Editing animated object with Blender

Post » Wed Sep 08, 2010 10:57 pm

I tried to edit an existing in-game activator (animated) object with Blender (KvatchCastlePortcullis02.nif) in order to cut its height and make it more suitable for the shorter castle gate, however I couldn't figure out how to export it properly from Blender into a correct and functional animated object. It seems I could only apply one animation (forward or open) instead of the two animations like its original object. Since it couldn't be done with Nifskope, I am stuck at the moment.

Thanks!
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LittleMiss
 
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Post » Thu Sep 09, 2010 1:14 am

I tried to edit an existing in-game activator (animated) object with Blender (KvatchCastlePortcullis02.nif) in order to cut its height and make it more suitable for the shorter castle gate, however I couldn't figure out how to export it properly from Blender into a correct and functional animated object. It seems I could only apply one animation (forward or open) instead of the two animations like its original object. Since it couldn't be done with Nifskope, I am stuck at the moment.

Thanks!


It's been awhile but can you export each animation separately (Open, Close) and then open both and cut\paste to combine them from within Nifskope ??
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Suzy Santana
 
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Post » Thu Sep 09, 2010 12:13 am

basically what jdfan said.

If you export muliple kfs, you can append as many sequences as you want via nifskope. just right click anywhere in the viewport>animation>attach kf.
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Averielle Garcia
 
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Post » Thu Sep 09, 2010 1:39 am

Is there any step-by-step guide for doing it correctly? I've searched the board but unable to decipher some of the older posts (English isn't my main language) and when I tried I couldn't get it to work correctly.
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Kristina Campbell
 
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