Editing the effects of a modded perk

Post » Fri Dec 09, 2011 1:10 am

I am currently playing through fallout 3 while I wait on Skyrim, and have installed a few mods to help pass the time. I'm currently playing a character using the True Vampire mod, which gives you passive health regeneration at night. However, the regen rate is much too slow for my taste as it is barely even noticeable. I'd like to increase it by editing the perk(s) in GECK, but with my beginner knowledge of GECK I can't seem to make it happen. I've edited everything I can think of, from entries in ActorEffects to entries in BaseEffects. Nothing I do seems to have any effect, no matter how high I put the magnitude for regen that seems to be associated with the perk.

I realize this might be more appropriately a question for the GECK forum, but seeing as its a mod related issue, I'm hoping some folks with more experience around here might be able to shed some insight on how I can accomplish this.
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Heather Stewart
 
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Post » Thu Dec 08, 2011 10:06 am

I am currently playing through fallout 3 while I wait on Skyrim, and have installed a few mods to help pass the time. I'm currently playing a character using the True Vampire mod, which gives you passive health regeneration at night. However, the regen rate is much too slow for my taste as it is barely even noticeable. I'd like to increase it by editing the perk(s) in GECK, but with my beginner knowledge of GECK I can't seem to make it happen. I've edited everything I can think of, from entries in ActorEffects to entries in BaseEffects. Nothing I do seems to have any effect, no matter how high I put the magnitude for regen that seems to be associated with the perk.

I realize this might be more appropriately a question for the GECK forum, but seeing as its a mod related issue, I'm hoping some folks with more experience around here might be able to shed some insight on how I can accomplish this.


I'm not familiar with that mod, so I can't give you the exact details of how it works but I would imagine that the answer lies in the scripts themselves or possibly a global value. Have you tried contacting the mods author to find out what you need to change to make it work for you?
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louise tagg
 
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Post » Thu Dec 08, 2011 3:22 pm

This is an elaborated mod, not a simple perk. The regeneration is scripted, you need to edit the script TrueVampireRegen and change the value for MicroRegen.
As Sorwen didn't post on Nexus for a long time perhaps he has stopped modding, so, here is a workaround :
Open the script Truevampireregen (In the menu gameplay-edit scripts)
Find the line
RestoreAv Health MicroRegen
Just above, add this line : set MicroRegen to MicroRegen+1
Don't change anything else and save the script.

I don't use this mod myself but I think it will work. adding 1 means the regen is X10 faster but you can adjust the value you add to match your preference.
DON'T change the last lines of the script, they are here to damage health on sunlight
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joeK
 
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Post » Thu Dec 08, 2011 7:00 pm

This is an elaborated mod, not a simple perk. The regeneration is scripted, you need to edit the script TrueVampireRegen and change the value for MicroRegen.
As Sorwen didn't post on Nexus for a long time perhaps he has stopped modding, so, here is a workaround :
Open the script Truevampireregen (In the menu gameplay-edit scripts)
Find the line
RestoreAv Health MicroRegen
Just above, add this line : set MicroRegen to MicroRegen+1
Don't change anything else and save the script.

I don't use this mod myself but I think it will work. adding 1 means the regen is X10 faster but you can adjust the value you add to match your preference.
DON'T change the last lines of the script, they are here to damage health on sunlight


This works perfectly! Thanks a million. I had a feeling this was the sort of thing that needed to be done, but I know very little about scripting.
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keri seymour
 
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