

I did go back and fix typos, though. :)

You don't have to do that :)
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Emzy Baby!
 
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Post » Sat Feb 19, 2011 7:56 am

2 - Face creation is not more "limited". if you read it through, they give you presets that you then can adjust anyways. and who says there's only 3 noses? there's probably around 60!
3 - who cares? it's just basic grouping, your mage won't feel more stealthy if he uses alchemy, same for warriors
4 - they're focusing on making magic more immersive actually, and more varied. Excuse me, but I think throwing a fireball at a tree without any of the fire spreading through it just kills it, and screams "hey, it's not real!"
And honestly, it can't be that tough to beat the past ES games when it comes to magic and its effects...
6 - They didn't say the mountains were impassable. What they meant is that you can't just run across them in a straight line. you'll probably have to walk your way through some twisty roads to climb them, which makes the world feel bigger in fact.
They won't make it like other [censored] games that just go "oh... there's some elevation in front of you... you can't go on the other side! it's our excuse for an invisible wall!".
You'll just have to find a way to climb it


2 - The reason I said face creation in Skyrim is more limited than Oblivion, is because Todd actually SAID this
"On the one hand you have less control than you had in Oblivion, but what you're doing looks cool"
. If you have less control over creating your character, then it is obviously more limited, is it not? I'm sure they will have a quite a few nice pre-made features (obviously they will have more than 3), but from that statement I would say they were going for a quick and easy way to make a nice looking character, as opposed to a very in-depth system to create any look you like.

3 - I said I was just joking. I just thought it seemed a bit odd to try to force a non-stealth into stealth just to even the numbers out. Doesn't bother me in the slightest though.

4 - I am all about the really cool looking magic. I just was a frustrated about the spell creation being eliminated because Todd thought people didn't like having to think about it. I'm sure the spells they made will look really cool with all the new effects though!

6 - As for the game world size, I was just hoping for larger than Oblivion not smaller. And yes, he pretty much states twice that the game will feel larger because you are forced to walk around the mountains (of which many WILL be impassable). See quotes below:
"As far as actual landmass, it's ABOUT the size of Oblivion. It's different in that a good portion of it is mountainous. And mountains you can't just walk across. So they kind of inflate your game space. If you have this large mountain, getting up and through that and around that, and then the dungeons that are on mountains, you spend more time there. When you're walking around it, to us it feels a bit bigger because of the mountains"


Anyway, I will say it again, these are SMALL issues. I still think this will be the best game ever. Maybe you are right, and there will not be a single issue with the game at all. These were just very small things that I found a tad disappointing with the interview. Overall though, I could not be more excited for the game!
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City Swagga
 
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Post » Sat Feb 19, 2011 7:51 am

Now, me, I took it when Todd said about walking around the mountains more to mean "around" in the same sense as when you walk around town. That we would be able to explore all of the mountains, and not have to walk around them through the valleys and whatnot. If that is the case, then yes it will seem more expansive, as they could have dungeons layered on top of other dungeons and you travel up the mountain. Much potential for exploring. Plus they said in the GI article that basically anywhere you can see in Skyrim you can walk to, and visit, so I think that says none of the mountains will be impassable.
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phil walsh
 
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Post » Sat Feb 19, 2011 11:07 am

Now, me, I took it when Todd said about walking around the mountains more to mean "around" in the same sense as when you walk around town. That we would be able to explore all of the mountains, and not have to walk around them through the valleys and whatnot. If that is the case, then yes it will seem more expansive, as they could have dungeons layered on top of other dungeons and you travel up the mountain. Much potential for exploring. Plus they said in the GI article that basically anywhere you can see in Skyrim you can walk to, and visit, so I think that says none of the mountains will be impassable.


How would that work though? Wouldn't it look odd to allow the characters to be running up near vertical slopes? I mean, every RPG game I have ever played has stopped your movement once you hit a certain angle. I would imagine you can run up all of the mountains to a set point where they become too steep. At that point, they become impassable without going around correct? Wasn't this how Morrowind and Oblivion both were?
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Abel Vazquez
 
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Post » Fri Feb 18, 2011 8:23 pm

I would think they could do it with steps really. It is not too hard to think that either the Dwemmer or the Nords have made paths and steps going up and through the mountains. That would be the most plausible explanation to me, really. Maybe there will be some parts of the mountains, like the very top of them that we will not be able to climb to, unless they implement climbing equipment, but for that we are going to have to wait and see, I guess. Or maybe some sort of short range teleportation spell, with only a given range. That is possible too, now granted you could end up teleporting to a bad place, but...
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Betsy Humpledink
 
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Post » Sat Feb 19, 2011 12:38 am

Strong work!

Noteworthy: Todd's answer to the question about how races are different included NO mention of attributes.

I appreciate his take on spells and spell crafting. It sounds like they want to make the mechanics less visible in order to preserve the feeling of wonder and awe. If that's some indication of their overall thinking about what the play experience should be like, then I'm very enthused.

And the bit about Dragons breathing fire down the street. Hehe.. that's awesome!
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Brittany Abner
 
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Post » Sat Feb 19, 2011 2:30 am

Strong work!

Noteworthy: Todd's answer to the question about how races are different included NO mention of attributes.

I appreciate his take on spells and spell crafting. It sounds like they want to make the mechanics less visible in order to preserve the feeling of wonder and awe. If that's some indication of their overall thinking about what the play experience should be like, then I'm very enthused.

And the bit about Dragons breathing fire down the street. Hehe.. that's awesome!



Yes, the bit about dragons breathing fire down the street was cool. I just hope that there will be damage to the cities, but over time they will rebuild. That would add a cool bit of realism to it.
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Alba Casas
 
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Post » Sat Feb 19, 2011 5:39 am

I would think they could do it with steps really. It is not too hard to think that either the Dwemmer or the Nords have made paths and steps going up and through the mountains. That would be the most plausible explanation to me, really. Maybe there will be some parts of the mountains, like the very top of them that we will not be able to climb to, unless they implement climbing equipment, but for that we are going to have to wait and see, I guess. Or maybe some sort of short range teleportation spell, with only a given range. That is possible too, now granted you could end up teleporting to a bad place, but...


That could be a pretty cool way to go about it. Todd made it sound like they actually created 7,000 steps to High Hrothgar. That is pretty amazing if it's true. The only concern I have about that route is that it could make large portions of the game essentially linear. If a large chunk of the map is mountains, and many of the mountains need to be traversed along steep paths and stairs, then it will feel like Fable where you are just going from point A to point B without the ability to wander off. I'm sure Bethesda will think of some creative way to make it all cool though...
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Mr. Allen
 
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Post » Sat Feb 19, 2011 5:22 am

That could be a pretty cool way to go about it. Todd made it sound like they actually created 7,000 steps to High Hrothgar. That is pretty amazing if it's true. The only concern I have about that route is that it could make large portions of the game essentially linear. If a large chunk of the map is mountains, and many of the mountains need to be traversed along steep paths and stairs, then it will feel like Fable where you are just going from point A to point B without the ability to wander off. I'm sure Bethesda will think of some creative way to make it all cool though...



I am certain that they will come up with a creative and plausible way to do it, I have faith in them, and it will be cool and exciting.
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Brooke Turner
 
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Post » Sat Feb 19, 2011 5:19 am

@ OP.
WOW!.....thankyou very much.
Doing something like that takes alot of time and effort...well done sir :thumbsup:
Note: i have no problems about this game at all.
I still can't believe some of the things people pick at,but thats up to them.
They have a right to,i suppose.But still it boggles the mind.
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emma sweeney
 
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