2 - Face creation is not more "limited". if you read it through, they give you presets that you then can adjust anyways. and who says there's only 3 noses? there's probably around 60!
3 - who cares? it's just basic grouping, your mage won't feel more stealthy if he uses alchemy, same for warriors
4 - they're focusing on making magic more immersive actually, and more varied. Excuse me, but I think throwing a fireball at a tree without any of the fire spreading through it just kills it, and screams "hey, it's not real!"
And honestly, it can't be that tough to beat the past ES games when it comes to magic and its effects...
6 - They didn't say the mountains were impassable. What they meant is that you can't just run across them in a straight line. you'll probably have to walk your way through some twisty roads to climb them, which makes the world feel bigger in fact.
They won't make it like other [censored] games that just go "oh... there's some elevation in front of you... you can't go on the other side! it's our excuse for an invisible wall!".
You'll just have to find a way to climb it
2 - The reason I said face creation in Skyrim is more limited than Oblivion, is because Todd actually SAID this
"On the one hand you have less control than you had in Oblivion, but what you're doing looks cool"
. If you have less control over creating your character, then it is obviously more limited, is it not? I'm sure they will have a quite a few nice pre-made features (obviously they will have more than 3), but from that statement I would say they were going for a quick and easy way to make a nice looking character, as opposed to a very in-depth system to create any look you like.
3 - I said I was just joking. I just thought it seemed a bit odd to try to force a non-stealth into stealth just to even the numbers out. Doesn't bother me in the slightest though.
4 - I am all about the really cool looking magic. I just was a frustrated about the spell creation being eliminated because Todd thought people didn't like having to think about it. I'm sure the spells they made will look really cool with all the new effects though!
6 - As for the game world size, I was just hoping for larger than Oblivion not smaller. And yes, he pretty much states twice that the game will feel larger because you are forced to walk around the mountains (of which many WILL be impassable). See quotes below:
"As far as actual landmass, it's ABOUT the size of Oblivion. It's different in that a good portion of it is mountainous. And mountains you can't just walk across. So they kind of inflate your game space. If you have this large mountain, getting up and through that and around that, and then the dungeons that are on mountains, you spend more time there. When you're walking around it, to us it feels a bit bigger because of the mountains"
Anyway, I will say it again, these are SMALL issues. I still think this will be the best game ever. Maybe you are right, and there will not be a single issue with the game at all. These were just very small things that I found a tad disappointing with the interview. Overall though, I could not be more excited for the game!