Editing Megaton house theme.

Post » Sun May 05, 2013 5:01 am

Hello. I wanted to slightly change one of the house themes for the player house in Megaton (the wasteland explorer one). I assumed there would be a seperate cell for every theme and it would be like editing any other cell. But I've looked through the Megaton cells and all I can see is MegatonPlayerHouse. I open it up and the themes are actually static objects. So I have no clue.

Is what I want to do possible, or do I have to delete everything and start from scratch?

Also, when opening the cell I get this error message. Can I ignore it?

3D for Ref 'ShackFillReg01' (007B24F) does not support extended emittance but ref has explicit emittance data.

Many thanks.

User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Sun May 05, 2013 1:19 am

Tricky one I know.

User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Sun May 05, 2013 6:55 am


That would depend on what you want to do. I wouldn't recommend simply deleting the existing assets and creating your own space. You can run into problems doing it that way. If you want to make some space for yourself, you should just drop things down below the floor where they won't be in your way.


Don't worry about it, that message will pop up all over the place. You can fix the problem if you like but it doesn't cause any issues with the game itself.


BTW, is that a pic of Jayne from Firefly or did it come from something else he did?
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Sat May 04, 2013 11:01 pm

Thanks Nicho.

Yes that's Jayne.

User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Sat May 04, 2013 7:40 pm


Good show, too bad it only lasted for one season.

As for what you're suggesting, deleting default game references can create a conflict which might cause the game to crash, especially if you end up with a mod that makes some sort of change to the object that's been deleted. So don't ever delete anything that exists within a cell or interior. The usual way of getting rid of a reference that you don't want to have in the game is to check the "Initially Disabled" box for the reference in the cell it's in and/or dropping the object below the floor/ground so it can't be seen in the game. In your case, moving them out of your way is all you really need to do, so you can have room to work. Later if you like, you can easily put them back where they came from. Either go into FO3Edit and remove them from the mod there, or click on the "Details" button in the Data menu and find the objects you moved and select them. If you then hit Delete, that tells the editor to "Ignore" the changes you've made to those references and it will load your mod without them. Then just save as soon as it's done loading and all the objects will be back to their default locations, along with any changes you've made.
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am


Return to Fallout 3