I want to edit an existing mod but I do not have the original PSC file for the script in the mod. I've tried using some Decompiler/Compiler apps I found but I don't think they work for some reason.
I tried Champollion and Pex Decomplier and Compiler apps from OneLessName on the nexus.
When using either one, if I decompile the PEX file and then compile it again the script no longer works in game. (even if I do not edit the file, just testing the decompile/compile)
Is there another way to decompile a PEX and get it back to a game usable state?