Okay, so I have a script which is editing the value of a global value (DLC1SurgeryCost [GLOB:0200697F]) upon the activation of an NPC (the face sculptor) - the reason being so that her dialogue shows the correct price to the player (and obviously it also edits the price). The problem is that in the dialogue it still displays the default value.
I've used some debug functions to check that the value is actually being edited and it definitely is, it's just not displaying the new value in dialogue. So far I've:
- Removed the constant flag from the variable (needed anyway)
- Tried to run the script OnCellAttatch instead just in case it wasn't updating in time to be shown in her dialogue
Has anyone got any thoughts or possibly ran into a similar issue before?