short Update 4
EGM 3.0 is ahead, complexity reduced, easy installation, better configuration, better design that copes with most popular mods
Since Duke Patrick released his incredible mod Combat melee with integrated fatigue mechanics, EGM is going to be released again.
- only one .esm file, no .esp
- extended Fatigue settings & complete Fatigue mechanics dropped (no interference with any mod)
- plus new feature with integrated bow sway to be compatible with DPCA ( as I didnt find any ....!)
current progress:
- hunger / thirst / encumbrance / Bow Sway / Faint / Jump already rewrote and testing
- blur / Luck still rewriting ( EGM 3.0 beta will be online without LUCK probably, for evaluation purposes)
-- version 2.16 is definitely BUGGY and is going to be removed after 3.0 beta is up , please DO NOT download & install, thank you! ---
========================================================================================================================================
EGM is an immersion mod which implies gameplay changes!
Problem 1: Fatigue Return Rate is always 10! Endurance has no effect at all on Fatigue return
Problem 2: Your character couldnt move anymore if you reached the encumbrance limit! Just 1 pound more and thats it!
Problem 3: Jumping is not influenced by encumbrance!
Problem 4: Food and Hunger didnt influence your character at all
Problem 5: Luck can't be considered 'Luck', since its only a perk influencing your skills and attributes on an almost static calculation
Compatibility:
- full compatibility with Real Sleep Extended and Real Fatigue 2.4, adding daily based fatigue effects!(recommended)
- makes use of Cobl Food & Water
- compatible with Shads Water Bucket Plus
========================================================================================================================
Installation: --requires OBSE 0019--
========================================================================================================================
Looking for Beta Testers!! Pls Post. Thank you.