I've created the patch mod file, assigned the masters properly, and copied the script as override via TES4EDIT.
What I'm trying to figure out if there's a way to actually edit the script contents with an expanded editing window via TES4EDIT, as opposed to just editing the "SCTX" line which is a bit awkward since you can only see one line of the script at a time. The other problem of course is that it doesn't actually result in the change getting compiled into the SCDA line, which means the change has no actual effect in game. If I click on the SCTX line in TES4EDIT I can get an expanded window, but it appears to be read only and I can't actually make any changes there.
What am I missing? Or is TES4EDIT just not an effective means of editing script contents and, if so, is there a better tool to use other than the Construction Set?
After spending quite a bit of time trying to figure out how to do this effectively, I made a backup copy of the original ESP file, edited the file directly, then copied that modified script as override to my patch, then went replaced my modified copy of the original ESP with the original unmodified copy. So, I was able to get something that did what I wanted, but at the same time it seemed like I needed to jump through a lot of hoops to get it. I couldn't edit the patch directly through the CS without it crashing on save, even when using the "esmify master" option in Wrye Bash, so I was looking for a way to do this in an external utility.